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Posted by: philheat.3956

philheat.3956

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

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Posted by: Haleydawn.3764

Haleydawn.3764

I like time trial PvP breach- attack/defend maps (like Strand of the Ancients – WoW. No, stronghold is not a good substitute) and real resource races, where nodes decap themselves over time (Arathi Basin – WoW).

Kitten.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I like asymmetrical attack/defense maps, e.g. Team Fortress 2’s payload or GW1 fort aspenwood. Like a stronghold map with a lord on only one team.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Sounds like you want courtyard back.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Siren.2843

Siren.2843

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Sounds like you want courtyard back.

I wouldn’t mind, people play objective maps like they’re deathmatch, so my simple conclusion is that a lot of people would love a deathmatch option. It kinda surprised me that they removed court in the first place.

On topic: more stuff like temple. Objectives, same as in GW1, give you an alternate solution when teamfighting doesn’t work too well for you. It creates options so you can still win matches despite unlucky teamcomps and whatnot.

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Posted by: Zynt.5769

Zynt.5769

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Sounds like you want courtyard back.

I wouldn’t mind, people play objective maps like they’re deathmatch, so my simple conclusion is that a lot of people would love a deathmatch option. It kinda surprised me that they removed court in the first place.

Took the words right out of my mouth lol. So many people play Conquest like Deathmatch. Fighting off point, not capping points, not defending points etc.

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Posted by: Hansen.3264

Hansen.3264

The new wvw borderlands choped into 10 pieces = 10 new spvp maps .

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Posted by: philheat.3956

philheat.3956

What’s your favourite design?

My hints:

1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)

Sounds like you want courtyard back.

Absolutely not, i like maps like temple most of all.

Btw the topic was intended for a new conquest map, not other games modes.

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Posted by: Vieux P.1238

Vieux P.1238

No weird looking abstract maps like Courtyard. Keep it simple looking like in WoW battlegrounds. It’s got to be appealing. Not That bourgeois artsy fartsy looking maps we bin getting.

(edited by Vieux P.1238)

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

It’s hard to just go ‘I want that that and that’ because in your own mind it might be the coolest thing ever but I reality (in actual game) it might not work as great as you expected.
But for the enjoyment and the hopes Maby Anet gives my ideas a go here they are.

1. A level that is quite small.
2. Your spawn will be just a jump skill away from close cap.
3. Mid will be in an lower level that you can reach by jumping down and either take damage or trait to manage the fall and do class specific trait mechanic.
4. All three points will be reachable by foot thanks to ramps.
5. There are no falls out of bounds in the game but you can be pushed over edges to take fall damage.
6. To get to far you will have to take a pretty long way around and as spawn is so close to far mid will be the true battle ground.
7. To make AoE not meta here I thought that mid cap will be atleast as big as foefire cap point.
8. The true mechanic of this level is that if a team does not contest far cap for 2 min your whole team will be stunned for 5 seconds, no stun breaks or stability works.

I know people will hate it but that’s what came up in my head right now

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: R O C.6574

R O C.6574

10 v 10 conquest map with gliders and 5 capture points.

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Posted by: Mysticjedi.6053

Mysticjedi.6053

I enjoy vertically designed maps. I wouldn’t mind seeing more maps with this design philosophy.

One of my favorite maps was Raid on Capricorn. I enjoyed the layout of the map.

Just because I think it would be funny, I’d love to see a map where the respawn is in the middle of the map and there are four cap points.

(edited by Mysticjedi.6053)

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Posted by: R O C.6574

R O C.6574

Put gliders in new map and the spawn point would have you jumping out of an airship

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Posted by: Michele.2986

Michele.2986

As I have said previously, a stars wars design where players fight mid air would be interesting.. Fun.. Do it!

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Posted by: Aeolus.3615

Aeolus.3615

i like to beat dead horses so….

How about 8 vs 8 old GvG style??
And no down state, elite signet to rez added to all classes(they need to choose wise who does it).

1st April joke, when gw2 receives a “balance” update.