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Posted by: nicknamenick.2437

nicknamenick.2437

Can you atleast give us some feedback why you:

Nerfed 5% dmg from:

>100b
>Whirlwind

But for compensation we get a viable Arcing slice:

>Cleaves
+100% more dmg below 50% health

But now it seems you nerfed that to

>Cleaves
-8% dmg overall
+50% dmg below 50% health

… why are there even ready ups or forums to give feedback when we never get any info about this?

Just like you nerfed combustive shot in the past because of the adrenaline you get from that skill (where all players where saying you dont even get adrenaline from burst skills.. only icm furious).. no extra info from Anet

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Posted by: Zietlogik.6208

Zietlogik.6208

Oh I remember the combustive shot nerf, that was a massive facepalm moment.

What kind of bottom of the barrel QA testers do they have that said the ticks from Combustive shot granted adren, when everyone on the forums was screaming that it was the Furious Trait doing it.

But they do not listen, and this thread should not exist, because we should know better by now, and know and accept they simply do not listen.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Vicariuz.1605

Vicariuz.1605

They do listen, to each other, the valid opinions of the forums don’t even get acknowledged other than “haha ok here’s a pacifying statement,” unless some one who has regular contact with them from in game also acknowledges it and presents it as worthy….

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Oh I remember the combustive shot nerf, that was a massive facepalm moment.

What kind of bottom of the barrel QA testers do they have that said the ticks from Combustive shot granted adren, when everyone on the forums was screaming that it was the Furious Trait doing it.

But they do not listen, and this thread should not exist, because we should know better by now, and know and accept they simply do not listen.

Aww cmon, you have to admit the old combustive shot was broken as all hell. That size of a damaging field for such a fire and forget ability shouldn’t even exist, but then you add on what was essentialy blind immunity to it and a whole lot of damage every single second.

Don’t facepalm over proper balance. It makes the devs listen to us less.

Back on topic, I’m glad they at least tested it out and saw it might have been too strong. I’m sure they put a little more thought in to it than you give them credit for. It doesn’t surprise me they didn’t release that change beforehand and it’s kinda rude to ask for such a ridiculous thing.

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(edited by Ostricheggs.3742)