(edited by welcome.2710)
Nobody talks about stats balance so i do.
and now do your math again with condtion dmg
no gutz no glory
“Tranquility has a beard.”
and now do your math again with condtion dmg
There is no point of doing it, in that case the vitality will win the fight.(still hard to count because the toughness-rabid amulet gains precision very helpful for procs, which every condition class have it)
But this is not the point of the discussion, with the state of the game right now i think in teamfights the flat damage is a cut above condition damage because the accessibility of condition removal aoe.
Its not vitality that needs buffed, its toughness.
There is no reason having 3k toughness should be almost the same as having ONE boon: Protection.
https://twitter.com/TalathionEQ2
Its not vitality that needs buffed, its toughness.
There is no reason having 3k toughness should be almost the same as having ONE boon: Protection.
Toughness is indeed a very weak stat. It becomes useful once you add alot of small heals, which not all classes have equal access to.
Without those small heals, it won’t do much more than a high healthpool.
Toughness wouldn’t be so bad, if the damage wouldn’t scale as it does right now:
Power + [Precision + Crit Damage] + Damage modifiers + Vul…
Damage scales exponentionally, which is why we have the current amount of burst any class can do. Basically any class has access to all of those modifiers.
Damage mitigation has:
Toughness + Protection + direct relative damage reduction (which there is very few)