No changes for PvP Tutorial?

No changes for PvP Tutorial?

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Posted by: Zietlogik.6208

Zietlogik.6208

Of all things, there is much for new players, and the new player experience being delivered in this feature patch.

But I still see we have this horrendous PvP tutorial, practically non-existent WvW tutorial (basically a PvE Scout), and pre-set pvp builds that players don’t even know they have loaded because the game doesn’t tell how anything works in the sPvP lobby.

Players are never directed to the training grounds either…SO how about:

All PvP reward tracks are locked until you complete a basic “Training Track” that would involve mechanics in the training area and progress something similar to: (excluding cannons…because “lololol we deleted Capricorn!!1”)

Each of these will have a popup window (like hints) that would describe actions and rewards for these mechanics. (the hints/popup descriptions will be in bold)

  • Visit the Training Grounds area.
    (Here, we will learn about the basic mechanics of the various PvP Environments.)
  • Open your PvP Build window.
    (This screen will help you build your character to fight alongside teammates in PvP matches. The Traits, Sigils and Amulet are all you need to get started in PvP. These will change as you swap between PvP and PvE areas, so be sure to open this window when you enter any PvP zone to double-check your setup.)
  • Rally an ally in the Training Grounds.
    (Keeping your allies alive is important in all game-types, but even more so in a PvP environment, so be sure to revive fallen allies to keep your team strong.)
  • Stomp an Enemy in the Training Grounds.
    (Just as important as reviving allies, defeating an enemy is also a great way to strengthen your team, and make your enemies rethink their strategy.)
  • Use a Trebuchet in the Training Grounds.
    (This secondary objective is located on the Battle of Khylo PvP map and allows you to bombard an area with heavy hitting Trebuchet shots to give your allies the edge in battle.)
  • Destroy a Trebuchet in the Training Grounds.
    (Both teams in Battle of Khylo start the match with a trebuchet ready for them, so destroying the enemies is a great way to reduce any advantage they can gain from it.)
  • Repair the broken Trebuchet in the Training Grounds.
    (Even if your Trebuchet is destroyed, or you destroy the enemy team’s Trebuchet, the Repair Kit is a tool that can make it usable again during a match.)
  • Gain a temporary buff by defeating The Chieftain or Svanir in the Training Grounds.
    (By defeating these neutral monsters on the Forest of Niflhel, you will grant your team an instant 25 points as well as a helpful buff to boost your team’s power and stats.)
  • Kill the enemy Guild Lord.
    (On the Legacy of the Foefire map, there is a powerful NPC heavily guarded in each team’s base. By defeating this NPC you will grant your team an instant 150 points.)
  • Channel and capture a neutral node in the Training Grounds.
    (Many maps in PvP require you to channel for a brief moment in order to capture an objective or buff. Such as the Orb of Ascension on Spirit Watch, the Cannon on Skyhammer and various buffs on Temple of the Silent Storm.)

>>This is where the Training Area stops, and the in-game training begins<<

  • Capture a neutral capture point in any PvP match.
  • Capture an enemy controlled Capture Point in any PvP match.
  • Defend a capture point your team controls for 10 seconds in any PvP match.
  • Rally an ally in any PvP match.

- Stomp an Enemy in any PvP match.

-Done-

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

No changes for PvP Tutorial?

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Posted by: tanztante.6532

tanztante.6532

on the one hand, i really support this, on the other, it’s hand alt account unfriendly.

i recently installed dota2 to play it with some friends. have you done the tut? it’s nearly perfect, it’s mandatory and it includes nearly every bit of important information about the game.

BUT, and that’s the interesting and important part: to play with your friends, after that great tutorial, you still have to play 2 or 3 training games against AI and then some 10 games or so in some sort of hotjoin to be able to play ranked.

i think it’s the same for smite, lol, etc. practically tut makes esports kittenezzzzzzz!

AyaĆ­lla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: Zietlogik.6208

Zietlogik.6208

There could be a “Skip the Tutorial?” Button, but that would probably be a bad way to go.

Back in beta there used to be a “rate your experience” window that popped up. If they used that, changed it a small multiple-choice quiz when you chose to skip the tutorial (to make sure you know at least a FEW things) then that may work?

Also…this was originally in the General forum, but got moved here, so now it shall never be seen ever again >.>

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Narkodx.1472

Narkodx.1472

This is badly needed. Sometimes I see people getting stomped to the class-specific trainers. It is sad :\

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Posted by: Zietlogik.6208

Zietlogik.6208

This is badly needed. Sometimes I see people getting stomped to the class-specific trainers. It is sad :\

I rarely ever see players even near the NPCs, but since the megaserver shiz, there are probably times of day when there are :P

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Arkenbon.7301

Arkenbon.7301

I know that they are limiting it to lv 22 players and up, but that’s still simply not enough to ween out those who don’t know anything about pvp. We need a one time forced tutorial like this to everyone just starting pvp.

An explanation of builds and such would also be very nice.

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Posted by: Xista.7391

Xista.7391

I have guildees that have queued up for 20+ soloQs and don’t know what hotjoins are.

I also have guildees that have hotjoined for a long time, hate it, and don’t know about soloQ. They were ecstatic when I told them about it.

This was all in the past week too…

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

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Posted by: Xista.7391

Xista.7391

On an unrelated note… the new players to PvP in my guild absolutely despise Skyhammer. From my past experiences from casual PvX guilds…. they won’t continue to PvP

If Anet’s plan is to make the game very friendly and accessible to anyone…. for the love of of god why is Skyhammer a PvP map? It’s so rage inducing.

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

(edited by Xista.7391)

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Posted by: Zietlogik.6208

Zietlogik.6208

On an unrelated note… the new players to PvP in my guild absolutely despise Skyhammer. From my past experiences from casual PvX guilds…. they won’t continue to PvP

If Anet’s plan is to make the game very friendly and accessible to anyone…. for the love of of god why is Skyhammer a PvP map? It’s so rage inducing.

I agree, as does probably 90% of others about skyhammer, but let’s not derail too far…skyhammer hate doesn’t fit into the whole “new player tutorial” theme :P

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Zietlogik.6208

Zietlogik.6208

I honestly doubt most new players have any idea how gearing and traiting for PvP works at all. It’s always been completely bewildering to me that they stuck it in some random tab that most players probably never look at.

That was the main reason I think it is needed so bad. I can go into hotjoin matches and spectate and still find players running around with stock traits that have 0 effect on the weapons they are using. (warrior traits have blademaster by default?! waaaat?)

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]