No class stacking = best ballance patch

No class stacking = best ballance patch

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Posted by: Hansen.3264

Hansen.3264

No class stacking = best ballance patch
this would really solve alot of ballance problems.

so much unballance in matches were the match making puts 2 engi 2 Dh and an ele on one team and 2 thieves 2 warriors on the other team,

ofc there needs more ballance but this would really help alot of the QQ

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

You’ve missed the bigger picture.
Profession stacking wouldn’t be an issue if the professions were balanced closer to each other and each profession had more diversity. It also wouldn’t be an issue if players weren’t so head strong about refusing to swap professions in order to achieve a better composition. Your example only illustrates the player community attitude. There is no reason for 2 DH and 2 scrappers. They would have better diversity and options if one of the DH swap to something that had team swiftness and boons and one of the scrappers swapped to a stronger and more direct DPS profession.

The other team doesn’t need 2 thieves and would benefit swapping to a corruption reaper and it doesn’t need 2 warriors and would benefit swapping to a bunker druid.

There is no real reason to stack professions. The game doesn’t force teams to accept the compositions they are given. It is the players who accept it and refuse to change, or swap.

If each profession were more closely balanced players wouldn’t need to alt swap as regularly or feel disadvantaged moving away from their ’fav’s-flavour of the month-mains.’ If it meant better diversity The only part the game has to take responsibility on is not allowing players to quickly swap professions and having build templates available and not currently having some elite line better tuned. Everything after that is player side, and there is nothing the game can do about that. No one forced into keeping the stacked professions, they had a minute and a half before the match started to do something about it. There is even a voice that says out loud….“Last chance to…”

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Posted by: Hansen.3264

Hansen.3264

yes people can swap. but people play what the like and have a feeling for. Atleast casual people do.
Even if classes were more ballanced, i still belive it would still give better matches. THere will always be “meta” most effective allaround build that people most lickly would choose. and the no class stacking would be a easy thing to implement right now, and then ballance of that.

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Posted by: Tomiyou.3790

Tomiyou.3790

Nobody argues about the permanent existence of a meta, problem is that everything outside of the meta is sooo much inferior to things in the meta. That is the problem and no class stacking will NEVER solve that.

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Posted by: Asrat.2645

Asrat.2645

No class stacking is not balance at all.
You are asking to adress the symptoms (some of the symptoms) but ignoring the disease.
It is very possible to create a meta where every class and multiple builds/class have a place.
Class stacking should be prohibited, but for reasons of interesting team composition and fun matches, not for reasons of balance.

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Posted by: Hansen.3264

Hansen.3264

it will be so much easier to ballance a game if it had one class pr team. i know its not adressing stuff and bla bla it might be posible to create a meta where every class and multiple builds/class have a place. BUT then why dont they, its clearly been 3 years it all shifts up and down.

no class stacking would be a huge inprovement in all aspeckt ecept que times

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

yes people can swap. but people play what the like and have a feeling for. Atleast casual people do.
Even if classes were more ballanced, i still belive it would still give better matches. THere will always be “meta” most effective allaround build that people most lickly would choose. and the no class stacking would be a easy thing to implement right now, and then ballance of that.

Exactly.
“People play what they like and have a feeling for.” So in other words if 2 people both preferred to play the same profession, and that profession had diversity so they don’t have to be carbon copies of each other, and those professions were fairly balanced against other professions..then what your saying is stacking wouldn’t be an issue. However if 4 people preferred to play the same profession (Let’s face it, we’ve all seen 4 necro teams) But players could see the asinine nature of doing this, and could easily swap to any other profession they have and load a build template quickly, and still be reasonably balanced against other professions, then profession stacking wouldn’t be an issue.
By simply hard coding “There can be only one.” All your doing is increasing que times, having players never get games (Ele/necro/scrapper) because there is no shortage of them with them being over tuned currently.

Ergo..balancing professions to be more in line with other and having greater diversity to each profession is a better long term goal than hard coding a rule that will only slow things down, tick people off and make the game worse overall.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

it will be so much easier to ballance a game if it had one class pr team. i know its not adressing stuff and bla bla it might be posible to create a meta where every class and multiple builds/class have a place. BUT then why dont they, its clearly been 3 years it all shifts up and down.

no class stacking would be a huge inprovement in all aspeckt ecept que times

Because Anet seems to adhere to the philosophy of imperfect balance.
Each patch certain professions, weapons etc get a stronger nudge forward in order for them to overcome the previous professions, skills, weapons that were given a stronger nudge last patch. However this philosophy and approach only works well when players are given lots of resource and options to create builds from. However gw2 as a whole doesn’t have any where near the same amount of resources and options gw1 had. With 10 professions and each profession having to 1320 skills, and each player being able to mix any 2 professions, and then blend them in various ways through skill tree point placement meant you had this diversity of resource. However in gw2 because of this lesser amount of resource it instead creates power creep. Whoever creeps the highest each patch become the apex hunter..then next patch the apex hunter gets slightly nerfed and the under dog gets buffed, and then nudged a little more to create a new apex hunter.

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Posted by: Hansen.3264

Hansen.3264

yes people can swap. but people play what the like and have a feeling for. Atleast casual people do.
Even if classes were more ballanced, i still belive it would still give better matches. THere will always be “meta” most effective allaround build that people most lickly would choose. and the no class stacking would be a easy thing to implement right now, and then ballance of that.

Exactly.
“People play what they like and have a feeling for.” So in other words if 2 people both preferred to play the same profession, and that profession had diversity so they don’t have to be carbon copies of each other, and those professions were fairly balanced against other professions..then what your saying is stacking wouldn’t be an issue. However if 4 people preferred to play the same profession (Let’s face it, we’ve all seen 4 necro teams) But players could see the asinine nature of doing this, and could easily swap to any other profession they have and load a build template quickly, and still be reasonably balanced against other professions, then profession stacking wouldn’t be an issue.
By simply hard coding “There can be only one.” All your doing is increasing que times, having players never get games (Ele/necro/scrapper) because there is no shortage of them with them being over tuned currently.

Ergo..balancing professions to be more in line with other and having greater diversity to each profession is a better long term goal than hard coding a rule that will only slow things down, tick people off and make the game worse overall.

but its not ballanced and if you follow historie it will never been in the next 3 years , no stacking would be a step in some direction

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Posted by: Zuko.7132

Zuko.7132

Anet or maybe its just ESL agree with no class stacking if you look at the pro league. The issue is implementing that into ques as que times would increase a lot. Preferably classes would just be balanced enough that having two is never a good thing.

The Elementalist Dual Dagger Legend – Rest in Peace

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Posted by: Stand The Wall.6987

Stand The Wall.6987

ofc balancing the classes would be the best solution, but this is a much easier and quicker fix.

theres always the fact that certain classes wont be in the meta as well, so no amount of balancing would fix that.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: style.6173

style.6173

yes and putting your hands over your eyes will protect you from anything bad happening.

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Posted by: Cynz.9437

Cynz.9437

it will be so much easier to ballance a game if it had one class pr team. i know its not adressing stuff and bla bla it might be posible to create a meta where every class and multiple builds/class have a place. BUT then why dont they, its clearly been 3 years it all shifts up and down.

no class stacking would be a huge inprovement in all aspeckt ecept que times

Because Anet seems to adhere to the philosophy of imperfect balance.
Each patch certain professions, weapons etc get a stronger nudge forward in order for them to overcome the previous professions, skills, weapons that were given a stronger nudge last patch. However this philosophy and approach only works well when players are given lots of resource and options to create builds from. However gw2 as a whole doesn’t have any where near the same amount of resources and options gw1 had. With 10 professions and each profession having to 1320 skills, and each player being able to mix any 2 professions, and then blend them in various ways through skill tree point placement meant you had this diversity of resource. However in gw2 because of this lesser amount of resource it instead creates power creep. Whoever creeps the highest each patch become the apex hunter..then next patch the apex hunter gets slightly nerfed and the under dog gets buffed, and then nudged a little more to create a new apex hunter.

They actually don’t follow perfect imbalance logic. Proof? Scrappers. If Anet did follow that logic we would see scrappers, em sry, engis, not doing so well somewhere in between but they have been gold spooned since i can remember and it has been years.

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