New condition: Taunt

New condition: Taunt

in PvP

Posted by: runeblade.7514

runeblade.7514

Taunt: Your foe will blindly run towards you.

It works just like fear, but taunt makes the target run towards you. The target does not get to use any skills and cannot freely control their character until the condition is removed or the stun break has been activated.

Unlike fear, Taunt condition makes the target run at a specific direction: You. If you strafe around, the taunted target will turn to move towards you.

This condition is perfect for a warrior shout: “Coward!”.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New condition: Taunt

in PvP

Posted by: nakoda.4213

nakoda.4213

that’d be fun.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

New condition: Taunt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Fun, I agree, but I have to say, I don’t think the game needs more Conditions before a new boon (if anything at all) plus it’d cover another slot protecting conditions. Have to be cautious of that. That said, Blood Line Champions had this type of taunt, and it was fun in that type of game.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New condition: Taunt

in PvP

Posted by: Velron.3729

Velron.3729

PLEASE OH PLEASE!!!!

Fun, I agree, but I have to say, I don’t think the game needs more Conditions before a new boon (if anything at all) plus it’d cover another slot protecting conditions. Have to be cautious of that. That said, Blood Line Champions had this type of taunt, and it was fun in that type of game.

I agree. Just don’t have it be a condition, let it be a control effect.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

New condition: Taunt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah, that could work. Though on that token, I PERSONALLY feel like fear should be the same.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New condition: Taunt

in PvP

Posted by: Redscope.6215

Redscope.6215

Fun, I agree, but I have to say, I don’t think the game needs more Conditions before a new boon (if anything at all) plus it’d cover another slot protecting conditions. Have to be cautious of that. That said, Blood Line Champions had this type of taunt, and it was fun in that type of game.

I don’t think it needs new boons either.

I think it needs a re-evaluation of the balance between damage conditions and control conditions.

New condition: Taunt

in PvP

Posted by: runeblade.7514

runeblade.7514

PLEASE OH PLEASE!!!!

Fun, I agree, but I have to say, I don’t think the game needs more Conditions before a new boon (if anything at all) plus it’d cover another slot protecting conditions. Have to be cautious of that. That said, Blood Line Champions had this type of taunt, and it was fun in that type of game.

I agree. Just don’t have it be a condition, let it be a control effect.

Like fear, Taunt is both.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New condition: Taunt

in PvP

Posted by: ensoriki.5789

ensoriki.5789

Somewhere down the road when we’re in a better position to mix things up ideas like this should come in. It’s cool in other games.
Even better if in a year we saw the Dervish come back.

The great forum duppy.

(edited by ensoriki.5789)

New condition: Taunt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Also if they started this while “tanky, attack me!” role, Toughness would have to mean a bit more than it does currently, but that’s just kind of my opinion. No one really has the ability to face tank like a typical “tank” does unless they’re max vigor and dodge spamming or something. This sort of thing just wouldn’t work on say a Warrior, because it’d almost be their doom haha.

That said, if I may, a small skill-based revision?

Taunt – Causes the enemy to target you, and move toward you.

Difference being, it’d literally rip the threat from someone else for the small duration, but they could NOT move, but if trying to move, they’d run toward the taunter. Kinda has some active counter play but still VERY solid.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New condition: Taunt

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Make Tuant a boon.
Nearby enemies target you, and CANNOT switch targets until the boon wears off. This will be a short lived boon, averaging just a few seconds, while the more extreme cases would last 5 or so seconds. This would be good for bunkers, although, I don’t they need any more help as they are.

New condition: Taunt

in PvP

Posted by: cymerdown.4103

cymerdown.4103

Omg, do this! It would be a perfect fit for Warriors and would be an excellent and flavorful way of giving them a unique role on a team.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

New condition: Taunt

in PvP

Posted by: runeblade.7514

runeblade.7514

Make Tuant a boon.
Nearby enemies target you, and CANNOT switch targets until the boon wears off. This will be a short lived boon, averaging just a few seconds, while the more extreme cases would last 5 or so seconds. This would be good for bunkers, although, I don’t they need any more help as they are.

How would that work with AoE attacks and cleaves?

How would that work with a warrior running around and swing his axe somewhere else?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New condition: Taunt

in PvP

Posted by: BlahTeeb.3254

BlahTeeb.3254

Make Tuant a boon.
Nearby enemies target you, and CANNOT switch targets until the boon wears off. This will be a short lived boon, averaging just a few seconds, while the more extreme cases would last 5 or so seconds. This would be good for bunkers, although, I don’t they need any more help as they are.

How would that work with AoE attacks and cleaves?

How would that work with a warrior running around and swing his axe somewhere else?

It doesn’t have to force ALL attacks on you. Maybe anything that “requires” a target would be forced on you.

Heck it doesn’t even need that. All it needs is that all nearby foes run towards you ala fear. Because this is powerful, it would require a short duration, something akin to an AOE fear. The whole point is that there is a little more team play in the game. I think… :/

You’d have to be careful who to give it to though, maybe Warriors and Engineers would be good at it since they seem to be more “aggressive.”

(edited by BlahTeeb.3254)

New condition: Taunt

in PvP

Posted by: Ferik.3127

Ferik.3127

I love this idea, actually. Necros have their unique condi that is Fear. Perhaps having Taunt would bring warrior to the same level with other 7 classes

Casual player of all races, classes and genders
Champion Slayer | sPvP Rank 90
Dragonbrand

New condition: Taunt

in PvP

Posted by: Jae.5138

Jae.5138

love it. would really be fun for warriors

New condition: Taunt

in PvP

Posted by: Psychogene.6780

Psychogene.6780

Good idea! Should also be unblockable and immune to stun breakers. I think they should just do away with ‘fear me’ and replace it with this version of taunt (maybe make a single and aoe version). Maybe make it so its a ‘fear’ that runs towards the caster. And give it something else like vulnerability too.

I’m all for anything that makes melee more viable.

New condition: Taunt

in PvP

Posted by: Gandarel.5091

Gandarel.5091

Actually this would bring back the aggro system and tanks, something that GW2 is against.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

New condition: Taunt

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I like this

/15char


Phaatonn, London UK

New condition: Taunt

in PvP

Posted by: Aliatis.7836

Aliatis.7836

“Taunt” mechanic is already there in the world of GW2.

There’s an event in Vandal’s Claim (Brisban Wildlands), Defeat the sinister triad, in which Bandit Chief Thorne (basically a Guardian with sword & shield) “taunts” you towards him, just like a pull, and for 1-2s you have a debuff called “taunt” (you can always use stability to break the control).

Desolation – still [GoD] in the spirit

New condition: Taunt

in PvP

Posted by: Scoobaniec.9561

Scoobaniec.9561

What if someone will have taunt and fear in same time?

New condition: Taunt

in PvP

Posted by: Sarrow.2785

Sarrow.2785

What if someone will have taunt and fear in same time?

They get ripped in half and out pops a raid boss.

Admiral Mournn, Tarnished Coast

New condition: Taunt

in PvP

Posted by: runeblade.7514

runeblade.7514

Actually this would bring back the aggro system and tanks, something that GW2 is against.

Does this mean thieves are tanks?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New condition: Taunt

in PvP

Posted by: Volrath.1473

Volrath.1473

Yes! More conditions is exactly what this game needs right now!

New condition: Taunt

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Taunt: Your foe will blindly run towards you.

It works just like fear, but taunt makes the target run towards you. The target does not get to use any skills and cannot freely control their character until the condition is removed or the stun break has been activated.

Unlike fear, Taunt condition makes the target run at a specific direction: You. If you strafe around, the taunted target will turn to move towards you.

This condition is perfect for a warrior shout: “Coward!”.

Fear does make you run at a specific direction. Its directly oposite to the fear caster.

Yes! More conditions is exactly what this game needs right now!

While the idea is good, I dont think more conditions is what this game needs, considering we already have a strong condition-meta installed.

(edited by Quickfoot Katana.8642)

New condition: Taunt

in PvP

Posted by: Volrath.1473

Volrath.1473

Taunt: Your foe will blindly run towards you.

It works just like fear, but taunt makes the target run towards you. The target does not get to use any skills and cannot freely control their character until the condition is removed or the stun break has been activated.

Unlike fear, Taunt condition makes the target run at a specific direction: You. If you strafe around, the taunted target will turn to move towards you.

This condition is perfect for a warrior shout: “Coward!”.

Fear does make you run at a specific direction. Its directly oposite to the fear caster.

Yes! More conditions is exactly what this game needs right now!

While the idea is good, I dont think more conditions is what this game needs, considering we already have a strong condition-meta installed.

I was clearly being sarcastic… But at least we are in agreement