(edited by Zaily.4056)
No ladder, no MM = people leaving the game
True is that we are running out of time..
patches are nice, but every patch that is not focusing matchmaking and PUG vs premade games is .. simpy not needed right now..
as long as people will not be matched against equally skilled opponents – we will be loosing players.. its so simple..
This is very true. I tried League of Legends yesterday as it seems to be the current BIG THING. All I can say is that is BORING. It bored the hell out of me after a few matches. The GW2-Pvp is REALLY fun, but without proper matchmaking there will not be many players left to make it the next big thing,… Please do something.
Agree with OP
I am no longer interested in GW2 PvP. As I used to play LoL, I tried SMITE (clone of LoL). Before comparing them, let’s compare the beta tests.
The GW2 beta test was very long and they let players who pre-ordered debug the game for a very long time. And look what they end up with ! PvP is a mess for tons of reasons. Now, if you compare to SMITE which is actually in beta test, it is really more mature than today’s GW2. It is even much better than LoL.
And yes SMITE is a lot of fun compared to GW2. Arenas are very exciting. And everything is done to let you learn the game very fast (auto select items and skills) even if you are a casual as I am. And you face players of your level.
GW2 ? In tPvP you play against premade teams of average level 36 when you are 16. Oh yeah sure, that’s fun ! When I recently gave up PvP, I was the highest level in my team (16) when the levels of the opponent team were 42, 39, 39, 37, 10 … The more Arena waits to fix PvP issues, the deeper is the gap between casual gamers and hardcore gamers. At some point, they won’t any meat to feed them. The learning curve is going to be too hard.
Yup there is issues with balance, ranking, build diversity, maps with too many people and broken mechanics like people running away in water so they can’t get stomped…
But in the end there’s simply no point to play anyway.
100% World completion.
Dota 2 still lacks a ladder interface. All ladders are good for is to stroke one’s ego. MM systems however, are different.
Server: Darkhaven. The Besthaven.
In my point of view..
GW2 PVP is best outthere right now. No matter the balance problems (some classess will always have upper hand), no matter bugs, no matter other issues.
GW2 PVP is FUN and its great. Conquest is not the best mechanic but considering downed mode and tournament system its FINE AND PLAYABLE.
but.. all this doesnt matter because
but.. all this doesnt matter becausethere is no matchmaking, there is no ladder.
but.. all this doesnt matter becausethere is no matchmaking, there is no ladder.Without this. PUG and casuals are fighting against hardcore premades. How is that fun? random group without voice communication is matched against lvl 40+ premade. Then the score is of course 500:0. And – where is FUN?
but.. all this doesnt matter becausethere is no matchmaking, there is no ladder.Without this. PUG and casuals are fighting against hardcore premades. How is that fun? random group without voice communication is matched against lvl 40+ premade. Then the score is of course 500:0. And – where is FUN?I believe conquest would be absolutelly great mechanic as long as your opponents are equally skilled or similar level. I have played lot of games where we turned the battle and close results like 20-30 points or even 500:499 is possible !! these mathes are the best ones ! and due to these i want to play.. but without matchmaking.. its really wrong.
but.. all this doesnt matter becausethere is no matchmaking, there is no ladder.Without this. PUG and casuals are fighting against hardcore premades. How is that fun? random group without voice communication is matched against lvl 40+ premade. Then the score is of course 500:0. And – where is FUN?I believe conquest would be absolutelly great mechanic as long as your opponents are equally skilled or similar level. I have played lot of games where we turned the battle and close results like 20-30 points or even 500:499 is possible !! these mathes are the best ones ! and due to these i want to play.. but without matchmaking.. its really wrong.Yesterday experience: First round in PAID. we get stomped 500:50. Sedond round – we stomped our opponent 500:100. Do you see difference? second map was actually great fight ending with our fail lord rush but still we managed victory with 500: 490 – what a game !! but these are so rare !!
but.. all this doesnt matter becausethere is no matchmaking, there is no ladder.Without this. PUG and casuals are fighting against hardcore premades. How is that fun? random group without voice communication is matched against lvl 40+ premade. Then the score is of course 500:0. And – where is FUN?I believe conquest would be absolutelly great mechanic as long as your opponents are equally skilled or similar level. I have played lot of games where we turned the battle and close results like 20-30 points or even 500:499 is possible !! these mathes are the best ones ! and due to these i want to play.. but without matchmaking.. its really wrong.Yesterday experience: First round in PAID. we get stomped 500:50. Sedond round – we stomped our opponent 500:100. Do you see difference? second map was actually great fight ending with our fail lord rush but still we managed victory with 500: 490 – what a game !! but these are so rare !!please ArenaNet do something with matchmaking. Players will keep leaving if they will be forced to play against opponents that are not on same level..
Right now there is no point no tittle outside the grind fest just for rank title…. Thats fine however I enjoyed WoW rated arenas could hop on a few nights a week win because you had a good team and be a top team.
It was based on matching the best with the best the winner gets points the loser gets downgraded. There is nothing more simple yet honest then a system like that it will show what needs balancing and what does not. I read somewhere that devs talk with top teams to help balance…. What???? who is a top team when there is no matching. I can’t even get my WoW arena teamates to play this game because there is nothing showing who is good and who is not.
We are 3 months from relase.. and we dont know who are the best teams
QP ladder is just a joke ! sorry buts thats it.. just a joke on forum
Qualification points don’t show who is more skilled, shows who played more. Of course who is more skilled will have lot’s of qualification.
Point is that we need a ranking, a ladder.
The way it is now it’s only an estratagem to sell tourney tickets…
Dota 2 still lacks a ladder interface. All ladders are good for is to stroke one’s ego. MM systems however, are different.
The problem that I am noticing is that people keep comparing GW2 to DOTA2/LoL and Smite. This comparison is rubbish. Those 3 moba games don’t have a PVE component so the companies for those games are 100% focused on delivering the best PvP they can.
In GW2 PvE is more important for Anet in my opinion. ( Look at the magnitude of the patches)
The problem i see is somehow what is priority..
Maybe im wrong but in my opinion priority for sPvP community should be
1) matchmaking or any system that will matchup teams of similar skill level against each other on in same tournament.
2) after matchmaking is in place we can think Ladder and how to show ladder on website (stop posting QP jokes.. please.. real ladder based on ELO)
this two points will actually make sure people stop leaving and probably players will start care ! Also the game will be sooo sooo different when you have chance to play “good games” against opponenst of same skill..
3) any other activity including custom arenas, new modes, new maps, dueling options, balance issues, bug fixes, any e-sport tournaments, spectator mode etc. etc..
point 3 here make only sense if previous two are working.. .. if point 3 is implemented without poin 1 and 2 in place, then .. i just dont care because it will not help, maybe it could be nice and fresh for first 14 days.. but then we go back to basic ! and thats – where is matchmaking? where is ladder?
I believe there is more people like me with this opinion..
I can confirm that the lack of matchmaking system and ladder is leading to people leaving the game. This is the very reason that all my friends quit playing; once they did, so did I. We’re all back to playing WoW.
It’s disappointing since I think GW2 is an amazing pvp game (it is far superior to WoW in my opinion). However, all my friends enjoy competition, and of course to enjoy competition, opposing teams need to be of similar skill.
We’re all Gladiator level players in WoW, and we were looking to compete at a high level in GW2. But instead we usually just ended up with extremely lop-sided victories against the opposing teams we played. Then we would play one of the best teams in GW2 like PZ, and we would get utterly dominated. It isn’t really possible to practice and get better when you’re playing teams that are so far below or above your skill level.
Unfortunately, I think that even if a mmr system was implemented now, they wouldn’t get players to come back to the game. I believe they simply have missed their chance to establish GW2 as a popular e-sports game. I hope I’m wrong about this though, because the class design/balance and overall gameplay in GW2 is amazing. But having an amazing game doesn’t mean anything if no one is playing it.
We need ratings.
It is as simple as that.
I want to have a ladder too, but don’t make the mistake to believe that this is the only thing that can keep the game alive for casual players. The vast majority of LoL players dont play or care about ranked, same with dota, same with bf3, WoW etc. SC2 is even going to implement a non-ladder-gameplay-mode because of the strong demand.
People just want to have to do something, unlocking new content would also be fine.
But instead we usually just ended up with extremely lop-sided victories against the opposing teams we played. Then we would play one of the best teams in GW2 like PZ, and we would get utterly dominated. It isn’t really possible to practice and get better when you’re playing teams that are so far below or above your skill level.
This !! you just said what i have in my mind for quite a time now. fully agree.
@Gajarell.4370
Yes, but in order to build a game you need to have the basic, and at this point we talk about competetive enviroment.. while we do have the game, but dont have competition.. Of course there will be pepole that do not care, but thats also the part which should come together with machmaking.. = they will probably then get mached against other players like this and this will lead for both sides to enjoy the game a bit more.
unlocking / achievements / everything else.. is nice to have but doesnt work if we dont have the basic = and thats competition..
Get matched up with people of your rank. All is fine, everyone is happy, GW2 becomes an e-sport. That’s it, ANet!
Get matched up with people of your rank. All is fine, everyone is happy, GW2 becomes an e-sport. That’s it, ANet!
Well, actually thats first step.. but without first, you can´t do next.. right
anyway, im starting to be pesimistic, people are really leaving fast now.. 15th update didnt helped at all. It fixed lot of issues, but well.. still didnt created competition.. which is why pepole leave.
And i dont think we can see something comming earlier then at Christmas?
I love the idea of GW2’s pvp system, however i feel that Tournaments are kind of flawed at this point and no MMR or ranking just makes things worse.
I would have prefered a single game queue where you get your team and queue for a single ranked game, which could be any of the approved maps at complete random. You play if you win you gain rating depenant of you oppenents rating in comparison and visa versa if you lose.
It’s a shame to see alot of people leaving PvP and myself i have taken a break from GW2 for about a week now as there is no incentive to play pvp other then getting the full orrian set.
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
(edited by Infinitus.3712)
@Aragiel
I think it is exactly the other way around, any esport in excistence was created bottom->top.
A casual crowd gathered, had fun, grew, some guys started to play more and more, formed teams and clans, battled each other, which in return was watched by casuals to improve their own gameplay or just to have something to talk about with friends.
This seems way more natural, than the top->bottom approach like new game with “potential” comes out, play 14h a day without having fun or not, hoping that you can make money/show how good you are, dragging some casuals along.
Of the top of my mind, nearly any great pvp-game developed over the first way and only a few successor games have aspects of the second (just because the first was great -> lets get a headstart on the second). SC2, which could be counted into that category, has massive problems with its user base (just read some teamliquid.net if you dont believe that), which in return cuts its proffessional base (less $$$).
Overfocussing or even announcing to create an esport is, in my oppinion, totally kitten – create a fun and addicting game (LoL comes to mind, nvm my personal dota-preference, which started out the exact same way), the rest will follow.
Final thought: Ladder is just icing on the cake, if you just play to ladder, you probably wont play long at all.
(edited by Gajarell.4370)
I also believe that e-sport game can be created only from bottom to top. And while i agree with some of your points (especiatelly about SC2 as i spend some time with SC2) i still believe we need to create strong playerbase but the way how to create strong playerbase is to have a game that people enjoy.. to play, to watch.
You right at one point. Ladder is not important. People tend to connect ladder and matchmaking inside one. But matchmaking is important. In order to create game that everyone enjoy. I believe that people are leaving mainly due to fact that they are matched against too strong opponnents or too weak opponents. So its even easy win or total loss. Nothing between.
So.. agree, ladder is not that important, but matchmaking still is. Absence of matchmaking is now what make people leaving.. whats make then flustrated, and whats in result brings more and more unplayable enviroment..
@Aragiel
I think it is exactly the other way around, any esport in excistence was created bottom->top.
A casual crowd gathered, had fun, grew, some guys started to play more and more, formed teams and clans, battled each other, which in return was watched by casuals to improve their own gameplay or just to have something to talk about with friends.
This seems way more natural, than the top->bottom approach like new game with “potential” comes out, play 14h a day without having fun or not, hoping that you can make money/show how good you are, dragging some casuals along.
Of the top of my mind, nearly any great pvp-game developed over the first way and only a few successor games have aspects of the second (just because the first was great -> lets get a headstart on the second). SC2, which could be counted into that category, has massive problems with its user base (just read some teamliquid.net if you dont believe that), which in return cuts its proffessional base (less $$$).
Overfocussing or even announcing to create an esport is, in my oppinion, totally kitten – create a fun and addicting game (LoL comes to mind, nvm my personal dota-preference, which started out the exact same way), the rest will follow.
Final thought: Ladder is just icing on the cake, if you just play to ladder, you probably wont play long at all.
It’s pretty much as already explained by Gajarell the largest portion of the pvp community needs to be from the casual/ low-mid tier players. Just as a business pyrimid suggestions the main source of income is from the largest portion of the pyrimid the bottom and then that supports the above all the way to the top.
LoL is so successful is that it has more then enough supporters who are not generally good at the game but they enjoy to play the game and watch the better players succeed. I for one am one of them I play LoL and i’m not great at it but i love to watch the top players play normal ranked games and jump into a few scrub games for a laugh and get matched against people at an equal level to myself.
I feel if GW2 eased new players into the pvp experience through MMR and constant progression the overall experience would be 100 times more enjoyable.
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
It’s pretty much as already explained by Gajarell the largest portion of the pvp community needs to be from the casual/ low-mid tier players. Just as a business pyrimid suggestions the main source of income is from the largest portion of the pyrimid the bottom and then that supports the above all the way to the top.
LoL is so successful is that it has more then enough supporters who are not generally good at the game but they enjoy to play the game and watch the better players succeed. I for one am one of them I play LoL and i’m not great at it but i love to watch the top players play normal ranked games and jump into a few scrub games for a laugh and get matched against people at an equal level to myself.
I played SC2 for some time (not really long just 4 months and then GW2 came out). RTS is not my style but i definitelly love to watch streams / all the e-sport tournaments and some casters (day9 / apollo).
Since im only silver league player i also enjoy the game, but you know whats the difference betwen SC2 and GW2? in SC2 i never had the feeling that i was matched against a monster simply.. my opponents were maximum gold leagues which is still playable for me, and i can even learn from it. I played once with my diamond friend.. .. it was soooo sooo soo boring as hell as i had no chance and he controlled whole game easily.
And here we go.. once again.. GW2 PVP is perfect ! its so good and even Conquest mode and downed state – its working fine. But you need to play against equally skilled players.
Check my stream http://cs.twitch.tv/aragiel/b/341149551 1h 55min = here second round in paid tournament. For game like this im here, for games like this i did a lot of work in our community and im even ready to organize tournaments. But.. games like this i see only once per week.. and thats just not enough.. and comparing it back to SC2? when i played SC2 yesterday out of 5 games i had 4 great ones and only one fast one. just becasue i was matched properly against players of same skill / level of play.
Please Anet can you give us some statement about MM or ladder ? Cause as i watching it, you only answer to post which praise you.
It’s pretty much as already explained by Gajarell the largest portion of the pvp community needs to be from the casual/ low-mid tier players. Just as a business pyrimid suggestions the main source of income is from the largest portion of the pyrimid the bottom and then that supports the above all the way to the top.
LoL is so successful is that it has more then enough supporters who are not generally good at the game but they enjoy to play the game and watch the better players succeed. I for one am one of them I play LoL and i’m not great at it but i love to watch the top players play normal ranked games and jump into a few scrub games for a laugh and get matched against people at an equal level to myself.
I played SC2 for some time (not really long just 4 months and then GW2 came out). RTS is not my style but i definitelly love to watch streams / all the e-sport tournaments and some casters (day9 / apollo).
Since im only silver league player i also enjoy the game, but you know whats the difference betwen SC2 and GW2? in SC2 i never had the feeling that i was matched against a monster simply.. my opponents were maximum gold leagues which is still playable for me, and i can even learn from it. I played once with my diamond friend.. .. it was soooo sooo soo boring as hell as i had no chance and he controlled whole game easily.And here we go.. once again.. GW2 PVP is perfect ! its so good and even Conquest mode and downed state – its working fine. But you need to play against equally skilled players.
Check my stream http://cs.twitch.tv/aragiel/b/341149551 1h 55min = here second round in paid tournament. For game like this im here, for games like this i did a lot of work in our community and im even ready to organize tournaments. But.. games like this i see only once per week.. and thats just not enough.. and comparing it back to SC2? when i played SC2 yesterday out of 5 games i had 4 great ones and only one fast one. just becasue i was matched properly against players of same skill / level of play.
I’ve got to admit though that SC2 ranking system is the best around at the moment, the fact that you have 5 trial games before you given a rank is just a great idea.
Then once you’ve played your trial games you get placed within a league in the bronze league with people with similar statistic’s and skill level to yourself. The more you play and start winning games the game in turn rewards you and eventually boosts you up to the next league once it deems you’re ready.
Also the fact that it’s this system that also takes into consideration that you don’t have to play SC2 every single day to stay at your rank in that league, with the bonus pool it means that it’s actually skill that’s required to rank up rather than who can commit the most time into something. Because at the end of day not all of us can no life 24/7
I feel that if GW2 was to implement something similar, even if it turns out to be a form of ELO ( GLIKO was mentioned before which is better to be better then ELO) then it will defintly help the player base as a whole rather then just the high/top tier players.
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
(edited by Infinitus.3712)
I feel that if GW2 was to implement something similar, even if it turns out to be a form of ELO ( GLIKO was mentioned before which is better to be better then ELO) then it will defintly help the player base as a whole rather then just the high/top tier players.
I agree that they badly need to implement a MM system, and it is kind of astonishing that they released the game without it…
But I just wanted to correct you, because the lack of MM system punishes the top/high end players as well, probably even more than the usual casuals. Because they play a lot and wants to meet equals (how else to improve?) but over and over again meet players way under their skill.
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
Also to add to my comment Destiny pretty much sums up the state of SC2 and why it’s losing a player base, which is a complete reflection of what’s happening to GW2 at the moment.
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
agree.. SC2 ladder and leagues are best outthere right now. unfortunatelly GW2 probably doesnt have enough teams to support leagues right now
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
what was the second promise? i probably missed that one? well.. i guess the first is “when is ready” ??
I feel that if GW2 was to implement something similar, even if it turns out to be a form of ELO ( GLIKO was mentioned before which is better to be better then ELO) then it will defintly help the player base as a whole rather then just the high/top tier players.
I agree that they badly need to implement a MM system, and it is kind of astonishing that they released the game without it…
But I just wanted to correct you, because the lack of MM system punishes the top/high end players as well, probably even more than the usual casuals. Because they play a lot and wants to meet equals (how else to improve?) but over and over again meet players way under their skill.
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
Yeah i completly agree with you my team and I are currently in the mid tier and we only get two outcomes in tpvp and it’s either stomp or be stomped a boths sides offer absolutly no learning experience andhaving MMR will only help every part of our community from the low all the way to the top
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
Yeah i completly agree with you my team and I are currently in the mid tier and we only get two outcomes in tpvp and it’s wither stomp or be stomped a boths sides offer absolutly no learning experience andhaving MMR will only help every part of our community from the low all the way to the top
same here.. we get like 1 great game matchup per week. I have to admit that PAID are much better but still without MM system.. not really working well + noone want to spend 15-20 minutes in queue doing nothing..
Yeah i completly agree with you my team and I are currently in the mid tier and we only get two outcomes in tpvp and it’s wither stomp or be stomped a boths sides offer absolutly no learning experience andhaving MMR will only help every part of our community from the low all the way to the top
same here.. we get like 1 great game matchup per week. I have to admit that PAID are much better but still without MM system.. not really working well + noone want to spend 15-20 minutes in queue doing nothing..
The first day i played Paid i felt the difference from Free straight away there were close games and I enjoyed it so much. But as you say now you only find a select few teams now still running Paid, which means any new team has a 90% chance to get eaten alive on there first step into paid. So they return to free to practise only to find that it’s pugs or very new premades or again on the flip side the high tier players that have joined free because paid just takes too long. Until this is fixed it’s just a vicious circle that doesn’t benefit anyone and until A net sorts this out it will only get worse.
Some dev interaction would go a miss either, as since beta has finished we hear near to nothing from anyone about the direction and progress of the game which dissheartens not only me but i can pressume the majority ofthe community also as it seems pve does get a lot more attention there is no denying that.
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
what was the second promise? i probably missed that one? well.. i guess the first is “when is ready” ??
The “second promise” would be that they’ve said they will be having the e-sports elements of the game out by the end of the year.
@Infinitus.3712
Thats how i see it as well.. Time is running.. Anet´s turn now.. the more time it will take, the more players that will never go back..
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
what was the second promise? i probably missed that one? well.. i guess the first is “when is ready” ??
The “second promise” would be that they’ve said they will be having the e-sports elements of the game out by the end of the year.
I honestly don’t see that happening.
PvP is just “tip of the iceberg”
Bottom line, give us our core elements They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
what was the second promise? i probably missed that one? well.. i guess the first is “when is ready” ??
The “second promise” would be that they’ve said they will be having the e-sports elements of the game out by the end of the year.
i dont see where and who did say that? as far as i remember it was only
- we know its important
- we dont want to talk since its not finished
- less QQ more Pew Pew
- we are working hard
- we read all you post here but can´t answer as we are busy
i dont really remember when they said something about end of year. Do you have link?
rated matches > tournaments
i really hope they are working on something like this or SPVP will die due to more and more ppl getting stomped by TOP teams when less and less worse teams play… bad has gone from game, average is now new noob, what will be next? few top teams fighting each other in whole SPVP? :/
1) matchmaking or any system that will matchup teams of similar skill level against each other on in same tournament.
2) after matchmaking is in place we can think Ladder and how to show ladder on website (stop posting QP jokes.. please.. real ladder based on ELO)this two points will actually make sure people stop leaving and probably players will start care ! Also the game will be sooo sooo different when you have chance to play “good games” against opponenst of same skill..
3) any other activity including custom arenas, new modes, new maps, dueling options, balance issues, bug fixes, any e-sport tournaments, spectator mode etc. etc..
point 3 here make only sense if previous two are working.. .. if point 3 is implemented without poin 1 and 2 in place, then .. i just dont care because it will not help, maybe it could be nice and fresh for first 14 days.. but then we go back to basic ! and thats – where is matchmaking? where is ladder?
/sign
Yes please, many issues would be solved by a solid matchmaking system.
Agree with OP
I am no longer interested in GW2 PvP. As I used to play LoL, I tried SMITE (clone of LoL). Before comparing them, let’s compare the beta tests.
The GW2 beta test was very long and they let players who pre-ordered debug the game for a very long time. And look what they end up with ! PvP is a mess for tons of reasons. Now, if you compare to SMITE which is actually in beta test, it is really more mature than today’s GW2. It is even much better than LoL.
And yes SMITE is a lot of fun compared to GW2. Arenas are very exciting. And everything is done to let you learn the game very fast (auto select items and skills) even if you are a casual as I am. And you face players of your level.
GW2 ? In tPvP you play against premade teams of average level 36 when you are 16. Oh yeah sure, that’s fun ! When I recently gave up PvP, I was the highest level in my team (16) when the levels of the opponent team were 42, 39, 39, 37, 10 … The more Arena waits to fix PvP issues, the deeper is the gap between casual gamers and hardcore gamers. At some point, they won’t any meat to feed them. The learning curve is going to be too hard.
Smite is clone of LoL?
LOL
There is a QP leaderboard thread, but unfortunately ArenaNet has deemed that only hardcore team players should have laddders — thus excluding 99% of their playerbase.
Is it so hard for ArenaNet to just make a Rank-based ladder and include the top 15,000 players?
Anyone remember the old ladder webpage for Rank 14 in Vanilla WoW? Good times.
Really doubt many people are leaving the game due to lack of ladder. Maybe <1%.
That’s just your confirmation bias speaking. You want something so obviously EVERYONE must want it, and you think the game is failing without it.
Really doubt many people are leaving the game due to lack of ladder. Maybe <1%.
That’s just your confirmation bias speaking. You want something so obviously EVERYONE must want it, and you think the game is failing without it.
You are correct in your basic psychology, but still not that right about your point.
Ladders are a way of measuring people. And by measuring yourself (or others) you can see and feel progress (or a lack of one..). And I don’t think I need to tell you (you being so fond of psychology) that a human being needs a sense of progress to thrive.
Granted, ladders is not the only thing we need to achieve a nice feeling of progress, or even to get a enjoyable experience. But it is one of the things, and a core one at that.
Really doubt many people are leaving the game due to lack of ladder. Maybe <1%.
That’s just your confirmation bias speaking. You want something so obviously EVERYONE must want it, and you think the game is failing without it.
You’re right, ladders are not necessarily make-or-break for most of the playerbase.
Ladders are still awesome for reasons already explained. ArenaNet is sitting on a wealth of statistics with their databases, it’s kind of sad they don’t have proper ladders. At the very least give us a REST API so 3rd parties can create their own ladders, if the problem is lack of web developers.
Look, here’s how it is.
Yes, there’s over 150 servers running sPVP right now. The casuals are participating a lot more with the PVP daily, and that is a great thing.
However, the Tournament side of things needs a bit of TLC and more encouragement for new teams to participate.
We need ratings, a visible leaderboard, spectator mode, all the kitten stuff that creates the esport buzz.
GW2 has great PVP and deserves it.
Forget the PVE for a month guys, focus on PVP and deliver the stuff.
By Xmas, we want to be on the path to a huge PVP game.
Look, here’s how it is.
Yes, there’s over 150 servers running sPVP right now. The casuals are participating a lot more with the PVP daily, and that is a great thing.
However, the Tournament side of things needs a bit of TLC and more encouragement for new teams to participate.
We need ratings, a visible leaderboard, spectator mode, all the kitten stuff that creates the esport buzz.
GW2 has great PVP and deserves it.
Forget the PVE for a month guys, focus on PVP and deliver the stuff.
By Xmas, we want to be on the path to a huge PVP game.
To be honest i think that’s all we need, to know where were going. If they kept in touch with us a bit more to let us know of there predicted path to take i’d be happy with that as i’d know what to expect. An e-sports scene requires the devs to be open with the community cause at the end of the day i’d rather you tell me we want to implement X, then later on say actually no X was a bad choice because of Y and Z, rather then being completely quiet.
Give Spvp some Christmas love
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
The problem is they know ladders scare people away, Rythgar above so eloquently put it that ladders are great because they give players a sense of progress. But he doesn’t realize the double edged-sword. Only around HALF the players progress in a ladder. In reality with quits its maybe 80%, but you lose that 20% over time. Then the new bottom 20% starts getting annoyed and falling out.
Saving grace is technically there’s PvE and 2 other types of PvP (WvW and Scenario/Battlegrounds which will probably come). But all three forms of PvP in this game are pretty mediocre and I think the idea of focusing on some fantasy of e-sport-iness will mean complete death. Then again, the whole idea of e-sports is just crazy BS so you never know what somebody can pull off…
The problem is they know ladders scare people away, Rythgar above so eloquently put it that ladders are great because they give players a sense of progress. But he doesn’t realize the double edged-sword. Only around HALF the players progress in a ladder. In reality with quits its maybe 80%, but you lose that 20% over time. Then the new bottom 20% starts getting annoyed and falling out.
Saving grace is technically there’s PvE and 2 other types of PvP (WvW and Scenario/Battlegrounds which will probably come). But all three forms of PvP in this game are pretty mediocre and I think the idea of focusing on some fantasy of e-sport-iness will mean complete death. Then again, the whole idea of e-sports is just crazy BS so you never know what somebody can pull off…
None of this is factual. LoL, WoW, SC2, HoN, DOTA 2, CoD, etc. Games with ladders that are having ZERO problems with new customers or player retention — casual or hardcore.
(edited by Gilgamesh.2561)
I agree that if GW2 had something similar to ranked queues in LoL, it would be much more popular. Unfortunately, I fear the catch that comes with this idea, which is that people will become ignorant and hateful much like 95% of the LoL community.