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Posted by: Raytek.6193

Raytek.6193

That stealth patch :o
Your weapons are locked after the 10 second pre-game.

Edit: Includes amulets.

(edited by Raytek.6193)

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Posted by: Shar.3402

Shar.3402

yep, that sucks, had to play whole kyhlo without dagger offhand (as an ele) cuz I didn’t swap in time…

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: CoachBay.4586

CoachBay.4586

This begs the question, is this intended or not? There is already a mechanic to keep people from swapping gear while in combat, so why make it apply to the entire match? I think that it may be unintended.

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Posted by: Specter.9238

Specter.9238

I hope this is intended. i always thought that swapping items and gear out of combat was ridiculous. Also i hope this also prevents people from logging out and back in with a different character during a tournament!

Great job arenanet, now all you need to keep being great is to keep on implementing the good features GW1 had (this being one of them)

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Posted by: Ralk.7106

Ralk.7106

I hope it’s intended. The amount of weapon swapping necessary for optimal play was a bit ridiculous. Most weapons that boosted mobility were just swapped in to move around the map and never actually used in combat. Now there’s actually a trade-off necessary for mobility if the weapon must remain equipped.

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Posted by: DafOPP.2816

DafOPP.2816

Even though I abused the heck out of the swapping, I think this is a great change that was hopefully not an accident. I know that most competitive players have been under the assumption that it would eventually be this way so it shouldn’t cause too many ripples.

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Posted by: Seether.7285

Seether.7285

This begs the question, is this intended or not? There is already a mechanic to keep people from swapping gear while in combat, so why make it apply to the entire match? I think that it may be unintended.

So that people aren’t able to switch to weapons for swiftness/movement abilities and thus devalue the attractiveness of builds that use that weapon primarily.
I’m pretty much certain is intended and I think it’s a good change.

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Posted by: Kylex.5962

Kylex.5962

i hope this isnt intended due to the ammount of skill this brings into games, changing stuff depending on certain situations. first rez timer, now no switching? you trying to make this game designed for……

Wannabe Thief – Chieftain Ninjas

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Posted by: Seether.7285

Seether.7285

i hope this isnt intended due to the ammount of skill this brings into games, changing stuff depending on certain situations. first rez timer, now no switching? you trying to make this game designed for……

If anything I think you should still be able to swap while in the spawn area. I think strategic changes should be allowed but I don’t think you should be able to use weapons purely for movement abilities, that does not bring skill into the game.

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Posted by: Naito.5693

Naito.5693

Can we just have the loading screen bug back, please?
Because you just took a huge portion of skill out of the game.

A Lion does not concern itself with the opinions of sheep.

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Posted by: Kylex.5962

Kylex.5962

engaging different situations is alot down to reactions/brain(analysing the fight quick before you open)
if they make it like this, they’ve reduced the skill even LESS to play guild wars, how will top players be top lol?

Wannabe Thief – Chieftain Ninjas

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Posted by: FuVirus.6398

FuVirus.6398

I love this change…. means that people cannot switch stuff in middle of a game to counter each individual they fight!!!!!!!!

FuVirus Top 30 NA leaderboard/

Mesmer / Elemntalist / Ranger

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Posted by: Immo.9217

Immo.9217

Pretty heavy nerf to any class that doesnt have great movement abilitys on primary weapons I know my guardian will be next to useless for anything other then bunker now.

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Posted by: Mithir.7460

Mithir.7460

anyone noticed naked mesmer illusions?

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Posted by: Leki.8623

Leki.8623

Can we just have the loading screen bug back, please?
Because you just took a huge portion of skill out of the game.

+1 No swap classes Its nice, No swap amulets Its nice, no swap weapons GG anet xD, you’re doing BAD.

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Posted by: Psyco Flipside.1936

Psyco Flipside.1936

Can we just have the loading screen bug back, please?
Because you just took a huge portion of skill out of the game.

This.
This game is getting more and more stupid. Instead of putting the things everybody wants (Observer, Ladder, Private matches, etc) they just kill their own game with this non-sense updates.
Nobody was complaining about this, and it gave more diversity and mobility to the game.
I seriously don’t get it, but this is getting hilarous; they don’t have the time to create important things, but they do have it to ruin the few things that work on the game.
I don’t know what else to say, I’m wordless right now, I feel this guys are teasing me.

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Posted by: Leuca.5732

Leuca.5732

Is this during TPvP only? I haven’t had this problem during SPvP.

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Posted by: Kugron.5128

Kugron.5128

I don’t agree that this takes skill out of the game. Opening inventory, double clicking to another weapon using an ability and then double click swap back to exploit the benefit of every other weapon in your arsenal was just clunky and defeated the purpose of having only two weapons to swap between. Weapons should be locked in just like traits are. Good change, I’m all for it.

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Posted by: Powerr.3649

Powerr.3649

more skill removed from pvp with this..

my team took pride in learning counters, and actively switching things before engagements etc took knowledge and skill.

RIP ooc swapping

Powerr
PZ

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Posted by: Shukran.4851

Shukran.4851

how come high QP players are whining?
forcing you to decide your build before, and not during the game is so unskilled?
impressive

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Posted by: Powerr.3649

Powerr.3649

I don’t agree that this takes skill out of the game. Opening inventory, double clicking to another weapon using an ability and then double click swap back to exploit the benefit of every other weapon in your arsenal was just clunky and defeated the purpose of having only two weapons to swap between. Weapons should be locked in just like traits are. Good change, I’m all for it.

no one cares about that, its the fact we cant utility and trait swap that matters. Hope everyone enjoys being legitimately hard countered pre match with nothing you can do about it

Powerr
PZ

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Posted by: Yinn.6507

Yinn.6507

I disapprove of this patch. Although I find the amount of weapon-swapping required totally absurd, they should at least allow weapon swaps if the abilities linked to the weapon are NOT ON COOLDOWN. Not downright ban weapon-swapping.

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Posted by: Leki.8623

Leki.8623

I don’t agree that this takes skill out of the game. Opening inventory, double clicking to another weapon using an ability and then double click swap back to exploit the benefit of every other weapon in your arsenal was just clunky and defeated the purpose of having only two weapons to swap between. Weapons should be locked in just like traits are. Good change, I’m all for it.

u for it? dont make me laught im mesmer, and im playing with almost 6 weapons during a tournament, now i gona play with static build? xDDDDDDDDD aueaeua gg anet second time.
next time? cant change utilitys? elit?

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Posted by: Shukran.4851

Shukran.4851

in gw1 there was the BALANCED build , maybe with this fix , gw2 meta would evolve in that way.

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Posted by: FuVirus.6398

FuVirus.6398

I don’t agree that this takes skill out of the game. Opening inventory, double clicking to another weapon using an ability and then double click swap back to exploit the benefit of every other weapon in your arsenal was just clunky and defeated the purpose of having only two weapons to swap between. Weapons should be locked in just like traits are. Good change, I’m all for it.

no one cares about that, its the fact we cant utility and trait swap that matters. Hope everyone enjoys being legitimately hard countered pre match with nothing you can do about it

What are you talking about? There is still alot you can do like switching who holds backpoint. If you get outcomped oh well change where people go.

FuVirus Top 30 NA leaderboard/

Mesmer / Elemntalist / Ranger

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

sux being the most feared team out there now everyone will only be set to try and counter us.

MT

URTFC.COM

BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Ok so i basically have to play staff ele in tourneys to take advantage of the aoe swiftness buff in the build? How in the world do people think this promotes skilled played and build diversity? If this was intended next they will probably be locking utilities and traits too. GG casuals.

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Posted by: Leuca.5732

Leuca.5732

Ok so i basically have to play staff ele in tourneys to take advantage of the aoe swiftness buff in the build? How in the world do people think this promotes skilled played and build diversity? If this was intended next they will probably be locking utilities and traits too. GG casuals.

It does bring some interesting theory into play, such as traiting 30 into water and sharing swiftness/fury on aura with your team, assuming you are an auramancer. However, I don’t think this change is necessary.

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Posted by: Arheundel.6451

Arheundel.6451

Ty Anet for this great fix!
We need more GW1 bonanza in this game, build locking is another step in the right direction, with this change finally all professions are brought more in line with what balance should be.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Having more options does not means requiring more skill, sometimes it’s the opposite. For example, in this case, it adds complexity to build making, because you must now make more choices, instead of having a very clunky third weapon swap to all your needs.

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Posted by: MindlessRuff.1948

MindlessRuff.1948

I can see it now, no one loads into tpvp maps until the last second and weapons/builds are locked, might as well take out the 3 minute timer before hand, since the majority of the strategy is removed to try and counter play the enemy. The meta will turn into a stale and stagnant mess without any room to change things up and make things interesting.

I can handle nerfs and all that, but making the game simpler instead of more complex and deep is a no go.

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Posted by: Shananigans.8412

Shananigans.8412

Lost second round of Paid tounrney after i was stuck in staff and couldnt go back to daggers, plz reverse this.

Shananigans- Team Absolute Legends
[Ark]-Ele

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Posted by: Arheundel.6451

Arheundel.6451

Lost second round of Paid tounrney after i was stuck in staff and couldnt go back to daggers, plz reverse this.

If you go staff..do not enter situations where daggers are preferred and if you can’t use staff as good as daggers…don’t go staff in the first place.

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Posted by: Fourth.1567

Fourth.1567

I agree, should be able to change specs while in spawn or waiting to respawn. Otherwise the game becomes too much about counter comping.

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Posted by: Shay.7534

Shay.7534

Welcome our shortbow thieves overlords.. oh wait you were here before. It will be even more fun for those moments when you die and it takes you 40s to get back in the fight.
Let’s hope the change they mentioned making swiftness more easily obtainable across classes will actually be something – or all classes will play with 25% signet speed increase?

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Posted by: aydenunited.5729

aydenunited.5729

I can see it now, no one loads into tpvp maps until the last second and weapons/builds are locked, might as well take out the 3 minute timer before hand, since the majority of the strategy is removed to try and counter play the enemy. The meta will turn into a stale and stagnant mess without any room to change things up and make things interesting.

I can handle nerfs and all that, but making the game simpler instead of more complex and deep is a no go.

It was not fun to feel forced to swap in and out items at top level. That’s not skill, it’s just annoying to have to do and is a chore. Now it will force players to actually make a tradeoff with their build or weapon choice, which is good for developing more diverse team comps.

Jumzi (Ranger), Tarnished Coast

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Posted by: Shukran.4851

Shukran.4851

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Lost second round of Paid tounrney after i was stuck in staff and couldnt go back to daggers, plz reverse this.

If you go staff..do not enter situations where daggers are preferred and if you can’t use staff as good as daggers…don’t go staff in the first place.

All good eles use staff at the start to provide aoe swiftness to the team, I guess you can’ t support your team anymore for the first minute unless you want to go staff though, oh wait you can still do it with the useless lightning hammer!

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Posted by: Kryshade.6075

Kryshade.6075

I don’t get the whining.

Everyone weapon swapped to get swiftness. This wasn’t skill or countering builds. It just became a mandatory (boring) thing to do.

Not being able to swap utility skills until end of match is huge though. I personally like the idea. Teams won’t know what to expect and I think it makes people commit to their build more. I get that it takes away some of the ability to adapt/counter, but if the other team can’t do that either then doesn’t that in essence balance it back out?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

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Posted by: aydenunited.5729

aydenunited.5729

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Jumzi (Ranger), Tarnished Coast

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Posted by: Shukran.4851

Shukran.4851

the day anet will lock utilities, traits, runes, will be the day balancing will start to be easier more satisfying for players.
and it will be the day real “pro” players will shine out of the mass, because they will win reguardless opponent build but it will be only a matter of counter-strategy.

gw2 is going in the right direction gw1 was.

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Posted by: MindlessRuff.1948

MindlessRuff.1948

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.

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Posted by: Oblivion.8307

Oblivion.8307

thank kitten for this. – Although i do think they should be interchangable in spawn.

Symbolic

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Posted by: Tyler Bearce

Tyler Bearce

Game Designer

This was supposed to go out with the Wintersday patch, but part of it went out a little early when the patch was delayed.

It is intended that you can’t swap to new weapons, skills and traits during tournament matches.

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Posted by: Klassic.8057

Klassic.8057

Good news, now I don’t have to do that annoying speed buff with staff every start of a tourney match I’m happy with that

Kanto

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Posted by: aydenunited.5729

aydenunited.5729

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.

To me, it will create more build diversity, because now you have to decide if you really want that swiftness buff, or more damage, which means you will be running a more specific build for your team. If you’re the bunker guardian, you might have to give up the staff that gets you back to point quicker… if you’re a warrior, you can’t roll burst and then swap to a defensive set to help hold a point. Roles will be more defined, and players will have to learn to play within the confines of those roles and overall, you will see more builds develop and become viable.

On the negative side I do agree at higher level it will make it harder to counter some comps, but they will have to deal with the same issue as you. A good team can still overcome those differences, but the individual player will struggle to significantly more to do it on their own.

Jumzi (Ranger), Tarnished Coast

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Posted by: MindlessRuff.1948

MindlessRuff.1948

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.

To me, it will create more build diversity, because now you have to decide if you really want that swiftness buff, or more damage, which means you will be running a more specific build for your team. If you’re the bunker guardian, you might have to give up the staff that gets you back to point quicker… if you’re a warrior, you can’t roll burst and then swap to a defensive set to help hold a point. Roles will be more defined, and players will have to learn to play within the confines of those roles and overall, you will see more builds develop and become viable.

On the negative side I do agree at higher level it will make it harder to counter some comps, but they will have to deal with the same issue as you. A good team can still overcome those differences, but the individual player will struggle to significantly more to do it on their own.

The weapon swapping is not the biggest deal since I don’ t need to switch weapons after the first 10 seconds anyway, but changing utilities and traits was the only thing that was giving me drive to try new things. I guess I will learn to get used to it after a while, but this is really the only change that has annoyed me this much.

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Posted by: Infinitus.3712

Infinitus.3712

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.

The diversity is there, it’s just that it means that you have to actually think about what you want to bring to the team, which in turn shows skill. Also do you think that the bunker or glass cannon meta as it is at the moment more diverse? I don’t think so if anything this should make people actually think about there build before entering a match.

I for one am please to see this change and it is good to see anet take a set in the right direction. Little by little we may actually see a well rounded game.

Infi TV- Engineer for Genesis Gaming [GG]
http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]

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Posted by: Danto.6748

Danto.6748

what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?

how can it be making the game more simple? forcing people to use their brain is so difficult?

Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.

I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.

Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.

The diversity is there, it’s just that it means that you have to actually think about what you want to bring to the team, which in turn shows skill. Also do you think that the bunker or glass cannon meta as it is at the moment more diverse? I don’t think so if anything this should make people actually think about there build before entering a match.

I for one am please to see this change and it is good to see anet take a set in the right direction. Little by little we may actually see a well rounded game.

You just have no idea…

[TCG] Danto – Gaurdian