No rewards for losing on arenas
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
I really think what they need to do is get rid of the auto balance and maybe have the game auto finish early if it is that lop sided.
If the game’s went faster, and the balancing was fix correctly, I think we would have a lot more active players.
One idea I liked was if a team is lop sided, 4v5 and the smaller team was losing provide an NPC at a control point they hold. nothing crazy, but maybe it would have decent heals/boons
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
That’s absurd. People afk because they know they can still progress fairly well losing. Personally the reason I want this has nothing to do with afk. I want the newbs who want to be carried or auto earn rewards for losing out of arenas. Rewards for losing promotes bad play and bad players.
there has be some minimal consolation prizes for active participation.
and tremendous rewards for actually helping the team win in the end.
perhaps i will come up with a proposal for improved rewards scheme later.
Yeah, I have to agree with the above. If there were absolutely no rewards for losing, then participation would drop off sharply. As soon as it becomes obvious that one team is going to win, the losing team either ragequits or starts afking because it’s “pointless”.
It would also mean that new blood would have no incentive to become better if they’re going to get zip all until they actually become good enough to start winning. Why bother sinking dozens of hours losing over and over and getting nothing, when you could run dungeons or farm or play the TP and get much better rewards? PvP matches would become very stagnant when you’re facing the same small crowd over and over.
One idea that people have suggested is the MVP award. At the end of each match, everyone has to click a vote to one player on their team to receive the bonus MVP award. No voting for yourself.
I think that would really encourage last-minute heroics. Even if it doesn’t change the outcome of the match, it’s a lot more fun to end the match by honorably charging into a 1v3 than by afking in spawn. Plus, you never know what can happen—I’ve seen some absolutely ridiculous comebacks.
I agree with other posters that making losses give zero reward is likely not a good idea.
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
That’s absurd. People afk because they know they can still progress fairly well losing. Personally the reason I want this has nothing to do with afk. I want the newbs who want to be carried or auto earn rewards for losing out of arenas. Rewards for losing promotes bad play and bad players.
You are right people afk because they can progress while losing. But you are wrong that it is the only reason.
There multiple reason why people afk, so just because one reason exist doesn’t mean all other reason are not the reason. If the enemy team is advancing by 200 points, I will afk because there is no reason to continue anyways.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It won’t remove afkers. Instead, it’ll create more.
The enemy has 300 points and your team has 50 points. Leaving will get you dishonorable debuff. So what now? Just afk and go onto the internet until it is over.
So whats the point not to afk in the current system with the score 300 vs 50 ? You will get stuff anyway so there is almost zero incentive to do anything after you grab some personal score to get the reward.
Maybe they should look at increasing the rewards for personal bests? Instead of a measly 5 for being the Top Defender, Top Reviver etc. what if it granted 100/300/500 (for Hotjoins/SoloQ/TeamQ)? That could mean that, even if your team is losing, putting in the effort to excel in your role could mean you still wind up with a decent reward despite a team loss.
Another one of these threads. sigh
Imagine you’re fighting a rough fight, but due to a little mistake, you end 460-500 or closer. Then you get 0 reward.
Imagine you’re carrying hard because there’s a newbie in your team, but you can’t pull it off and lose, 0 reward.
Do you see how frustrating it would get to invest time and effort into attaining victory and at the end have nothing at all for your trouble?
Loosing a mere 15 silver isn’t an end of the world ( if you really care so much for reward/time ratio you should go pve) if you will get more for wins and in a bigger perspective you can earn more gold for being good and trying harder.
(edited by Shadow of Azrael.1205)
Loosing a mere 15 silver isn’t an end of the world ( if you really care so much for reward/time ratio you should go pve) if you will get more for wins and in a bigger perspective you can earn more gold for being good and trying harder.
do not forget that it is the introduction of monetary rewards that brought fresh players into the sPvP scene.
prior to that, sPvP in guild wars 2 is pretty much dead.
a adjustment of the rewards will solve a lot of problems.
GOOD IDEA
but winning team must receive 50% more then at current moment. So if your winrate is 50% it’s provide the same rewards as now, but 100% deffence vs afkers from start.
Don’t know about hotjoins, but SoloQ must have this rework