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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

With the removal of Glory and the pitiful amounts of gold received, there seems to be little to no motivation to PvP. In other words, there are no rewards that benefit you in PvP. Previously, there was the anesthetic gear, but if you start PvP’ing now, your character will be literally exactly the same (PvP wise) as when you started.

To new players, you’re not going to win much (and therefore not much gold) so, it’s better to go back to PvE to progress.

For experienced players, gold is still useless in PvP, so it pushes PvP players into PvE to reap their rewards. Rewards also don’t transfer so, it promotes players STAYING in PvE to actually utilize their rewards.

I came back to the game like 2 days ago so, what’s happening and where is it going?

(edited by RustyEyeballs.8927)

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Posted by: Liewec.2896

Liewec.2896

there is a “feature patch” on april 15th
they’re still being quiet about what this will mean for pvp though.

but i’d guess we’ll get some form of rewards from then on.

they still haven’t said why they removed our rewards before they were ready to implement a new one though :P

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Posted by: darksome.1697

darksome.1697

I got my rank 29 reward. Sweet sweet treasure.. ahem.

1 Pearl
2 Orange
1 Pile of Radiant Dust
1 Rugged Leather Section
1 Totem
1 Scroll of Knowledge

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Posted by: style.6173

style.6173

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

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Posted by: joonasp.9217

joonasp.9217

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

Actually, the majority are in HotM wondering why they’re not gaining any glory.

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: Mythoryk.7984

Mythoryk.7984

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

Actually, the majority are in HotM wondering why they’re not gaining any glory.

+1. If you’re honestly saying you’re fine with no reward system in PvP other than gold, which is essentially useless for pvp-only players atm… you’re not a pvp player.

There’s no reason to have removed glory until a new system was implemented. The only issue I can assume would have to do with the wardrobe and a potential exploitation of the PvP locker by PvE players trying to fill their wardrobe quickly through glory unlocks. Even then… that’s a pretty lackluster reasoning for the removal of a reward system of an entire aspect of the game. You can buy skins and gear with Badges of Honor… I didn’t see them remove that reward system.

The real issue, however, is dye manufacturing. With the removal of unidentified dye as loot, pvp players could have potentially driven the dye market through Mystic Forge production. However, the flip side of this concept reveals a pretty substantial gap in the planning process – The solely pvp oriented player base now has no means of acquiring dyes. That’s a substantial problem for any player joining the game after the patch that is interested in playing pvp exclusively.

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: sminkiottone.6972

sminkiottone.6972

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

Actually, the majority are in HotM wondering why they’re not gaining any glory.

+1. If you’re honestly saying you’re fine with no reward system in PvP other than gold, which is essentially useless for pvp-only players atm… you’re not a pvp player.

I fail to understand why man, what is a pvp player to you ? someone who farms mats and equipe ?

I consider myself a pvp player and I’m happy about no rewards, they only fill my inventory with trash, I do pvp because I like to fight, not because I need gold…

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Posted by: Mythoryk.7984

Mythoryk.7984

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

Actually, the majority are in HotM wondering why they’re not gaining any glory.

+1. If you’re honestly saying you’re fine with no reward system in PvP other than gold, which is essentially useless for pvp-only players atm… you’re not a pvp player.

I fail to understand why man, what is a pvp player to you ? someone who farms mats and equipe ?

I consider myself a pvp player and I’m happy about no rewards, they only fill my inventory with trash, I do pvp because I like to fight, not because I need gold…

I’m not approaching the concept subjectively. When you consider new players who are currently joining the game with no PvP reward system, they’re not privy to new armor/weapon skins, bag size upgrades, the implemented back items, the manufacturing of dyes, etc… Essentially, with no PvP currency/reward system, the pvp player base is left to their own devices in regard to aesthetics and the functionality of exclusively playing PvP is diminished.

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: Whit.2385

Whit.2385

This is a pve game. The rewards are in pve, acquired by running pve, and best used in pve.

It’s not Anets fault that you fail to comprehend that pvp is a mini-game / cancelled side project.

Once you figure out that the upcoming “Soon” patch is really a Pve feature patch that negatively impacts pvp, you will begin to understand the rationale behind removing pvp rewards. One valid reason is to encourage players incorrectly spending too much time pvping to try out pve, as that is the real game.

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Posted by: TheDevice.2751

TheDevice.2751

This is a pve game. The rewards are in pve, acquired by running pve, and best used in pve.

It’s not Anets fault that you fail to comprehend that pvp is a mini-game / cancelled side project.

Once you figure out that the upcoming “Soon” patch is really a Pve feature patch that negatively impacts pvp, you will begin to understand the rationale behind removing pvp rewards. One valid reason is to encourage players incorrectly spending too much time pvping to try out pve, as that is the real game.

lolwut

Wha-what? XDD First off, how do you know what the devs are thinking? Do you have some psychic link to the whole team? Obviously not, so how do you know that the dev’s have made it clear that PvP is a mini game and should be “clear” that it’s unimportant to anyone? sPvP in this game is just as vital to its playerbase as a whole as WvW and PvE is. This is because they’ve highlighted each as an important and integral part of their game since pre-launch.

Secondly, if pvp wasn’t important to the dev’s they wouldn’t have attempted to bring it to esports in the first place. They wouldn’t have offered rewards or have an entire team overseeing its continuous development.

sPvP and WvW are not some drinking game or some cannon mini game. They just aren’t. They’ve made significant improvements and additions like maps and private pvp servers for players.

I hope you are being sarcastic. I get the feeling you do not play pvp at all and just because you don’t doesnt mean it’s not an important part of the game as a whole.

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Posted by: Iason Evan.3806

Iason Evan.3806

[/quote]

+1. If you’re honestly saying you’re fine with no reward system in PvP other than gold, which is essentially useless for pvp-only players atm… you’re not a pvp player.

There’s no reason to have removed glory until a new system was implemented. The only issue I can assume would have to do with the wardrobe and a potential exploitation of the PvP locker by PvE players trying to fill their wardrobe quickly through glory unlocks. Even then… that’s a pretty lackluster reasoning for the removal of a reward system of an entire aspect of the game. You can buy skins and gear with Badges of Honor… I didn’t see them remove that reward system.

The real issue, however, is dye manufacturing. With the removal of unidentified dye as loot, pvp players could have potentially driven the dye market through Mystic Forge production. However, the flip side of this concept reveals a pretty substantial gap in the planning process – The solely pvp oriented player base now has no means of acquiring dyes. That’s a substantial problem for any player joining the game after the patch that is interested in playing pvp exclusively. [/quote]

^This is exactly why. It’s too bad that we had to spend an entire month+ not getting rewarded decently for playing PvP. It’s frustrating. I am stoked for the changes, but not stoked that there was such a large gap between reward systems. PvPers deserved more forethought by ArenaNet on this one and all we got was, “Wait and see. You will like it.”

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

increase all current rewards by ten fold, then we’ll talk PvP rewards.

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Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

Next

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

(edited by Justin ODell.9517)

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Posted by: clint.5681

clint.5681

Why couldn’t you tell us that earlier?

What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: silvermember.8941

silvermember.8941

^That involve ruining the hype marketing is trying to generate just to appease a small population. The was really no way to say it without spoiling it and long run, it wouldn’t have made a difference. Also tyler or even pretty much spelled it out for us weeks ago.

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

When your premise is dev trying to screw you over, you dont need a reason to assume the worst, even though once it was apparent that a wardrobe system was coming via data mining.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

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Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

Why couldn’t you tell us that earlier?

What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves

We had to wait for wardrobe to be announced so we didn’t spoil the surprise for the people that didn’t already figure it out. I meant to mention two days ago, but was so busy I forgot to necro the thread. Sorry.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

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Posted by: Zietlogik.6208

Zietlogik.6208

The amount of rank points gained right now is PITIFUL….it is increased, yet still, in comparison to the amount that used to be gained from tpvp, it is ludicrously small.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: ReMortis.4287

ReMortis.4287

Can you guys at least make Consumable and Gear tokens from the Glory vendors purchasable by coins instead until the patch? I have hundreds of PvP crafting mats that I can’t do anything with because I have 0 glory remaining and no way to buy those tokens.

I’d hate for the patch to hit, my mats to be worthless vendor trash and not have the chance to craft them up at least into dyes before then.

I am The No.

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Posted by: Mythoryk.7984

Mythoryk.7984

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Definitely understand the reasoning behind the removal of glory. The dye exploitation possibilities could have been very bad for the economy.

Is there any insight you can give us as to the replacement of a PvP reward system? Will we once again be able to manufacture skins, dyes, etc… Will PvP materials still be used in the future? I think it would be really cool to have something like Balthazar faction that could be used for PvP aesthetics as well as functional rewards like GW1’s Zaishen Keys. (Mist Keys, for example, with a Chest of the Mists near the rank 80 glory vendor.)

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: Mythoryk.7984

Mythoryk.7984

This is a pve game. The rewards are in pve, acquired by running pve, and best used in pve.

It’s not Anets fault that you fail to comprehend that pvp is a mini-game / cancelled side project.

Once you figure out that the upcoming “Soon” patch is really a Pve feature patch that negatively impacts pvp, you will begin to understand the rationale behind removing pvp rewards. One valid reason is to encourage players incorrectly spending too much time pvping to try out pve, as that is the real game.

Just…. I mean… I … You’re basically… umm… Yea… I’ve got nothing. You can’t reason with stupid.

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: Dosvidaniya.3260

Dosvidaniya.3260

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Sorry, but I don’t buy it.

You were worried that players would hear about the locker and immediately flood to pvp? That’s just laughable. I’m rank 42. I have nearly every single piece you can get from rank rewards and tournament chests. Looking at the list it’s pretty obvious that I could get the vast majority of those skins by bouncing around to hearts, crafting, farming anything, and maybe spending a little money on the TP. There is no way any pve’er would dedicate the amount of time necessary to get these skins when they’re far easier to get from pve. I think I salvaged most of the rank 30 skins today after a bit of WvW and a World Boss train. One of the rank ten sets you can get just by creating a character.

I don’t know why you guys decided to go this route. But it’s sad how little care is being given in regards to pvpers. I get to participate in another WvW season where I get rewarded based on my server population while the pvp leaderboard is ignored (how this can be justified is beyond me). I also get to know that a pve’er can have the exact same skins for a fraction of the time. In addition, we get to have a lack of pvp rewards while the transition occurs because of “super-smart people” who also gave pvp such a horrendous luck salvage rate that you actually got more luck by spending your glory on wintersday gifts instead of salvage kits (that assumes the pvp gear itself didn’t cost glory).

Yeah, I’ll tune in to the ready up to hear all about the new system. I’m hopeful it will be a good one because the transition from the old one has been worse than the old one itself.

(edited by Dosvidaniya.3260)

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Posted by: Uttar.2341

Uttar.2341

I have nearly every single piece you can get from rank rewards and tournament chests. Looking at the list it’s pretty obvious that I could get the vast majority of those skins by bouncing around to hearts, crafting, farming anything, and maybe spending a little money on the TP.

One of the biggest exceptions would be the Orrian skins – it’s very easy to get all of them naturally as a regular PvPer but very time consuming to get them as a PvEer.

Also more importantly, the cheaper availability of dungeon and cultural armor when bought with glory would have been extremely attractive to PvEer. In an ironic twist of fate, PvPers probably didn’t have the money to buy them anyway :P This doesn’t feel like an optimal transition, but I understand where they’re coming from.

Can you guys at least make Consumable and Gear tokens from the Glory vendors purchasable by coins instead until the patch? I have hundreds of PvP crafting mats that I can’t do anything with because I have 0 glory remaining and no way to buy those tokens.

I wish…

(edited by Uttar.2341)

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Posted by: muscarine.5136

muscarine.5136

snip

I think what Justin refers to has more to do with mystery coffers and dungeon related armor sets than your regular rank & tournament chest.

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Posted by: Mythoryk.7984

Mythoryk.7984

snip

I think what Justin refers to has more to do with mystery coffers and dungeon related armor sets than your regular rank & tournament chest.

Tourney chests yield dungeon armor.

They could have simply removed the dungeon armor/coffer NPC (since they stated he was temporary, anyway.)

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: Mythoryk.7984

Mythoryk.7984

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Sorry, but I don’t buy it.

You were worried that players would hear about the locker and immediately flood to pvp? That’s just laughable. I’m rank 42. I have nearly every single piece you can get from rank rewards and tournament chests. Looking at the list it’s pretty obvious that I could get the vast majority of those skins by bouncing around to hearts, crafting, farming anything, and maybe spending a little money on the TP. There is no way any pve’er would dedicate the amount of time necessary to get these skins when they’re far easier to get from pve. I think I salvaged most of the rank 30 skins today after a bit of WvW and a World Boss train. One of the rank ten sets you can get just by creating a character.

I don’t know why you guys decided to go this route. But it’s sad how little care is being given in regards to pvpers. I get to participate in another WvW season where I get rewarded based on my server population while the pvp leaderboard is ignored (how this can be justified is beyond me). I also get to know that a pve’er can have the exact same skins for a fraction of the time. In addition, we get to have a lack of pvp rewards while the transition occurs because of “super-smart people” who also gave pvp such a horrendous luck salvage rate that you actually got more luck by spending your glory on wintersday gifts instead of salvage kits (that assumes the pvp gear itself didn’t cost glory).

Yeah, I’ll tune in to the ready up to hear all about the new system. I’m hopeful it will be a good one because the transition from the old one has been worse than the old one itself.

The removal of glory was most certainly related to dye manufacturing and the impact it would have had on the economy after the patch. Dyes have already skyrocketed in price, and they’ll continue to do so until the market stabilizes after the patch. The people QQing about having stacks of mats and not being able to make dyes is precisely why we don’t have glory at the moment. (They actually even told you to make dyes with your glory in the RU leading up to the removal of Glory.)

One quick question – Why are you PvPing for luck? O.o Dude… like… I mean…
Also, who cares about LB system. People with 12 wins can be in the top 100. Seriously? Do you have more wins than the other person? Oh, you do? By 450 wins? You win the flame war. End. Of. Discussion.

Mythoryk: (Sorrow’s Furnace)
Rank: 50+
Guild: [CoSA]

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Posted by: Meglobob.8620

Meglobob.8620

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Really Justin? Really?

So you could not have increased the rank points considerably and increased the silver/gold reward per match?

Really?

I play all aspects of the game, PvE, WvW and sPvP. You could easily have made spvp as rewarding as running dungeons in terms of gold until the new rewards system was put in place. That would not of affected the economy, just given players a choice between run a dungeon, play a spvp match.

Also, well I congratulate Anet on employing a economist to avoid hyper inflation and items becoming worthless. I would balance your economists views vs player retention.

Since glory was removed I have played 0 games of spvp because there is no rewards, no point me playing. I will NOT be stepping foot into spvp until a proper reward system is in place with stuff that I desire, I need a goal to work towards, atm I have no goal, nothing to incentivise me to play spvp.

(edited by Meglobob.8620)

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Posted by: Matisse.9356

Matisse.9356

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Finally a dev comment that officially explains some changes.
I do understand that some spoiler protection was necessary and therefore limited info could be released.

If only someone had mentioned that the glory removal is a necessity due to upcoming changes and why this step had to be taken (technical issues, economy protection etc.) and not just removed it without any further info, I think a lot of the beef could have been avoided.

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Posted by: Pifil.5193

Pifil.5193

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

Realistically speaking, if I’m rank one (and I am, I’ve a 100% win record though so I know my stuff! *cough*1 match played*cough*) how much could I realistically hope to achieve in a month or so?

I mean, how far down the skins could I get? From what I can see all the first few tiers of rewards are far more easily obtained in low level PvE. So that leaves the dungeon skins and weapons for match win? I’d admit those would be tempting but still.

Either way, I don’t see how more players playing PvP for skins for a month or so would have worse repercussions on the economy than the Living Story releases did?

This seems like you wasted a good opportunity to get players involved in PvP while simultaneously annoying and alienating your existing PvP players.

Oh well, we’ll see what the new rewards system brings.

(edited by Pifil.5193)

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Posted by: velmeister.4187

velmeister.4187

I am rank 55 and have 15000+ ANET points.

What am I? PvPer, PvEer? Maybe a PvPvEer?

Whatever you categorize me into, there are thousands like me – who play PVP for fun and also enjoy the rewards. I enjoyed winter’s day bags and LA event bags with 1300 rank points and glory. I felt it was worthwhile.

I don’t believe in the excuse of skin farming. Most of the PvE folks who are already playing the game for months will have majority of the skins unlocked. For a PvE only player dungeon crawling, heart and karma farming is a faster route to skin unlock than trying to gain ranks. For new players, it is even more true.

Dyes could have a little bit of undesirable impact but, it will be hard for me to believe that overabundance of dyes will break Tyrian economy when someone can just make thousands of gold by not doing anything other than flipping items on trading post.

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

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Posted by: Soul.5947

Soul.5947

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

those super smart economists didn’t think about leaving glory until the 14th of april and announcing the wardrobe changes on the same day glory is removed ? so people wouldn’t be bothered by the lack of rewards in spvp ?

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Posted by: the sober ninja.6539

the sober ninja.6539

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

Basically what he’s saying is that old pvp players will get WAY more rewarded come the 15th, and also that this decision was made (using economics as justification) conciously. We have a timeline (April 15th), just be patient.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

To be honest, Justin’s confirmation doesn’t even comes as a real surprise to me.

The moment the wardrobe and the new dye systems were announced, I immediatly understood why the removal of the old pvp rewards came as soon as they came. It would have made pvp very exploitable by the farming community.

It might seem a bit bad to us fellow pvp players, but I believe this “sacrifice” will ultimately be better for us reward-wise: the day the feature patch comes, it will be us, the pvp players, that will have half or more of the wardrobe filled. No pve player will ever come close to how many skins unlocked, except the odd few that have unlocked plenty of bank slots for the sake of storing their skins. This will give us an edge, especially when it comes to rare skins. While the pve community will have to spend hundreds of gold to get some of their favourite skins, chances are, some of those have already been unlocked by us.

It would be unfair if, the month before the patch hits, pvers were to flood pvp just for the sake of easy skin/ dye farming, and end up with as many – or almost as many – skins and dyes unlocked as we have gathered over the year and a half playing pvp.

So ultimately, this change will allow us to preserve our edge on wardrobe completion, which is the only thing we have, reward-wise, over what pvers (crazy exceptions aside) have. Even if it comes at the cost of a month without rewards.

TL;DR
By locking us out of meaningful rewards for a month, the value of our old rewards will actually increase and become a lot more meaningful, due to the fact that pvers can’t just come to pvp now and get what we already have.

So I can say that, ironically, we are being rewarded better by being less rewarded.

(edited by DiogoSilva.7089)

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Posted by: PurebladeProductions.4875

PurebladeProductions.4875

[…] PvE players from coming into PvP just to fill their wardrobe. […]

Pretty much what I’ve been doing ever since we were advised to keep filling our lockers, for that would be a wise thing to do.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

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Posted by: style.6173

style.6173

Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.

Actually, the majority are in HotM wondering why they’re not gaining any glory.

lol. It was sarcastic. :p

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Posted by: Steve Whitley.8359

Steve Whitley.8359

Why couldn’t you tell us that earlier?

What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves

We had to wait for wardrobe to be announced so we didn’t spoil the surprise for the people that didn’t already figure it out. I meant to mention two days ago, but was so busy I forgot to necro the thread. Sorry.

rather than announcing this feature so far ahead of time, why not just do like all the rest of us do and announce it right before its released, and continue not to screw over your user base till its released? guess the super smart peopleguys never thought of that one??? supersmart peopleguys usually lack common sense (I have an extremely high iq child which lacks all common sense too)

this building anticipation for a feature pack business is ridiculous.

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

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Posted by: Lothirieth.3408

Lothirieth.3408

Some sarcasm detectors seem broken in this thread. ^^

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

That seems so very, very unlikely. Maybe regarding dyes, but just dyes could have been removed. I really have to wonder realistically how far a pve-only player could have gotten in 3 weeks. And honestly, wouldn’t they just go run the dungeons to get said dungeon gear? Or run dungeons to buy cultural armor? It’s a heck of a lot more profitable to do so and fitting with their play style. And how would this have any repercussions on the economy any more than now people possible running more dungeons to get that gear given dungeons are more profitable?

Seems like some bad decisions were made.

(edited by Lothirieth.3408)

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Posted by: silvermember.8941

silvermember.8941

Some sarcasm detectors seem broken in this thread. ^^

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

That seems so very, very unlikely. Maybe regarding dyes, but just dyes could have been removed. I really have to wonder realistically how far a pve-only player could have gotten in 3 weeks. And honestly, wouldn’t they just go run the dungeons to get said dungeon gear? Or run dungeons to buy cultural armor? It’s a heck of a lot more profitable to do so and fitting with their play style. And how would this have any repercussions on the economy any more than now people possible running more dungeons to get that gear given dungeons are more profitable?

Seems like some bad decisions were made.

If u haven’t figured out that this feature patch was designed to help minimize the damage ESO might do to gw2 then there is no way to help you. This was meant to bring back some hype.

Also I can tell you what you could get in 3 days, not 3 weeks. I got my full orr set for all 3 classes and nearly all those weapons. I got wings of dwayna and feather of dwayna both worth about 200g each when I checked. I could have grinded for the cultural armor within those 3 weeks: bday booster + glory booster.

The point being the impact would have been kitten the general economy. Considering all the pvpz iz ded post, I doubt the impact not having rewards for a few weeks is more important than protecting the game.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Lothirieth.3408

Lothirieth.3408

If u haven’t figured out that this feature patch was designed to help minimize the damage ESO might do to gw2 then there is no way to help you. This was meant to bring back some hype.

I didn’t even mention the feature patch or it’s timing.. so.. er… yeah. I don’t need helped, thanks.

Also I can tell you what you could get in 3 days, not 3 weeks. I got my full orr set for all 3 classes and nearly all those weapons. I got wings of dwayna and feather of dwayna both worth about 200g each when I checked. I could have grinded for the cultural armor within those 3 weeks: bday booster + glory booster.

I think most pve’ers wouldn’t be able to tolerate that much pvp. I have serious doubts that they’d subject themselves to so many hours of it especially considering so many pve’ers have thousands of dungeon tokens already and make more money in those. (Orr being the exception for ease of skins.)

The point being the impact would have been kitten the general economy. Considering all the pvpz iz ded post, I doubt the impact not having rewards for a few weeks is more important than protecting the game.

Please explain to me how people flooding to pvp is more damaging to the economy than people flooding to dungeons or champ trains.

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Posted by: Amstel Steel.2058

Amstel Steel.2058

Why couldn’t you tell us that earlier?

What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves

We had to wait for wardrobe to be announced so we didn’t spoil the surprise for the people that didn’t already figure it out. I meant to mention two days ago, but was so busy I forgot to necro the thread. Sorry.

That was easy for me to figure out, but what has me stumped is why luck was removed from spvp. Was it an oversight? If magic find will play a role in spvp I’m starting to think it will just be tied to rank so a max ranked spvper will have max magic find. If your not max rank and your pve magic find is greater than your pvp magic find than will the larger of the two supersede the lesser?

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Posted by: silvermember.8941

silvermember.8941

If u haven’t figured out that this feature patch was designed to help minimize the damage ESO might do to gw2 then there is no way to help you. This was meant to bring back some hype.

I didn’t even mention the feature patch or it’s timing.. so.. er… yeah. I don’t need helped, thanks.

Also I can tell you what you could get in 3 days, not 3 weeks. I got my full orr set for all 3 classes and nearly all those weapons. I got wings of dwayna and feather of dwayna both worth about 200g each when I checked. I could have grinded for the cultural armor within those 3 weeks: bday booster + glory booster.

I think most pve’ers wouldn’t be able to tolerate that much pvp. I have serious doubts that they’d subject themselves to so many hours of it especially considering so many pve’ers have thousands of dungeon tokens already and make more money in those. (Orr being the exception for ease of skins.)

The point being the impact would have been kitten the general economy. Considering all the pvpz iz ded post, I doubt the impact not having rewards for a few weeks is more important than protecting the game.

Please explain to me how people flooding to pvp is more damaging to the economy than people flooding to dungeons or champ trains.

I guess you must be psychic because you clearly know what PvErs can and wont do? YOu don’t need everybody in PvE to do it, you just need a lot of them to create an economic damage. I can’t speak for anybody, but I do know for a fact that a significant percentage of players would have done PvP if it meant not having to spend 200g to get wings of dwayna. All it takes is a few matches and a little luck to get a 200g weapon in less than 1 hours of hotjoin (mystery coffers get paid tournament + 200 glory for a long bow or shortbow). A significant percentage of PvEers from my experience will do a lot to get a skin they want.

A lot of players spend 8g per run trying to get that orr armor skin, in PvP you can get that extremely fast. The point being that if they had told everybody in advance the whole point of running orr would have been moot, the price of dyes drop, the price of certain weapon skins would tank and the 120g for t3 cultural armor would not have been taken out.

Please explain to me how people flooding to pvp is more damaging to the economy than people flooding to dungeons or champ trains.

That should have been answered if you actually read what I wrote.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Razaele.3109

Razaele.3109

It would be unfair if, the month before the patch hits, pvers were to flood pvp just for the sake of easy skin/ dye farming, and end up with as many – or almost as many – skins and dyes unlocked as we have gathered over the year and a half playing pvp.

If it took you a year and a half to amass your dye and skin collection, why would it take pvers less than one month?

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Posted by: Lukin.4061

Lukin.4061

It would be unfair if, the month before the patch hits, pvers were to flood pvp just for the sake of easy skin/ dye farming, and end up with as many – or almost as many – skins and dyes unlocked as we have gathered over the year and a half playing pvp.

If it took you a year and a half to amass your dye and skin collection, why would it take pvers less than one month?

There were no skyham farm that are still left unpunished a year and a half ago : )

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Posted by: Nephitis.8201

Nephitis.8201

You can farm for Infinite Light skin, which cost 700g, in 1-2 days in pvp even if you have never stepped inside pvp before.

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Posted by: silvermember.8941

silvermember.8941

It would be unfair if, the month before the patch hits, pvers were to flood pvp just for the sake of easy skin/ dye farming, and end up with as many – or almost as many – skins and dyes unlocked as we have gathered over the year and a half playing pvp.

If it took you a year and a half to amass your dye and skin collection, why would it take pvers less than one month?

I think he meant all of the skins.

Certain skins are siginficantly easier to get in PvP than in PvE. Examples are both dwayna’s bow(s), and orr armor. I have all the orr set without having to either run that terrible instance or spend 8g per run for only 60 tokens (requires 180+ for the lower pieces and 300+ for the main pieces) and certain paths can take up to 4 hours with an in experience group.

All other skins except cultural armor and dungeons can be cheaply bought or crafted, except masqueraded.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Kibbles.9813

Kibbles.9813

I think the major issue with the skin integration stems from the two game modes never having been designed to interact with each other at launch. All those PvP skins were assigned rarity tiers seemingly at random (outside of the Cultural ones), so there’s a bunch of really neat ones that are easily obtained / crafted and a lot of “oh god why” outfits only available as fillers for higher tiers. The design team probably never thought these would be available across all game modes, so it’s understandable that there’s hesitation to allow quick last-minute farming of the most popular ones.

However, the current PvP incentives are terrible. Every day that passes with little to no rewards for what constitutes the main reason to play Guild Wars 2 for some people (they’re out there!) will cause more players to migrate away from PvP. The feature patch might change that sufficiently, but if it doesn’t I’m afraid we’ll end up with even less of a playerbase to create matches and rankings from.

Kynn Snagtooth [TCFM] – Tarnished Coast

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Posted by: Style.1092

Style.1092

This is so sad to read these all whining comments of no rewards at the moment. You have announced tournament with great prizes and you still don’t have motivation to train before the tournament ?

Cpt Nemo Kolkozy

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Posted by: Drafigo.4690

Drafigo.4690

Why couldn’t you tell us that earlier?

What I mean by that is why wait more than a week after the patch hit to tell us. I can understand not saying anything before the 18th now so you can avoid a influx of last minute pves

We had to wait for wardrobe to be announced so we didn’t spoil the surprise for the people that didn’t already figure it out. I meant to mention two days ago, but was so busy I forgot to necro the thread. Sorry.

Thanks Justin- anything is better then nothing and in this case your answer will do for now. Still a great game and still the best pvp in the game and we all see the new stuff coming out next month and can’t wait. Its even held me back from some pre-orders.

Also thanks for the apology, sometimes we get so worked up here in the forums the we forget how hard it must be on your side. Cant wait to see what else it coming especially to PvP.

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Posted by: Nutshel.7264

Nutshel.7264

We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist peopleguys said it would have negative repercussions on the in-game economy or something.

It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.

Edit: Tune in this Friday for news about the next phase of the new reward system.

Thank you for giving us proper reason instead of the bs that we got in other thread about this topic “we are replacing system in future therefore for now you have no rewards”. Really appreciate it, though you guys need to work on how and when you share info – the way it was done, as in we didn’t get proper info at all, was not all right and many of us felt screwed by that change. I still do not like the solution of us not getting rewards for spvp, but at least now I somewhat can see, a bit, your reasoning.

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Posted by: Meglobob.8620

Meglobob.8620

This is so sad to read these all whining comments of no rewards at the moment. You have announced tournament with great prizes and you still don’t have motivation to train before the tournament ?

99% of spvp players would not stand a chance in a tournament.

Sure, I could organise a team, we could all get on team speak but then we would be destroyed 500-0 several times before being awarded the wooden spoon for coming last…

I want to compete against other players who are on roughly the same level as me for reasonable rewards, what’s the problem with that?

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Posted by: draven.4796

draven.4796

This is so sad to read these all whining comments of no rewards at the moment. You have announced tournament with great prizes and you still don’t have motivation to train before the tournament ?

99% of spvp players would not stand a chance in a tournament.

Sure, I could organise a team, we could all get on team speak but then we would be destroyed 500-0 several times before being awarded the wooden spoon for coming last…

I want to compete against other players who are on roughly the same level as me for reasonable rewards, what’s the problem with that?

Your probably right, Id just like to take part think i might have to offer precursors to get ppl to put me in their team #billynopvpmates

1st rule of neutral club is to listen to the other
rules and then take an overview.
[EU}Gandara