Nine out of Ten

Nine out of Ten

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Posted by: Duka.5864

Duka.5864

Posts are about complain,how something isn’t right about ST ,and yet none of devs care to join into conversation how or do they plan to change something! TY

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Posted by: Teutos.8620

Teutos.8620

And every one of those 9 posts complains about a different problem and suggest a different solution, that is not compatible with the other 8.

F.e. Do the door breakers die too easy, not easy enough, are they just fine? The community is too divided. Maybe we just haven’t spent enough time with Stronghold yet.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Ristillath.6745

Ristillath.6745

Posts are about complain,how something isn’t right about ST ,and yet none of devs care to join into conversation how or do they plan to change something! TY

It’s always like this :P, transparancy isn’t anets greatest strength.
But we know this for a while now, I don’t think complaining will help at all.
If they think this is a problem they will change it but as we can see this isn’t the case atm.

So we just have to wait and hope they read our feedback (I’m pretty sure that’s the case) and change things to the better.

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Posted by: ChoChoBo.6503

ChoChoBo.6503

cut them some slack, dev’s have betas to test and gather feedback. they’re reading the posts but aren’t ready to respond to anything yet. GW2 is experienced by 10s of 1000s of players, they probably want to chime in but with that many players, more than most players will flame out rather than help provide productive criticism when they see a red post.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

I think it’s better that they sit back and analyze all the feedback and then make educated decisions rather than snap judgements.

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Posted by: Exedore.6320

Exedore.6320

And every one of those 9 posts complains about a different problem and suggest a different solution, that is not compatible with the other 8.

F.e. Do the door breakers die too easy, not easy enough, are they just fine? The community is too divided. Maybe we just haven’t spent enough time with Stronghold yet.

It’s not a lack of play-time. The reason for such varied feedback is the varied skill levels and organization of the posters. A skilled PvP’er has a different experience from someone who plays a few hours a week. An organized team can accomplish a lot more than a collection of players who don’t communicate at all.

For example, the “DB rush”/“PvE race” strategy complaints are coming from or by playing against organized or semi-organized players who are matched with all but the most organized and moderate or higher skilled players. It has nothing to do with lack of time spent playing.

Kirrena Rosenkreutz

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Posted by: Teutos.8620

Teutos.8620

For example, the “DB rush”/“PvE race” strategy complaints are coming from or by playing against organized or semi-organized players who are matched with all but the most organized and moderate or higher skilled players. It has nothing to do with lack of time spent playing.

Or the players haven’t figured out a good way to counter the DB rush strategy due to a lack of time. ‘The Absurd’ f.e. tried to counter it in the tournament due to sending 5 players at the start into the def lane (but they lost the 5v5 teamfight).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: witcher.3197

witcher.3197

And every one of those 9 posts complains about a different problem and suggest a different solution, that is not compatible with the other 8.

F.e. Do the door breakers die too easy, not easy enough, are they just fine? The community is too divided. Maybe we just haven’t spent enough time with Stronghold yet.

So we should just sit back and relax, not giving any feedback and making Anet think that everything is fine? It’s a beta, it’s there so people can give feedback, and the overwhelming majority says that it’s too PvE oriented.

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Posted by: Teutos.8620

Teutos.8620

So we should just sit back and relax, not giving any feedback and making Anet think that everything is fine? It’s a beta, it’s there so people can give feedback

Thing is, we can’t provide constructive feedback. We are limited to talk about how the matches felt for us, and why we think that is so, but since the community is soo diveded, we can’t grasp why that is the case, and therefore can’t provide constructive feedback.

and the overwhelming majority says that it’s too PvE oriented.

Your statement is just not true. There are enough co called feedback posts, in which the threadcreater claims, that f.e. the Archers are not strong enough, and that therefore this pve-part should be enhanced.

F.e. the community agreed, that turret engis were too strong, so it lead to a nerf. Now what should happen to Stronghold? Every post claims to know the solution, which is not compatible with every other provided solution. Some sounds really good, and I would love to test them out, but well, for that we would need more time with stronghold

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Exedore.6320

Exedore.6320

Or the players haven’t figured out a good way to counter the DB rush strategy due to a lack of time. ‘The Absurd’ f.e. tried to counter it in the tournament due to sending 5 players at the start into the def lane (but they lost the 5v5 teamfight).

There’s a huge difference between a match with some of the best players in the game on organized teams and general play. Good players on organized teams can hold off the initial rush to varying degrees.

The general population won’t have the skill or coordination to counter the DB rush; it takes a lot less coordination to execute it. Not only is it simple to pull off, it ends games quickly when it works. Players will take the quick and easy approach that works most of the time over anything else.

Kirrena Rosenkreutz