Normal Gear, Capture the Flag, TDeathmatch

Normal Gear, Capture the Flag, TDeathmatch

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Posted by: windrunner.5690

windrunner.5690

Three suggestions that IMO would satisfy the majority of PvPers in this game.

1.) An ability/option/game mode to allow “normal” (WvW/PvE) gear & builds in sPvP. This has been suggested since the start, and it might not even be on the priority list, but this is one thing I believe would explode interest in sPvP for several reasons I won’t go into at the moment. Custom arenas with a higher capacity where we could set beforehand whether it would be normal gear or sPvP gear would be great.

2.) Capture the Flag game mode. This was the highlight of the old Orb mechanic in WvW. Taking something from behind enemy lines and carrying it home with hordes of enemies chasing you created some of the most thrilling PvP engagements I have had the pleasure to be a part of. The scale of it all made it even more epic, and unique. I believe this can be replicated in sPvP, to a smaller scale of course.

3.) Team Deathmatch. No objectives, no buffs, no points, no bunker builds. Just classic TDM. The ultimate place for competition, GvGs, ladders, tournaments, etc.

As WvW goes down a path that many disagree with, a large number of players who enjoy PvP are leaving this game for others. Still, I don’t think it’s too late to keep them and I also don’t think it’s too late for sPvP to become popular. This could help solve both problems.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Thanks, this is one of the most reasonable GvG lobby threads I’ve encountered. Most of them that I’ve seen are largely incoherent insults so props for representing your friends well.

A couple of thoughts:
1. PvP gear was regulated to avoid power creep. Allowing PvE gear in PvP will make everyone feel more powerful for a couple days, but that’s probably all it would do.
2. CTF could be fun. The PvP devs have been working on additional game modes for quite some time now and I wouldn’t be surprised if CTF is on their list.
3. Team deathmatch is something everyone is obsessed with right now. I think only a few professions would be viable. Conquest was designed extremely well to encourage thoughtful team splits, so that the entire match doesn’t revolve around winning a teamfight.

Potentially, professions that are strong in skirmishes but weak in large teamfights could receive massive buffs so that they’re just as good at teamfighting as war/guard/necro. But obviously that would cause problems.

Again, sorry about the bloodlust stuff giving you guys issues. My advice would be to try some structured PvP. I know that GvG people generally consider sPvP to be “bad” but my experience has been that very few of them have ever tried it. I think you guys would really like the even fights and build variety available due to multiple roles being made possible by team splits.

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Posted by: swordbreaker.5189

swordbreaker.5189

1. I don’t know why you want the gear grind in PvP I’am forced to grind the Living Story Skins for PvP I don’t want to grind more. It will make the PvP even more unbalanced.

2. A second mode would be great but I think atm the cp mode is good for competitive play. You need a lot of Team play for it and that’s good.

3. TDM would be a really big mess it would not work. Perhaps for Hot Join put please not more.

What the game really needs is a better balanced Classes and better rewards for PvP. After that we can talk about new modes.

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Posted by: windrunner.5690

windrunner.5690

Hey thanks for the reply and kind words!

I am not suggesting that they get rid of sPvP gear and that format, but simply provide an option for matches using “normal” gear. Nothing about current sPvP would change, there would just be more options. This is more for organized matches between experienced teams and/or guilds where power creep wouldn’t be much of an issue. There could also be an option to limit ascended items.

Personally, I don’t find sPvP to be “bad”, just limited and very easy to grow bored of. I actually enjoyed it quite a bit before everything became too familiar, which is why I am making these suggestions. I want to enjoy sPvP again.

btw – I’m just a PvP fan, not a GvGer

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Posted by: swordbreaker.5189

swordbreaker.5189

I agree with you more option in PvP would be really nice. “normal” Gear could be a option in custom arenas.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hey thanks for the reply and kind words!

I am not suggesting that they get rid of sPvP gear and that format, but simply provide an option for matches using “normal” gear. Nothing about current sPvP would change, there would just be more options. This is more for organized matches between experienced teams and/or guilds where power creep wouldn’t be much of an issue. There could also be an option to limit ascended items.

Personally, I don’t find sPvP to be “bad”, just limited and very easy to grow bored of. I actually enjoyed it quite a bit before everything became too familiar, which is why I am making these suggestions. I want to enjoy sPvP again.

btw – I’m just a PvP fan, not a GvGer

Ah, okay. Most of your suggestions line up with what the GvG crowd is after, so I just assumed you were one of them, minus the trash talking.

I think it could be a good idea to allow custom arenas to set options like PvE stats, deathmatch, etc. I don’t think Anet should officially support any of that as a game mode because then they’d be obligated to balance for it, which would require a ton of changes. But it might be nice to have a place for people to do 10v10s with WvW stats if they want, as long as it’s strictly a custom mode and Anet isn’t required to support it.