No respawn while contested
or increase respawn timer
I don’t necessarily think that is the way to go, because 1 lost fight could very well decide the entire match, if people were sidelined for extended periods of time. Whereas with it related to point control, your teams coordination and tactical withdrawal could quickly get your team back in the fight.
Most respawn timers are on a wave mechanic, so killing someone could have them able to respawn in a second or in 20. But I don’t think there is a problem with respawn at the moment, killing an enemy does have a profound effect already. Things like this could also be abused by denying a point and keeping a team locked out of respawn. If someone dies and you’ve got 2 bunkers sitting on a point, how is it fair to keep the match at 4v5 for a longer length of time…
If your entire team leaves point swords vanish and respawns occur immediately, it isn’t as though the mechanic can only be used by your enemies, it is simply another layer.
People shouldn’t be encouraged to drag out losing encounters, they should rethink and regroup, imo.
lol I would love this mechanic!
Wipe the entire team and then don’t cap he point so they won’t respawn!!
lol I would love this mechanic!
Wipe the entire team and then don’t cap he point so they won’t respawn!!
You are a noob for saying this.. Because if it wasn’t capped the point wouldn’t be contested.
I actually think it would be a great idea
or increase respawn timer
Or make all the respawn time be equal no matter what. 18,38,58s respawn wave make some unfair advantages over class, since some class can not be finished in one finisher.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
lol I would love this mechanic!
Wipe the entire team and then don’t cap he point so they won’t respawn!!
You are a noob for saying this.. Because if it wasn’t capped the point wouldn’t be contested.
I actually think it would be a great idea
Love you too duck <3
Ur dear friend, Ak