No class should lay traps and kill anyone.

No class should lay traps and kill anyone.

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Posted by: Skynight.2637

Skynight.2637

No class should lay traps and kill anyone.

No class should lay traps and kill anyone.

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Posted by: InViictuZz.1705

InViictuZz.1705

i don´t know what gear and skills you use.. or how fast u can react.. but if you counter the trap burst they won´t kill you..

No class should lay traps and kill anyone.

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Posted by: Sunshine.5014

Sunshine.5014

Off topic, but I think people need to reduce the amount of all caps in title.

On topic, yes, the DH burst is a bit strong. Nerf their burst or the burst AoE, and increase their sustain damage.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

No class should lay traps and kill anyone.

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Posted by: dominik.9721

dominik.9721

No class should be so easy to play on the one hand and on the other hand so rewarding like dragonhunter currently is.
Laying traps and pressing longbowskills randomly – it’s just kittened

Grimkram [sS]

No class should lay traps and kill anyone.

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Posted by: Silv.9207

Silv.9207

The problem isn’t only in the trap damage. Basicly the necromancer wells deals the same damage (but wells deal lesser damage if you pass through the trap with swords).

The problems with DH Traps:

1) Damage while Combined. Alone they’re ok, but when combined give too much damage and force the enemy to waste 1-2 dodges and/or a immunity/movement skill, making him easy to hit with other skills (a berserker guardian deal a insane damage). And if the enemies have some CC there’s the chance for them to force you to cross the blades trap, inflicting you passively 6-8k of damage.
I seriously think that DH traps had not been tested enough in team fight… How can you grant to someone to make your allies able to inflict all that damage only by CC a enemy?

2) Recharge time. How can ANet think about skills that inflict the same damage as the powerfull utility skill of the game (well of Suffering) in lesser time, granting you Fury and inflicting Daze? Both the damageing traps can deal the same damage of the Well or even better. (Think about a DH with hammer and greatsword that active the test of Faith Trap, knock back you and then pull you, making you pass through the blades two times in 2 seconds. That wil ldeal you more or less 12-16k of damage only by the trap!)
But the problem is that they Recharge Faster than the Well of Suffering. More or less in 2/3 or half of the time!!! (expecially why there’s not even more a necro using Blood, then no one use the wells recharge trait).
And that traps start to recharge not when the enemy cross over them, they start to recharge when they Set them!
Every 20 seconds you have a trap that last forever, start to recharge when you set it, inflict Daze and very high damage AoE, grant you Fury and you can set it immediatly after one end why the time you set it and fight it’s ready to be activated a second time, granting you a insane and lasting damage!

3) Boons and Conditions. Too much Boons and Conditions!
Fury, Protection, Stability, Might, only activing traps. When you put 2 traps on the feets of the enemy you obtain fury (10 sec every 20+1 sec…), protection (6 sec every 24+1 sec) and 10 stack of Might (10 instant stacks every 60+1 sec).
If you active that traps you passively obtain fury, protection and 10 stack of might. If you also use Fragmenths of Faith you have 3 stack of stability.
And all that inflicting DAZE for 1 sec for every trap AoE!

That all make you able to inflict Insane damage, Daze AoE for 4 seconds and still making you able to inflict all your weapon skills damage. You can chose eventually to use the elite after that daze to immobilize and slow the enemy, making him unable to fight even after the daze.

There’s a lot fo problems about Dragonhunter Traps and actually there’s not a single dev that want to fix them why they see to them in a singular way and not in a team fight situation.

For shure if you play DH trapper and find a mesmer you find really hard to make the mesmer fall into your traps why it’s basicly a ranged class, but against more or less every other profession in a teamfight there’s only few classes/builds that don’t fight in mid range/melee.

No class should lay traps and kill anyone.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the Trap recharging when its planted is the same for other classes with traps , its the mechanic they bring but i do agree some Traps have too short of a cooldown.

No class should lay traps and kill anyone.

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Posted by: Daharahj.1325

Daharahj.1325

They’re not even traps anymore, we all know they’re there. But you gotta contest the point somehow, or you get pulled in either way.