No longer invulnerable when downed
It is a terrible change, it makes rezzing even harder in this aoe spam madness.
Not to mention the thief elite skill which skips your downstate and some other skills are even more OP now.
It is a terrible change, it makes rezzing even harder in this aoe spam madness.
Not to mention the thief elite skill which skips your downstate and some other skills are even more OP now.
It was the best fix since it stopped the silly insta rezzes from Druids and Engies, when you down someone and they are up before the invuln state is even finished was what was really ridiculous. And the Thief elite take timing and skill to instantly finish someone.
Cant take that much timing if I get finished with the thief elite several times per evening.
Cant take that much timing if I get finished with the thief elite several times per evening.
Oh it does if you try to do it to early you waste it if you don’t do it fast enough you will get CC’d and it’s wasted.
Great change. PvP is much more fast paced. Resurrecting should never have been a major component of PvP. Now I don’t have to worry about an on swap sigil effect being wasted on an invuln downed enemy…
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From 0/18/2016 – October 18 Release Notes
“General—PvP Only:
Downed state: Players will no longer become invulnerable when downed in PvP.”I’m happy about this. What do others think?
This change removed the balanced between stomp or cleave.
Now, just cleave.
The game with HoT and Powercreep was already better to cleave than stomp.
But now, it’s clearly better.
Removing choices is not helping to have a more skillful play.
Actually, each patch since HoT is destroying “support” type of builds in giving more incentive to play bruisers/damage builds.
The Rock, Paper, Scissor balanced between bruisers, dps and support is again changed to favor damage and make it harder for support.
That’s kinda sad really, because the skill gap between 2 supports guy is already more important than the skill gap between bruisers.
Whatever… versus “bad players” I still REZ without much remorse. Versus the “decent” one, I don’t care to try “alone” anymore.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
It’s just another way to destroy the light classes with low hp even more, since they are the ones going down more often. The warrior with double endure pain doesn’t go down as often as an elementalist who has twice less hp, so how is this fair?
I’m REALLY unhappy with the direction in which this game is going.
It was a good decision, since ressing was too easy for some classes. Now you either need to react faster or have better cc/stab management then the cleacing team, which is how it should be.
This was a good change. But at the same time as a necro main, this hurt the necros so much.
It is a terrible change, it makes rezzing even harder in this aoe spam madness.
Not to mention the thief elite skill which skips your downstate and some other skills are even more OP now.It was the best fix since it stopped the silly insta rezzes from Druids and Engies, when you down someone and they are up before the invuln state is even finished was what was really ridiculous. And the Thief elite take timing and skill to instantly finish someone.
So instead of dealing with the spam DPS and OP skills they simply made it easier to kill people?
This isnt a fix, people will still get insta rezzed from engy and druids. Anet is now just making the downstate a useless area of the game.
Before warrior banner was important, heck even necro and ele revive allies utility skill could be used in regular ranked play.
This doesnt do anything but create more problem since people are now killed faster. Imagine the next season ranked play, that 1-2 people on your team who keeps running into a point with 3 people and no one else is there.
Like i said, instead of fixing the HOT specs and putting them in line with old specs, we now have OP dps in the game, Op healing, OP sustain, OP downstate damage and OP rezzing.
Season 1 was all about bunking and healing, S5 will be about DPS and cleaving.
Don’t like the change. It doesn’t fix scrapper and ranger power rezzing, rather it makes it so that scrapper and rangers are the only classes that can get rezzes off now.
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Yea this change is really great. Honestly i thought the invuln frames was some kind of result of bad coding, i didnt know it was intended. Was seriously irritating to deal with. Maybe we can now move on to being able to stun downed people.
Yea this change is really great. Honestly i thought the invuln frames was some kind of result of bad coding, i didnt know it was intended. Was seriously irritating to deal with. Maybe we can now move on to being able to stun downed people.
It was obviously intended, same with condi cleanse on going downed. Otherwise really heavy damage spikes would make you skip downed state.
I think its great, it forces players to have more consequences of going into downstate and reduces reliance on team mates to carry.
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Resurrecting should be more difficult than stomping. If resurrecting now becomes too difficult, even with an organized group, then maybe they should reduce all the CCs going around. And while they’re at it, reduce the amount of stability going around too.
And you know, they could have also just reduced the resurrecting power of Scrappers and Druids too… This change kind of just adds more powercreep to the game. However, it does make resurrecting more difficult which was the goal. They probably could have made a worse change, like making stomping quicker. God help us if they ever do that.
Its a bad change.
Resurrection should be more difficult to pull off, yeah, but removing invulnerability isn’t the answer to it. Now, you can just drop a bunch of mindless cleave on whoever goes down and you’ll easily finish them off whether someone attempts to resurrect or not.
Druids and Scrappers will still be good at it (assuming anyone even bothers with SnR in the case of the former these days, on top of being unable to regularly use AoE Stealth) but now it makes things that much harder for everyone else.
With the removal of bunker amulets and the current changes across a number of professions, we’re likely to be shifting a lot more towards a burst meta this time around.
I think its great, it forces players to have more consequences of going into downstate and reduces reliance on team mates to carry.
This, you should be heavily punished for entering downstate, it should be very difficult to res. Basing comps around people going down and then insta res’d is poor design. You and your team should avoid it at all costs.
As for immune removal, if some one blows all their cd into u and u eat it, u shouldnt magically be immune to all damage and cleansed of all conditions, because u failed.
(edited by Vicariuz.1605)
This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
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This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
Ever fought an Engi + Ranger + Druid comp? It’s a good change.
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Ever fought an Engi + Ranger + Druid comp? It’s a good change.
Idiots.
The change doesn’t fix scrapper rez potential or druid.
All the patch does is make it so that only scrappers and druids are getting rezzes.
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Ever fought an Engi + Ranger + Druid comp? It’s a good change.
Idiots.
The change doesn’t fix scrapper rez potential or druid.
All the patch does is make it so that only scrappers and druids are getting rezzes.
Oh it actually do fix it, not by mutch but it does make a difference.
I main scrapper and I can say that before patch I could ress anyone before their invulns ended assuming I have both me and gyro to ress same target. Now my gyro usually dies before successful revive and I myself have lost most of my health. Also many times has been so bad that I could not ress becouse cleave just hits to hard.
If you do not cleave it is no wonder you think scrappers gyro ress is to powerfull but then invuln would not matter anyhow.
Also to add, not always is the gyro out of CD so I have done some normal resses too and it is not impossible, but ressing someone alone without defences when 2 or more cleaves is stupid now. But teamwork makes a more difference now.
Guild Leader of Alpha Sgc [ASGC]
(edited by EdgarMTanaka.7291)
does this mean conditions are not removed when someone is downed ?
Don’t like the change. It doesn’t fix scrapper and ranger power rezzing, rather it makes it so that scrapper and rangers are the only classes that can get rezzes off now.
And thieves that spec in SA…stealth res
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does this mean conditions are not removed when someone is downed ?
Conditions still get removed.
I am fine with the change, I didn’t like scrappers being pigeon holed into rez-bots anyway. Now if you’re in a team fight its unlikely have a scrapper trying to rez on point vs say a guard doing it is going to be much advantage. However in 2 v 2’s you can potentially get the rez off, or work at denying it and it becomes a skill thing.
Of course, while I didn’t like scrappers being forced into a rez-bot role, I kinda got the evil genie version of my wish. Exactly what is their role now? Not a CC spammer, not a rezzer, forced more into hammer with gear shield nerf, … Kind of an identity crisis.
Best change ever. Makes a rez valuable.
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I noticed I was still seeing the invulnerable text after I was downed
I was playing vanilla warrior and i had downed some people in rampage form. yet when i went to greatsword 2 on the down person the isnta rez still happens.
So i have to say this change doesnt really do anything, i had to switch back to beserker form. I still noticed it but i was able to stop non druid/engy classes from insta rezzing. Though many 2 man rez still got people up really fast. I dont know maybe im wrong but i dont know how you balance this with all the AOE damage just flying around.
I was playing vanilla warrior and i had downed some people in rampage form. yet when i went to greatsword 2 on the down person the isnta rez still happens.
So i have to say this change doesnt really do anything, i had to switch back to beserker form. I still noticed it but i was able to stop non druid/engy classes from insta rezzing. Though many 2 man rez still got people up really fast. I dont know maybe im wrong but i dont know how you balance this with all the AOE damage just flying around.
Forcing two ppl to rezz a third one against one enemy alone seems balanced to me. Anyway, this change is mainly noticeable in tfs
This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
I played Gyro Cleric Scrapper full spec to REZ through Cleave.
It was possible versus 3 cleaving 2 seasons ago. Now, it’s not possible anymore with Mender amulet. (they nerf instant cast on heal, stealth, no more daze on gyro destroy, no more invuln on body, no more toughness from cleric.
Since, gyro can’t DAZE while destructed… if I rez 1 versus a cleave of 3, your 3 can’t focus fire or are annoyed by some peelz from my awesome team mate.
Actually, scrapper got nerf engouh that versus 1 good player, I can’t rez 1 anymore with all my gyros tricks…
This means, that I put scrapper off my awesome REZZER support build and I switch to DH mender for when I want to REZ like a God. (plz consider that both where not meta build, fine tune to rez like GOD because this is my favorite play style, where I played Bunker Guard with runes of Mercy.)
Unfortunetaly for me, it’s way harder to be the best rezzer in the game than before, but it’s still possible to get better and be able to do, what others can’t.
But at equal skill level, rezzing in a 1v2 situations is most probably a failed attempted that can get fix with a second rezzer or CCer. Without that, I will peel half though my tricks to rez.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
I played Gyro Cleric Scrapper full spec to REZ through Cleave.
It was possible versus 3 cleaving 2 seasons ago. Now, it’s not possible anymore with Mender amulet. (they nerf instant cast on heal, stealth, no more daze on gyro destroy, no more invuln on body, no more toughness from cleric.
Since, gyro can’t DAZE while destructed… if I rez 1 versus a cleave of 3, your 3 can’t focus fire or are annoyed by some peelz from my awesome team mate.
Actually, scrapper got nerf engouh that versus 1 good player, I can’t rez 1 anymore with all my gyros tricks…
This means, that I put scrapper off my awesome REZZER support build and I switch to DH mender for when I want to REZ like a God. (plz consider that both where not meta build, fine tune to rez like GOD because this is my favorite play style, where I played Bunker Guard with runes of Mercy.)
Unfortunetaly for me, it’s way harder to be the best rezzer in the game than before, but it’s still possible to get better and be able to do, what others can’t.
But at equal skill level, rezzing in a 1v2 situations is most probably a failed attempted that can get fix with a second rezzer or CCer. Without that, I will peel half though my tricks to rez.
Being possible to Rez someone with 3 cleaving players , and resign someone before the invuln frames were completed was total bs and should not have been a thing to begin with. This was one of the best decisions Anet could have implemented in Pvp, and there is counteplay to Guardian rezzes in the form of stability and Aoe cleave since the Guardian can’t put Rez cleavers as effectively as Engie pre patch.
I like this a lot in PvP having tried it out a bit. Can we also get this in WvW, please?
This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
I played Gyro Cleric Scrapper full spec to REZ through Cleave.
It was possible versus 3 cleaving 2 seasons ago. Now, it’s not possible anymore with Mender amulet. (they nerf instant cast on heal, stealth, no more daze on gyro destroy, no more invuln on body, no more toughness from cleric.
Since, gyro can’t DAZE while destructed… if I rez 1 versus a cleave of 3, your 3 can’t focus fire or are annoyed by some peelz from my awesome team mate.
Actually, scrapper got nerf engouh that versus 1 good player, I can’t rez 1 anymore with all my gyros tricks…
This means, that I put scrapper off my awesome REZZER support build and I switch to DH mender for when I want to REZ like a God. (plz consider that both where not meta build, fine tune to rez like GOD because this is my favorite play style, where I played Bunker Guard with runes of Mercy.)
Unfortunetaly for me, it’s way harder to be the best rezzer in the game than before, but it’s still possible to get better and be able to do, what others can’t.
But at equal skill level, rezzing in a 1v2 situations is most probably a failed attempted that can get fix with a second rezzer or CCer. Without that, I will peel half though my tricks to rez.
Being possible to Rez someone with 3 cleaving players , and resign someone before the invuln frames were completed was total bs and should not have been a thing to begin with. This was one of the best decisions Anet could have implemented in Pvp, and there is counteplay to Guardian rezzes in the form of stability and Aoe cleave since the Guardian can’t put Rez cleavers as effectively as Engie pre patch.
That game gave you different choices and build to make something working.
To be the best rezzer of the game meant you can’t kill anyone even in 2v1 if your other mate was a bad dps or something.
That time is gone. We don’t have choices anymore because people think they are the only “right” around while other are not. It’s so OP to not being able to kill anyone with a bunker build, right? (that crowd…)
Sorry, but the game I did love was a game of FREE choice that was balanced in a comp versus comp game.
Each year, that FREE choice is reducing a lot, the balanced between options are messed up and the game offer way less different playstyle than before.
The game is dying from the QQ their own users do, while it should be grow by their user saying out loud how it is great to play…
But not… losers are always more vocal than players.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
This, you should be heavily punished for entering downstate,
You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.
Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.
Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.
I played Gyro Cleric Scrapper full spec to REZ through Cleave.
It was possible versus 3 cleaving 2 seasons ago. Now, it’s not possible anymore with Mender amulet. (they nerf instant cast on heal, stealth, no more daze on gyro destroy, no more invuln on body, no more toughness from cleric.
Since, gyro can’t DAZE while destructed… if I rez 1 versus a cleave of 3, your 3 can’t focus fire or are annoyed by some peelz from my awesome team mate.
Actually, scrapper got nerf engouh that versus 1 good player, I can’t rez 1 anymore with all my gyros tricks…
This means, that I put scrapper off my awesome REZZER support build and I switch to DH mender for when I want to REZ like a God. (plz consider that both where not meta build, fine tune to rez like GOD because this is my favorite play style, where I played Bunker Guard with runes of Mercy.)
Unfortunetaly for me, it’s way harder to be the best rezzer in the game than before, but it’s still possible to get better and be able to do, what others can’t.
But at equal skill level, rezzing in a 1v2 situations is most probably a failed attempted that can get fix with a second rezzer or CCer. Without that, I will peel half though my tricks to rez.
Being possible to Rez someone with 3 cleaving players , and resign someone before the invuln frames were completed was total bs and should not have been a thing to begin with. This was one of the best decisions Anet could have implemented in Pvp, and there is counteplay to Guardian rezzes in the form of stability and Aoe cleave since the Guardian can’t put Rez cleavers as effectively as Engie pre patch.
That game gave you different choices and build to make something working.
To be the best rezzer of the game meant you can’t kill anyone even in 2v1 if your other mate was a bad dps or something.
That time is gone. We don’t have choices anymore because people think they are the only “right” around while other are not. It’s so OP to not being able to kill anyone with a bunker build, right? (that crowd…)
Sorry, but the game I did love was a game of FREE choice that was balanced in a comp versus comp game.
Each year, that FREE choice is reducing a lot, the balanced between options are messed up and the game offer way less different playstyle than before.
The game is dying from the QQ their own users do, while it should be grow by their user saying out loud how it is great to play…
But not… losers are always more vocal than players.
Chain-resurrecting does not lend to an exciting gameplay experience.
Perma bunking does not lend to an exciting gameplay experience.
These apply to both the players and any potential spectators.
In the last meta, teams were actually punished for pushing Necromancers into downstate in fights with a Scrapper around. The Necromancer would be resurrected before its invulnerability state ended, would come up with a free condition clear from dropping initially, the enemies would be grouped up and they would be able to counter-pressure dazed opponents off the rez by baiting cooldowns before the downstate and holding their own.
To echo previous sentiments, teams and players should be rewarded for getting their opponents into the downstate in the form of relieving pressure, not punished by potentially creating even more.
There are still efficient avenues available for power-rezzing teammates under cleave and to assume that there isn’t still layers to the complexity of the downstate game is ignorant.
I’m really happy with this change and I’m looking forward to what it will bring to the competitive tier in the near future.
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I like it.
I just wished they would have also decreased the duration in which your downed skills are initially disabled.