Noob question about Amulet

Noob question about Amulet

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Posted by: Gabriell.4856

Gabriell.4856

I’m fairly new to Spvp and I reviewed the information on gw2 wiki so I can get a better understanding of how Spvp works. However, I encountered conflicting information and would like someone to clarify for me.

It states "Characters used in structured PvP gain access to a separate PvP Build. This mechanic allows players to be on an equal playing field with the same attributes, skills, traits, and equipment options as other players. Players can change the character’s build through the PvP Build panel. "

I noticed that the celestrial amulet has 3066 total attributes. Other amulets have 2244, 2232, 2364, etc.

Is the information regarding spvp outdated? How come celestrial has a lot more stats than the others. How come Valkyrie has more attributes then Berserker? Shouldn’t they all be the same?

If I wanted to go crit damage, why would I pick Berserker amulet over celestrial when they offer the same crit damage attributes?

Thanks in advance for your answers.

(edited by Gabriell.4856)

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Posted by: imaclown.1628

imaclown.1628

I’m not saying I would hate it if they gave all amulets the same points. But hard troll.

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Posted by: Gabriell.4856

Gabriell.4856

I’m not saying I would hate it if they gave all amulets the same points. But hard troll.

Troll? I’m mostly play FOTM (almost got all of the fractal skins oh yeah!) and WvW. Check my post history if you don’t believe me but whatever.

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Posted by: Zaxares.5419

Zaxares.5419

Not all attributes are created equal. The combination of some stats with certain builds means that certain amulets can be far more potent for burst builds vs bunkers etc. Outside of certain meta builds, Celestial stats actually handicap players more than they benefit them due to a lack of raw damage output that players that focus on pure offense have. (Case in point, why do you think the zerker meta is the most powerful one in PvE?)

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Posted by: imaclown.1628

imaclown.1628

Not all attributes are created equal. The combination of some stats with certain builds means that certain amulets can be far more potent for burst builds vs bunkers etc. Outside of certain meta builds, Celestial stats actually handicap players more than they benefit them due to a lack of raw damage output that players that focus on pure offense have. (Case in point, why do you think the zerker meta is the most powerful one in PvE?)

Right compare it with pvp, I bet if they made pve more fighting and less stack in one spot and press 1 the other stats would mean something. Part of the thing that makes pvp the superior game mode to play is the variety of builds that are meta not just zerker everything.

Attention Moderators I am not:
S P E E D starr #0 Necro NA or
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Any amulet with Crit Damage has some funky numbers due to the fact that, at launch, they gave a flat percentage rather than a stat. Crit Damage got converted to Ferocity and the PvP amulets got Ferocity values so that the amulet + 30 (now 6) points in the Ferocity trait line offered the same crit damage as before the update. This conversion set those amulets to having some funky stat totals compared to amulets without Ferocity.

Celestial has always had a higher stat total in exchange for not even matching the secondary stats on any other amulet.

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Posted by: Gabriell.4856

Gabriell.4856

Thanks for the clarification – especially the explanation regarding crit damage.