No attack should depend on negation

No attack should depend on negation

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Posted by: EremiteAngel.9765

EremiteAngel.9765

There should not be skills that depend on blocking/evading/invulerability to negate because Reapers were designed to tank hits with shroud as its defensive tool and shroud does not negate attacks.
Creating skills that require the opponent to have to negate it is unfair to Reapers.

For example, adrenal health from berserker’s primal burst. You can’t tank this otherwise the berserker heals and heals. This is extremely unfair to reapers who basically depend on shroud as its main defensive mechanism to tank and take the hit.

I complained a lot about how OP berserker’s primal burst AH healing are as a Reaper. But when I switched to dragonhunter, this problem was manageable and surmountable. I had the tools to fight a berserker. Blocks.

As a reaper, this problem is not manageable and not surmountable. Reaper is the only class that fails completely at damage negation. We were designed to tank and giving enemy skills that require negation and not tanking is extremely unfair to reapers because we got no negation to counter those skills.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Kodama.6453

Kodama.6453

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

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Posted by: Faux Play.6104

Faux Play.6104

You are right. Chill shouldn’t increase cooldowns, and poison shouldn’t debuff healing.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

To add a minor but relevant distinction:

Blind is negated by Resistance (Which war in particular has in spades). It can also be cleared with insta cast clears while channeling bursts.

Block is not dependent on the targets condition.

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Posted by: Krysard.1364

Krysard.1364

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

Necromancer has shiet acces to blind tho

M I L K B O I S

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Posted by: Kodama.6453

Kodama.6453

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

To add a minor but relevant distinction:

Blind is negated by Resistance (Which war in particular has in spades). It can also be cleared with insta cast clears while channeling bursts.

Block is not dependent on the targets condition.

To add another minor relevant distinction:
Block is negated by “Nothing can save you!” from reapers, making all their attacks in the next seconds unblockable. And is negated by actually every unblockable attack (especially unblockable cc skills).

So does this mean block doesn’t count as a way to negate attacks as well?

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

To add a minor but relevant distinction:

Blind is negated by Resistance (Which war in particular has in spades). It can also be cleared with insta cast clears while channeling bursts.

Block is not dependent on the targets condition.

To add another minor relevant distinction:
Block is negated by “Nothing can save you!” from reapers, making all their attacks in the next seconds unblockable. And is negated by actually every unblockable attack (especially unblockable cc skills).

So does this mean block doesn’t count as a way to negate attacks as well?

You have a good point.
However this doesn’t negate my point in the main post.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Zintrothen.1056

Zintrothen.1056

I’ve been saying this for a while now. There are too many powerful attacks and too many sustain skills. Every profession drops quickly when they run out of sustain skills if they aren’t being healed rapidly. This is especially true for Necros. The only reason Reapers are still meta is because they can survive with good team support and as long as they can survive well enough to continue pressuring, they are extremely threatening.

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Posted by: Zintrothen.1056

Zintrothen.1056

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

And how much blind can a Reaper get? Let’s see. There’s GS 4, Dagger 4, SoS, WoD, Plague 2, Fury boon corruption… Guess how many of those are used in the current meta?

The only thing used in the meta is signet corruptions. And it’s a bit RNG because you might not corrupt Fury. The only reliable way to blind as a Reaper right now is to make sure your target actually always has fury (which is bad because it increases their damage) and no more than 2-3 boons.

Nobody runs GS, SoS, WoD, Dagger 4. And the Corruptions line doesn’t allow the use of Plague Signet, and you don’t provide enough utility to make up for the lack of tankiness.

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Posted by: Sigmoid.7082

Sigmoid.7082

Blind. Negating the next attack of the enemy who gets inflicted with it. Available for necromancers/reapers.

So basically, saying that necromancer doesn’t have any mechanic to negate attacks is false.

And how much blind can a Reaper get? Let’s see. There’s GS 4, Dagger 4, SoS, WoD, Plague 2, Fury boon corruption… Guess how many of those are used in the current meta?

The only thing used in the meta is signet corruptions. And it’s a bit RNG because you might not corrupt Fury. The only reliable way to blind as a Reaper right now is to make sure your target actually always has fury (which is bad because it increases their damage) and no more than 2-3 boons.

Nobody runs GS, SoS, WoD, Dagger 4. And the Corruptions line doesn’t allow the use of Plague Signet, and you don’t provide enough utility to make up for the lack of tankiness.

https://wiki.guildwars2.com/wiki/Death's_Charge

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Posted by: Dirame.8521

Dirame.8521

There should not be skills that depend on blocking/evading/invulerability to negate because Reapers were designed to tank hits with shroud as its defensive tool and shroud does not negate attacks.
Creating skills that require the opponent to have to negate it is unfair to Reapers.

For example, adrenal health from berserker’s primal burst. You can’t tank this otherwise the berserker heals and heals. This is extremely unfair to reapers who basically depend on shroud as its main defensive mechanism to tank and take the hit.

I complained a lot about how OP berserker’s primal burst AH healing are as a Reaper. But when I switched to dragonhunter, this problem was manageable and surmountable. I had the tools to fight a berserker. Blocks.

As a reaper, this problem is not manageable and not surmountable. Reaper is the only class that fails completely at damage negation. We were designed to tank and giving enemy skills that require negation and not tanking is extremely unfair to reapers because we got no negation to counter those skills.

So let me get this straight if I may; you are saying that Necro/Reaper requires more skill to play and you find it harder than Dragonhunter so therefore it should be made easier for you?
Mate, get out.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Lexander.4579

Lexander.4579

Alex Shadowdagger – Thief – Blacktide

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Posted by: kdaddy.5431

kdaddy.5431

There should not be skills that depend on blocking/evading/invulerability to negate because Reapers were designed to tank hits with shroud as its defensive tool and shroud does not negate attacks.
Creating skills that require the opponent to have to negate it is unfair to Reapers.

For example, adrenal health from berserker’s primal burst. You can’t tank this otherwise the berserker heals and heals. This is extremely unfair to reapers who basically depend on shroud as its main defensive mechanism to tank and take the hit.

I complained a lot about how OP berserker’s primal burst AH healing are as a Reaper. But when I switched to dragonhunter, this problem was manageable and surmountable. I had the tools to fight a berserker. Blocks.

As a reaper, this problem is not manageable and not surmountable. Reaper is the only class that fails completely at damage negation. We were designed to tank and giving enemy skills that require negation and not tanking is extremely unfair to reapers because we got no negation to counter those skills.

So let me get this straight if I may; you are saying that Necro/Reaper requires more skill to play and you find it harder than Dragonhunter so therefore it should be made easier for you?
Mate, get out.

LOL dont be so blunt.

On the forums we write lengthy explanations, using random numbers from base skills ( which have no meaning with all the boons) and then we tell them to L2P or argue another class is more OP.

i have to say, the “mate , get out” line had me rolling.

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Posted by: Ragion.2831

Ragion.2831

Negating is good for combat, adds depth to it. Some of the best fights you’ve seen, in animations and live action movies are about people negating, mitigating and occasionally tanking each other, all three, like the Ip Man movies or Naruto fights. Even though they are choreographed, it is very appealing to watch because it looks convincing and realistic. This is what many of the classes are like

Real fights are ugly to watch, its more like two people flailing at each other, even trained fighters like at the MMA. No real finesse to the combat (most of the time). This is pretty much what a Necro fighting is like, all tank, no finesse. This is really unfortunate and just plain bad creative design.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

There should not be skills that depend on blocking/evading/invulerability to negate because Reapers were designed to tank hits with shroud as its defensive tool and shroud does not negate attacks.
Creating skills that require the opponent to have to negate it is unfair to Reapers.

For example, adrenal health from berserker’s primal burst. You can’t tank this otherwise the berserker heals and heals. This is extremely unfair to reapers who basically depend on shroud as its main defensive mechanism to tank and take the hit.

I complained a lot about how OP berserker’s primal burst AH healing are as a Reaper. But when I switched to dragonhunter, this problem was manageable and surmountable. I had the tools to fight a berserker. Blocks.

As a reaper, this problem is not manageable and not surmountable. Reaper is the only class that fails completely at damage negation. We were designed to tank and giving enemy skills that require negation and not tanking is extremely unfair to reapers because we got no negation to counter those skills.

So let me get this straight if I may; you are saying that Necro/Reaper requires more skill to play and you find it harder than Dragonhunter so therefore it should be made easier for you?
Mate, get out.

Mate you misunderstood me. That’s not my point.
Its not about easier or harder. Its impossible. Reapers don’t have negation. Its just impossible.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Reapers have the same base negation abilities as everyone else.
1) Dodge A.K.A evade
2) Evade A.K.A dodge

Let endurance refill for 2 more free negations. They both come at the free affordable price of timing them well.

The other thing you can also do for free is to keep your necro in PvE for now. They just aren’t the best in PvP currently. They are too slow and too easy to target/flatten.