Nomad in pvp
it just feels like we are getting punished for not using standard builds
it just feels like we are getting punished for not using standard builds
Go back to Season 1 ESL Vod’s on twitch and check out what it was like with the new specs and soldier’s, celestial, sentinel (pvt) stats. Much of ranked and unranked was similar to what you see in those fights.
“as a player that uses nomad stats in pve”
HAHAHAHAHAHA
“as a player that uses nomad stats in pve”
HAHAHAHAHAHA
i see nothing funny. imagine if you went to pvp and 1/2+ of your life points was gone, 1/3 your def, 1/2 healing and 1/2 your power was gone..while others got to keep their stats..and Anet calls it a fair fight..that to me seems like an unfair disadvantage..and a punishment.
He’s laughing at you because no one anywhere ever in all of the history of the world has used nomad in PvE except for a few obsolete raid builds. Nomads was created for WvW commanders. Are you suuuuuure you don’t already know that?
He’s laughing at you because no one anywhere ever in all of the history of the world has used nomad in PvE except for a few obsolete raid builds. Nomads was created for WvW commanders. Are you suuuuuure you don’t already know that?
i use it in pve,wvw, raid, and would use it in pvp..why change when you are use to it and love it …most lack the vision to see the potential of nomad and lack the will to do the work to ascended nomad armor..
No one lacks the vision to see the potential of nomads which is why it will never be in PvP.
No one lacks the vision to see the potential of nomads which is why it will never be in PvP.
thats says to me you lack the vision to think outside the box ..on builds
No one lacks the vision to see the potential of nomads which is why it will never be in PvP.
thats says to me you lack the vision to think outside the box ..on builds
Oh you’re not understanding my post. We all know how to use nomads in PvP, and that’s why it will never be used.
How long have you been playing PvP?
since gws 1..and if it that bad pvp people should welcome it..and love it because that means easy points and kills for them..so why not add it and make more people happy..would it hurt..why should the few nomad players be punished.
before i was using cleric..and it was good but Nomad was way better..
https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-PvP-Runes-Sigils-Amulets/first
Also you did NOT play last season if you’re not understand this. I seriously can’t tell if you’re drunk trolling or just lying.
still no nomad..i’m just asking Anet to let me play as nomad ..i’m not saying you have to play my way..why do you want others to play your way..i just want to chance to play my way..with the stats on the armor i earned..and i’m not drunk nor trolling. and i didn’t unlock nomad till this season..and i love it
any sort of anything in pve aside from skins is completely irrelevant when it comes to pvp
i’m not saying pve stuff should..i’m just saying that in pve i use nomad..which i spent alot of time and work earning..just as much as zerkers of not more work and time as they did making my armor..and they get their stats in pvp as a amulet..why should nomad be any different..i’m just asking for a fair shake for the nomad players…where is our amulet..i have friends that use nomad..and we all love it.
as a player that uses nomad stats in pve ..why in pvp must i fight with less then half my normal life points and low def..i don’t see the zerkers have to fight with half their attack, and crit.. that seems like a onesided deal..for those who use nomad gear.
We had Nomad amulet in spvp (minstrel’s amulet) but it had short Life because was totally broken on bunker classes like Ele and ranger, and the resulting was games like 200-200 where no one could die with no skill involved, worst than the most famous bunker mesmer meta we had after.
Maybe there is some esl games recorded around with Minstrel’s
In few words totally unbalanced for spvp, that’s why anet removed it
as a player that uses nomad stats in pve ..why in pvp must i fight with less then half my normal life points and low def..i don’t see the zerkers have to fight with half their attack, and crit.. that seems like a onesided deal..for those who use nomad gear.
We had Nomad amulet in spvp (minstrel’s amulet) but it had short Life because was totally broken on bunker classes like Ele and ranger, and the resulting was games like 200-200 where no one could die with no skill involved, worst than the most famous bunker mesmer meta we had after.
Maybe there is some esl games recorded around with Minstrel’s
In few words totally unbalanced for spvp, that’ why anet removed it
thank you for an answer that isn’t your trolling lol..i still think well should have a nomad amulet..i love bunker builds..and in gws 1 i was a bunker..so in gws 2 thats the first place i head..just love to make bunker builds..
as a player that uses nomad stats in pve ..why in pvp must i fight with less then half my normal life points and low def..i don’t see the zerkers have to fight with half their attack, and crit.. that seems like a onesided deal..for those who use nomad gear.
We had Nomad amulet in spvp (minstrel’s amulet) but it had short Life because was totally broken on bunker classes like Ele and ranger, and the resulting was games like 200-200 where no one could die with no skill involved, worst than the most famous bunker mesmer meta we had after.
Maybe there is some esl games recorded around with Minstrel’s
In few words totally unbalanced for spvp, that’ why anet removed it
thank you for an answer that isn’t your trolling lol..i still think well should have a nomad amulet..i love bunker builds..and in gws 1 i was a bunker..so in gws 2 thats the first place i head..just love to make bunker builds..
What class you play? If you want to play bunker just pick up cleric amulet and soldier rune on ele, or if you play on ranger pick up mender amulet and dolyak rune. On guardian you can use cleric i think and on warrior cleric or mender both work fine. There are still plenty of options for different bunker builds in regards of amulets and runes.
as a player that uses nomad stats in pve ..why in pvp must i fight with less then half my normal life points and low def..i don’t see the zerkers have to fight with half their attack, and crit.. that seems like a onesided deal..for those who use nomad gear.
We had Nomad amulet in spvp (minstrel’s amulet) but it had short Life because was totally broken on bunker classes like Ele and ranger, and the resulting was games like 200-200 where no one could die with no skill involved, worst than the most famous bunker mesmer meta we had after.
Maybe there is some esl games recorded around with Minstrel’s
In few words totally unbalanced for spvp, that’ why anet removed it
thank you for an answer that isn’t your trolling lol..i still think well should have a nomad amulet..i love bunker builds..and in gws 1 i was a bunker..so in gws 2 thats the first place i head..just love to make bunker builds..
What class you play? If you want to play bunker just pick up cleric amulet and soldier rune on ele, or if you play on ranger pick up mender amulet and dolyak rune. On guardian you can use cleric i think and on warrior cleric or mender both work fine. There are still plenty of options for different bunker builds in regards of amulets and runes.
those maybe good choices..but there is a big difference in good and great..nomad is great and those who have earned it should have it..why should the high power players be the only ones ..whos work pays off. why can’t the def player have the same choice.
If there’s one thing that Anet did right, it’s taking out tank amulets from PVP. There’s nothing less fun than chasing around a tank on a point who doesn’t fight back but instead runs in circles healing the whole time, and with GW2 combat the way it is, it’s a lot easier to run in circles spamming heals and blocks and facetanking everything than it is to chase someone around the point trying to outdamage their sustain.
Perhaps it wouldn’t be bad if they created a practice mode and only enabled those amulets in the practice mode so that new players and people experimenting with a profession that they don’t know how to play can use them as a sort of crutch until they’re ready to move onto ranked pvp, where skill would be more necessary and face tanking everything wouldn’t be an option anymore. That’s just my opinion though.
+1 to OP, i want to nap while winning pips.
No one lacks the vision to see the potential of nomads which is why it will never be in PvP.
thats says to me you lack the vision to think outside the box ..on builds
He means it would be too powerful to introduce it in pvp, where holding points against people is a thing.
How you would use that thing anywhere else is totally beyond me. You must go through content in slow-motion.
.
This thread made my day.
+1 LMAO
Season 1 bunker mesmers in nomads … can you imagine? I would literally have been God.
better off just running around the map weaponless……
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Still guardian on nomads would be easy to beat, it woul be needed 2 guardian stacked for good bunkering against some builds, no damage and sturdy with good surviability is a mirage, on other classes well.. that is another story, for some reason Anet took out some trinkets intead of starting balance the game with proper itaration.
Restringe trinkets stats by class , instead of remove them from the gamemode.
better off just running around the map weaponless……
^, no damage no threat.
(edited by Aeolus.3615)
Ah this thread made me laugh and cry at the same time.
This is why we have bad PvE folks.
i see no reason why we can’t have nomad..all i’ve heard so far is power builds lack the ability to kill them..so that the bunkers fault..that seems more like the attack builds problem..and to me the whole point of pvp it to player vs player..that doesn’t mean attack spike vs attack spike or condition vs attack spike..it’s about teamwork ..and the bunker player should be allowed in that team..and i can say for sure that a 5 vs 1 ..a bunker player would die easy..the problem isn’t the bunker player the problem is the team not working to a common goal…but, it seems easier to punish the bunker players then to work as a team in pvp team matches…it reminds me of the codex pvp in gws 1..people complaining about builds ..so everyone got stuck using the same skills and builds..pvp is about innovation in builds and when you block a whole group like bunkers…it doesn’t help the game it hurts innovation of builds and playing style…
It doesn’t hurt innovation and playstyle by not having Nomad amulet. There are quite a few amulet suggestions, most not even being used, that offer a variety of stats. You could very simly put that innovation and thinking outside of the box, as you put it, to find a build from those. Instead of being stubborn and unimaginative and expecting Anet to change the game to suit your lack of imagination.
i’m just asking for the same respect i’m giving to attack players..but in the pvp the attack players seem to like respect given to them but few want to give it back..i’m not saying remove attack build amulets..so bunker players would have more of a even battle..i’m just asking for an item that is already in the game to be put into pvp as respect to bunker players…but it seems that spike attack build and condition build players at to afraid they will lose the top spot to players of def tactics.. to me this says that the pvp community lacks respect for the bunker players and fears them. thats way they won’t let us use our playing style..it’s either play by their rule book or not at all, which is a punishment for those who don’t play their way.
virus.4370, Anet cant get defensive stats back to the game due how game is balanced, some classes could hold the bursters and kill them w/o much fuss.
virus.4370, Anet cant get defensive stats back to the game due how game is balanced, some classes could hold the bursters and kill them w/o much fuss.
Just as i said..play our way or you can’t play..sorry our burst attack builds can’t handle bunkers and can’t kill bunkers fast ..so you can’t play as a bunker basically..that’s a punishment for bunker players..as i just pointed out. so i was right the other players of builds fear the bunker build players. instead of working as a team in pvp..they just want a quick easy spike vs spike match..not a true pvp.
You clearly don’t play pvp enough because there are plenty of players playing bunker types of builds. By all means get the biggest power build you want and try to 1v1 with a meta Ele or Druid played by even a decent player and see for yourself. You can spend 30+ seconds trying to get one of these killed. If that is being done on a node they control you are wasting precious seconds on a fight you are basically losing because even if you do win their team got 30+ points and you got 5. Furthermore you are getting the same level of respect because you’re getting the same choices as every other player.
I vote we bring back Minstrel’s amulet and triple all healing values. Oh, and bring back Elixir-infused Bombs. I really want to sit on a point with autoattack on and never die while I watch anime. It would still be more entertaining than watching ESL games, at least.
You clearly don’t play pvp enough because there are plenty of players playing bunker types of builds. By all means get the biggest power build you want and try to 1v1 with a meta Ele or Druid played by even a decent player and see for yourself. You can spend 30+ seconds trying to get one of these killed. If that is being done on a node they control you are wasting precious seconds on a fight you are basically losing because even if you do win their team got 30+ points and you got 5. Furthermore you <b>are</b> getting the same level of respect because you’re getting the same choices as every other player.
we are not getting the same respect. they removed some of our amulets..imagine if the roles was reversed and as an attack player you have to vs bunker players with half or less of your attack…what would your chances be of winning…in pve i have over 30k+ life and almost 5k def..in pvp i have around 17k life and 2k def…that’s a huge difference ..when you are use to having almost 2x the def and health….and mean while attack players get to keep their stats..they are use to..thats not respect..thats being penalized and handicapped for not playing their way.
There is no problem with nomads. The problem is that the one sPvP mode (I dont count stronghold as part of the modes) that relies on capturing and holding points. The devs don’t want players just sitting on points., thus no tanky stuff in sPvP.
There is no problem with nomads. The problem is that the one sPvP mode (I dont count stronghold as part of the modes) that relies on capturing and holding points. The devs don’t want players just sitting on points., thus no tanky stuff in sPvP.
i understand that, but tanks are a huge part of hack and slash games. to me it’s an injustice to all tanks and bunker players…so we are basically being penalized and punished for not being attack build players. so it is play their way or not at all and thanks for your respectful input. bunkers and tanks rely on strategy not brute force..and strategy should be a part of winning a battle, not just pure brute force..brains over brawn.
There was nothing strategic about minstrel druids.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
There was nothing strategic about minstrel druids.
i’m guessing your a zerker or condition player..i don’t use a druid. plus i have battled them and won..you just need more then one player to kill them aka teamwork…O.O using teamwork in a team based battle..what is this heresy..lol.. and yes that is call strategic placement of troops or arms. so that is strategy.. just a zerkers in a zerg is a blitz rush.
virus.4370, the issue is that some classes on bunker specs do to much, as holding 2 or 3 players at will, and Anet dont fix that, they rather remove trinkets to hide on awfull class design is careless about putting aoe spammy pve design classes into pvp field.
(edited by Aeolus.3615)
virus.4370, the issue is that some classes on bunker specs do to much and Anet dont fix that, they rather remove trinkets to hide on awfull class design is careless about putting aoe spammy pve design classes into pvp field.
well then more people should join me and speak out for bunker players and tanks..why should we be the ones to suffer an injustice..people should call for Anet to fix it..and the more that speaks out for it the more weight it will carry..instead of trolls and attacked based classes laughing about it and saying play another way. they should want it fixed to prove they are truly great at pvp..instead of having the deck stacked in their favor and staying they are good. it’s easy to win when the deck is stacked in your favor..i want to make this an even battle..
virus.4370, the issue is that some classes on bunker specs do to much and Anet dont fix that, they rather remove trinkets to hide on awfull class design is careless about putting aoe spammy pve design classes into pvp field.
well then more people should join me and speak out for bunker players and tanks..why should we be the ones to suffer an injustice..people should call for Anet to fix it..and the more that speaks out for it the more weight it will carry..instead of trolls and attacked based classes laughing about it and saying play another way. they should want it fixed to prove they are truly great at pvp..instead of having the deck stacked in their favor and staying they are good. it’s easy to win when the deck is stacked in your favor..i want to make this an even battle..
These type of amulets were removed because the sustain is not healthy for the point holding game mode. It would cause more balance issues and make certain builds too strong at holding points and supporting allies. Clerics is borderline too strong, even though the only class that uses it is the tempest currently
Bad Elementalist
The dude is a joker, the fact he’s using Nomad’s in PVE should have been enough to close this thread already, probably never learned how to play the game in PVE as well, if you need anything else other than zerk/viper in order to survive in PVE you seriously need to l2p.
virus.4370, the issue is that some classes on bunker specs do to much and Anet dont fix that, they rather remove trinkets to hide on awfull class design is careless about putting aoe spammy pve design classes into pvp field.
well then more people should join me and speak out for bunker players and tanks..why should we be the ones to suffer an injustice..people should call for Anet to fix it..and the more that speaks out for it the more weight it will carry..instead of trolls and attacked based classes laughing about it and saying play another way. they should want it fixed to prove they are truly great at pvp..instead of having the deck stacked in their favor and staying they are good. it’s easy to win when the deck is stacked in your favor..i want to make this an even battle..
These type of amulets were removed because the sustain is not healthy for the point holding game mode. It would cause more balance issues and make certain builds too strong at holding points and supporting allies. Clerics is borderline too strong, even though the only class that uses it is the tempest currently
i disagree, to me it sounds like attack players saying as long as we are winning easy..their is no problem..we like having the deck stacked in our favor..and i have used cleric..and compared to nomad..that’s some weak tea…people complain about bunkers and tanks being hard to kill..that’s the point of being a bunker…i love a good long battle..head to head trying to hold off players while they do all they can to wipe me out..that’s the fun of bunker builds. i use cleric on all kinds of professions..it’s ok..but no match for nomad. cleric is like vegetable beef soup..nomad is like steak with fries..they both share some of the same qualities(beef) ..but aren’t anywhere near each other. and the whole point of cap and hold is to cap and hold..what better way then a bunker..that’s just smart..and if you want to kill a bunker use knockdowns, interrupts, transformations..there are tons of ways condition + interrupt or spike + interrupt.. or transform them into a moa and spike them….they will die..heavy condition + another player spike them ..people just have to use their heads, instead of saying “we can’t kill them”..and if you want to talk OP dragon hunter traps with high attack..they can 1 hit kill a whole team..
virus.4370, the issue is that some classes on bunker specs do to much and Anet dont fix that, they rather remove trinkets to hide on awfull class design is careless about putting aoe spammy pve design classes into pvp field.
well then more people should join me and speak out for bunker players and tanks..why should we be the ones to suffer an injustice..people should call for Anet to fix it..and the more that speaks out for it the more weight it will carry..instead of trolls and attacked based classes laughing about it and saying play another way. they should want it fixed to prove they are truly great at pvp..instead of having the deck stacked in their favor and staying they are good. it’s easy to win when the deck is stacked in your favor..i want to make this an even battle..
@virus gw2 pvp is not about play your gamestyle, it is about play what flavour Anet makes strong, and effective and who plays the “gimmick” better.
./ forumbug killed
About him playing PvE in nomads: Let him. It bother noone. If hé enjoys it, fine.
In PvP: Bunkering in PvP is not fun. It doesnt bring healthy gameplay. Therefore we dont have nomads
Viirus c´mon it is not hard to understand, they cant simple add an item to the game, because classes are to broken with those items….
Anet dont balance classes, they change one meta to a more flavourable meta to avoid staleness on the game play, to add sturdy spec they would have to balance most of the classes using those stats and that is one thing that Anet avoids to.
Dont get me wrong i do play bunker, but on this game it is to much broken from what a bunker should be in gw2…. it becames to strong or to weak deppending on the class.
(edited by Aeolus.3615)
About him playing PvE in nomads: Let him. It bother noone. If hé enjoys it, fine.
In PvP: Bunkering in PvP is not fun. It doesnt bring healthy gameplay. Therefore we dont have nomads
i like that you can respect my nomad in pve..thanks for that..but in pvp i love to bunker it’s fun to me and i love it. just like i see zerker play as boring and no fun..you may see being a bunker that way..and i can respect that. but thats what makes MMO’s great we all see the game from a different point of view..and we all find our own style..just as zerkers can use their stats in pvp..i just want the same thing for nomad players aka bunkers or tanks..
Viirus c´mon it is not hard to understand, they cant simple add an item to the game, because classes are to broken with those items….
Anet dont balance classes, they change one meta to a more flavourable meta to avoid staleness on the game play, to add sturdy spec they would have to balance most of the classes using those stats and that is one thing that Anet avoids to.
you seem to misunderstand me..you think i don’t understand..i understand that, just refuse to accept that attack players should hold a 2x advantage over def players..attack players got on the forum here and complained that they couldn’t kill bunker players so anet took the bunker players amulets away mostly leaving a one sided advantage for attack players ..and any time a def player stands up and says we want our bunker amulets back..the attack players get on the forum and try to make fun of us and knock us down, so we give up and they get to keep that one side advantage. by calling us trolls and saying it was to op and wasn’t fun.. just asked for an amulet already programmed into the game to be returned and a horde of attack players jump me..out of fear we may get it back.
The dude is a joker, the fact he’s using Nomad’s in PVE should have been enough to close this thread already, probably never learned how to play the game in PVE as well, if you need anything else other than zerk/viper in order to survive in PVE you seriously need to l2p.
lol hey look it’s a play my way..or you are wrong..player..i’m not telling you how to play your game..why can’t you respect the way i play mine..i think you are just trolling..and zerk is a waste of my time..i like being a bunker..you like playing zerker..so you loved to get rez-ed a lot..that’s cool.. why do you have to come in and knock other players playing styles..i don’t go around looking for zerker threads, and go in and say “you all suck for playing zerk/viper ..bunker is the only way to play”..because that would mean i didn’t respect my fellow players and i would just be a troll. which is not cool dude.
No one respects how you play because it lead to a few weeks of /sit on point when Minstrels was allowed. Your playstyle is allowed, clerics and menders are over there in the build menu. Deal with it. The health of the game mode is more important than your desire for full bunker stats.
so you are proving me right..attack build players like the game stacked in their favor..and attack my post because they fear losing that one-sided advantage. what you call health of the game mode is " zerkers and condition spikers holding an unfair advantage over other builds"..because they can’t handle a long battle.
You keep acting like there’s this divide between bunkers and everyone else. There isn’t. Your amulets are right there. Clerics and menders. They allow you to support, heal, moderately attack and reasonably bunker. What they don’t allow you to do is ruin PvP for everyone else by /sitting on a point and causing games to end by hitting the timer with final scores of 80 to 40.
I Bought Hot – Revenant | [QQ]
Viirus c´mon it is not hard to understand, they cant simple add an item to the game, because classes are to broken with those items….
Anet dont balance classes, they change one meta to a more flavourable meta to avoid staleness on the game play, to add sturdy spec they would have to balance most of the classes using those stats and that is one thing that Anet avoids to.
you seem to misunderstand me..you think i don’t understand..i understand that, just refuse to accept that attack players should hold a 2x advantage over def players..attack players got on the forum here and complained that they couldn’t kill bunker players so anet took the bunker players amulets away mostly leaving a one sided advantage for attack players ..and any time a def player stands up and says we want our bunker amulets back..the attack players get on the forum and try to make fun of us and knock us down, so we give up and they get to keep that one side advantage. by calling us trolls and saying it was to op and wasn’t fun.. just asked for an amulet already programmed into the game to be returned and a horde of attack players jump me..out of fear we may get it back.
Anet also took celestial and mercenary away. But that doesn’t fit this weird narrative you created for this thread does it?
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