Hello everyone,
in this thread I am trying to explain why I think Anet did not completely nerf the ele D/D bunker build. I know this will most likely cause a lot of QQ (which is the case in a lot of other threads) but I hope this helps some players to understand how balancing works.
First of all here is what I feel like people rate the current ele bunker build after reading some threads / talking to a lot of players:
Don’t main ele and don’t know how to counter it: OP
Don’t main ele and know how to counter it: strong (sometimes OP)
Main ele and don’t know how to counter it: strong
Main ele and know how to counter it: ok (sometimes strong)
(If you want to know how to counter them feel free to read some of my previous posts )
I main ele and know how to counter it. That’s why the build seems ok to me but I also understand why I lot of people complain about it. It is really difficult to deal with.
Constant heal and condition removal, ok damage with 2 bursts and a lot of mobility obviously means this is a strong build for PvP.
Difficult to deal with
=> a lot of players don’t like playing against it
=> a lot of players will complain about it
=> “main ele” players will say the build is not OP or try to teach others how to beat it (that’s at least what I do); they will also complain about other builds not being viable
=> arguing starts and another 10 page thread is born
Here is where Anets balancing starts:
On the one hand Anet wants to satisfy the majority of players. On the other hand they also want the “main ele” players to enjoy the game. This is a big problem which will need a lot of time to be solved. The first step was a little nerf which was not enough according to several threads I read.
In my opinion D/D bunkers should be changed so they are easier to deal with without being useless. The main problem I see are the boons. If they are up you will most likey not be able to kill the ele. If there are not up you can easily kill them unless they use a Cantrip. Imo bunker eles should be weaker if all boons are up (compared to right now) and stronger if no boon is up (also compared to right now).
Besides that other builds should be more viable. A good example are glass canon builds. The first and only time I saw a glass canon ele was back when I started playing PvP. After that I never saw one again. This is a huge opportunity. You could satisfy the ele players by giving them more builds to play with and also make the other players enjoy the game more because there would be less bunkers.
(Some off topic here: Currently the only good glass canon builds I see are Mesmers and Thiefs. This is most likey because of stealth which has no counter. If there would be equal chances to have a good defense while being a glass canon I can see other professions for example eles as a viable glass canon.)
As you can see there are many ways to improve the current situation but this will take time. The last balancing patch was a good first step and I am sure more patches will make it even better.
What do you guys think about this thread and the topic? Please read the whole thread before writing a comment. Thanks.