No competitive PvP atmosphere in my opinion
I second this post. They should introduce new types of matches to PvP. They should give us a way to duel each other too. For an MMO that was supposed to be centered around WvW and PvP both of these seem a bit abandoned and lacking.
Regardless of what ANet “could” or “should” do, I generally agree with the fact that there are a few things that they could implement that would make the PvP in the game so much more appealing. Right now all we have is what amounts to the old RA from GW1 and Zerg vs. Zerg.
In my personal opinion, (and only mine) I think that GvG would be better than arenas.
Cheers
Regardless of what ANet “could” or “should” do, I generally agree with the fact that there are a few things that they could implement that would make the PvP in the game so much more appealing. Right now all we have is what amounts to the old RA from GW1 and Zerg vs. Zerg.
In my personal opinion, (and only mine) I think that GvG would be better than arenas.
Cheers
I dont really think you can implement something like that, with out the diversity GW1 had to offer. There is only so many times zerging in larger (wvw) or smaller (5v5) is interesting. The only thing that changes is the scale not the strategy.
And you can not implement Dueling or Arenas, simply because of how grossly kiting and ranged classes overshadow melee classes.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Regardless of what ANet “could” or “should” do, I generally agree with the fact that there are a few things that they could implement that would make the PvP in the game so much more appealing. Right now all we have is what amounts to the old RA from GW1 and Zerg vs. Zerg.
In my personal opinion, (and only mine) I think that GvG would be better than arenas.
Cheers
I dont really think you can implement something like that, with out the diversity GW1 had to offer. There is only so many times zerging in larger (wvw) or smaller (5v5) is interesting. The only thing that changes is the scale not the strategy.
And you can not implement Dueling or Arenas, simply because of how grossly kiting and ranged classes overshadow melee classes.
I am not saying Dueling or “Arena” fighting… I am saying Guild vs Guild. 1v1 wouldn’t work for exactly the reson you cite. GvG would be more of a concerted effort by a guild to have a well-rounded team capable of battling another well-rounded team from another guild.
Right now, the only reason to belong to a guild is to socialize and gain influence for the rewards… Guild hopping (or collecting) is a hobby for some. There is no reason to be “loyal” to guilds like there use to be in GW1. Guild Pride is almost non-existant in most cases (note: Not all guilds are included in this group.)
In my opinion (and I can only speak for MY opinion) I think GvG would be a boon, not a detriment.
Regardless of what ANet “could” or “should” do, I generally agree with the fact that there are a few things that they could implement that would make the PvP in the game so much more appealing. Right now all we have is what amounts to the old RA from GW1 and Zerg vs. Zerg.
In my personal opinion, (and only mine) I think that GvG would be better than arenas.
Cheers
I dont really think you can implement something like that, with out the diversity GW1 had to offer. There is only so many times zerging in larger (wvw) or smaller (5v5) is interesting. The only thing that changes is the scale not the strategy.
And you can not implement Dueling or Arenas, simply because of how grossly kiting and ranged classes overshadow melee classes.I am not saying Dueling or “Arena” fighting… I am saying Guild vs Guild. 1v1 wouldn’t work for exactly the reson you cite. GvG would be more of a concerted effort by a guild to have a well-rounded team capable of battling another well-rounded team from another guild.
Right now, the only reason to belong to a guild is to socialize and gain influence for the rewards… Guild hopping (or collecting) is a hobby for some. There is no reason to be “loyal” to guilds like there use to be in GW1. Guild Pride is almost non-existant in most cases (note: Not all guilds are included in this group.)
In my opinion (and I can only speak for MY opinion) I think GvG would be a boon, not a detriment.
The one thing i think could be implemented, is having something like guild ranks and premade pvp tournaments with only guild based teams. How ever you still have to remember GW2 is simply not deep enough to encourage comp strategy, team play is simply reduced to communication and execution, not composition or strategy. This is due to the fact that a single class in GW1 (with out counting the secondary one) had access to about the same amount of skill all classes combined have in GW2.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
1) make maps random already
2) implement soloq & soloq ladders
3) add a daily/weekly tournament
4) add skins that require skill to get (ladder rank? daily/weekly tournaments?)
5) add fun to play game mode, just a spinoff from conquest or deathmatch
6) wait
7) wait
8) wait
9) wait
10) Make a tournament with $ prizes.
Congratulations, you just created an esport
Heres my take on it….i understand why they only have conquest…its like LoL the biggest draw and competitive mode is 5v5 summoners rift…I’m fine with that…but they need to add the features that really drive this conquest mode to new heights…
IMO
- no tpvp til rank 20+
- leaderboards in game
- spectator mode
- ELO / MMR rating visible to players etc.
Things of this nature would boost the conquest mode to be more ideal.