Next step: automated tournaments
Omg this is one of the best ideas for pvp recently.
Automated tournaments just like in gw1 and also the option to observe those. That’d be awesome…
Pvp would get as active as never before.
Also it’s a cool way to get known as a team.
I think this is the best way to include team vs team gameplay into the pvp scene right now. Giving it a leaderboard, exclusive rewards and having it happen between pvp league seasons is the best way of making it successful.
Finally, a useful, tear-free post!
I fully agree with the idea, it could help to make a more structured (?) PvP environment, and attract more people to it. Perhaps it could be added to the arena vendor, just guessing.
We actually used to have them. This was back on 2012. I participated in a few. This was back when you had both solo and team q.
We actually used to have them. This was back on 2012. I participated in a few. This was back when you had both solo and team q.
Know of any reason as to why they removed them?
Rank: Top 250 since Season 2
#5 best gerdien in wurld
We actually used to have them. This was back on 2012. I participated in a few. This was back when you had both solo and team q.
Know of any reason as to why they removed them?
I don’t know any reason. One day I just realized they were gone. They didn’t have them for that long, maybe just the first year.
We actually used to have them. This was back on 2012. I participated in a few. This was back when you had both solo and team q.
Pretty sure that’s incorrect. As I recall, the automated tournaments were removed at the same time they added solo queue and team queue.
Know of any reason as to why they removed them?
Shortly after the game first released, there were three automated PvP options:
- Hotjoin (might have gone by a different name) 8v8 maximum, but otherwise it’s the same as today. 5v5 was added later and 8v8 phased out.
- Free Tournament 8 team best-of-1 single elimination with teams of 5 players. You could queue as any size and full team rosters were assembled by a simplistic matchmaker. If your team won a round, it stayed together for the next round (no substitutions). Rewards increased the higher you got. You could queue at any time of the day and the tournament started as soon as it had 8 full teams.
- Paid Tournament Same format as Free Tournament, but required a ticket to enter. Tickets were purchased with gems or given as rewards for winning free tournaments. Rewards were considerably large for that point in GW2’s history.
Paid tournament was removed very quickly because good players could farm lots of rewards while lesser players felt robbed of gems. The skin rewards were folded into free tournament loot boxes.
There wasn’t a clear reason(s) given for removal of free tournament. However, I’m guessing it had to do with blow-out matches in earlier rounds and queue times (have to wait for 40 people instead of 10).
The solo queue and team queue system initially used the same matchmaking and rating algorithm as Season5, but some matchmaking parameters had different weights. Team queue was any size. There was a leaderboard for each queue. The leaderboards were based on rating with a primitive decay mechanic.
In a later “test” season, the leaderboard was changed to number of wins. This was presumably done to counteract people who were 10-1 being at the top of the leaderboard (you didn’t display until you played an 11th game). The win-based leaderboards got the nickname of “farmboards” and no one cared about them anymore. That’s likely why they were removed going into season1.
I’d like to see automated tournaments return, but in a more refined manner:
- Include more teams.
- More matches per round, at least for later rounds.
- Limited availability – set day and time to enter.
- Restrict based on rank/rating, such as “gold and below” on one day and “platinum” on another.
We actually used to have them. This was back on 2012. I participated in a few. This was back when you had both solo and team q.
Pretty sure that’s incorrect. As I recall, the automated tournaments were removed at the same time they added solo queue and team queue.
Know of any reason as to why they removed them?
Shortly after the game first released, there were three automated PvP options:
- Hotjoin (might have gone by a different name) 8v8 maximum, but otherwise it’s the same as today. 5v5 was added later and 8v8 phased out.
- Free Tournament 8 team best-of-1 single elimination with teams of 5 players. You could queue as any size and full team rosters were assembled by a simplistic matchmaker. If your team won a round, it stayed together for the next round (no substitutions). Rewards increased the higher you got. You could queue at any time of the day and the tournament started as soon as it had 8 full teams.
- Paid Tournament Same format as Free Tournament, but required a ticket to enter. Tickets were purchased with gems or given as rewards for winning free tournaments. Rewards were considerably large for that point in GW2’s history.
Paid tournament was removed very quickly because good players could farm lots of rewards while lesser players felt robbed of gems. The skin rewards were folded into free tournament loot boxes.
There wasn’t a clear reason(s) given for removal of free tournament. However, I’m guessing it had to do with blow-out matches in earlier rounds and queue times (have to wait for 40 people instead of 10).
The solo queue and team queue system initially used the same matchmaking and rating algorithm as Season5, but some matchmaking parameters had different weights. Team queue was any size. There was a leaderboard for each queue. The leaderboards were based on rating with a primitive decay mechanic.
In a later “test” season, the leaderboard was changed to number of wins. This was presumably done to counteract people who were 10-1 being at the top of the leaderboard (you didn’t display until you played an 11th game). The win-based leaderboards got the nickname of “farmboards” and no one cared about them anymore. That’s likely why they were removed going into season1.
I’d like to see automated tournaments return, but in a more refined manner:
- Include more teams.
- More matches per round, at least for later rounds.
- Limited availability – set day and time to enter.
- Restrict based on rank/rating, such as “gold and below” on one day and “platinum” on another.
I’m sure you’re right. I can barely remember those tournaments. It was so long ago. XD