Q:
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Q:
Really… I died, that is a punishment in itself. The fact that by my next battle most of my utilities will still be on CD (as is most people’s elite’s) is just added insult to injury.
We should walk out onto the battlefield at 100% ready to go, ready to crack some skulls. I can’t think of a single reason as to why this is so, I mean unless I’m missing some easily exploitable thing here. No skill buffs carry on once you are defeated, nothing seems unfair about resetting our CD’s upon death :/
A:
Bringing a teamfight to far point would be nearly impossible. Every competent enemy you encounter would drop elites & revive utilities, and then graveyard rush the point, dropping elites & revive utilities again.
Highly exploitable. So, no.
death would become desirable
Bringing a teamfight to far point would be nearly impossible. Every competent enemy you encounter would drop elites & revive utilities, and then graveyard rush the point, dropping elites & revive utilities again.
Highly exploitable. So, no.
Reminds me of something one of my monk teammates would do in guild wars 1 (good tactic imo). He would switch to his high set when forced to, then if the circumstances called for this, he would expend all of his energy, then if focused at that point, we would let him die, then rez with full energy while the prot monk took care of the team in the amount of time he was down.
Of course that’s high level play for you.
So yes, it is apparent why this isn’t a feature; it was cause team fights to last decades.
Bringing a teamfight to far point would be nearly impossible. Every competent enemy you encounter would drop elites & revive utilities, and then graveyard rush the point, dropping elites & revive utilities again.
Highly exploitable. So, no.
Reminds me of something one of my monk teammates would do in guild wars 1 (good tactic imo). He would switch to his high set when forced to, then if the circumstances called for this, he would expend all of his energy, then if focused at that point, we would let him die, then rez with full energy while the prot monk took care of the team in the amount of time he was down.
Of course that’s high level play for you.So yes, it is apparent why this isn’t a feature; it was cause team fights to last decades.
Reses don’t res you with full energy, so you’d swap to your low set before you die. That’s just an energy saving tactic for the prot, if the energy required to save him is not worth it then he will try and save it and the heal will get a res.
It’s an ‘ok’ tactic. It’s meant as a last resort to try and get your prots energy back, it’s never really ok to die as a heal, even if you’re thinking you’ll get some energy back you’re now on 15%DP. Not to mention that when the enemy’s heal is down you can push way harder due to:
So yes it was used as a last resort only if your monk was going down anyway, not because he was low energy because all you’re doing is giving your team a massive disadvantage.
Imagine a Supply Crate every 15-20 sec. Finally, a way to buff turret builds for Engineers.
Yeah. Especially with the elite being reset it would be a problem.
Really… I died, that is a punishment in itself. The fact that by my next battle most of my utilities will still be on CD (as is most people’s elite’s) is just added insult to injury.
We should walk out onto the battlefield at 100% ready to go, ready to crack some skulls. I can’t think of a single reason as to why this is so, I mean unless I’m missing some easily exploitable thing here. No skill buffs carry on once you are defeated, nothing seems unfair about resetting our CD’s upon death :/
Nice way to reset my time warp.
Seriously….NO.
Result: If you loose a mid-fight and respawn you have nothing on CD, while pushing mid again or far. The defending team though lacks of important skills (mostly elites) and will for sure loose.
So being better in a teamfights doesn’t matter anymore, because if you win the teamfights the other team will just crush you after respawn.
Fair enough. Can’t say I like the idea of being turned into a Moa with every conflict.
Res sig was only 25% E but full health, I think you were confused :p
At best you get ressed by a resto rit and get 42% or so energy.
Res sig was only 25% E but full health, I think you were confused :p
At best you get ressed by a resto rit and get 42% or so energy.
Pact on resto rit I think can get close to 100% iirc.
death would become desirable
Who wants a chain timewarp? Yeah?
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