Normalize rewards in hotjoin
Or you could just disable team swapping.
Or you could just disable team swapping.
^this,
Or even better they could take 10 minutes to add some restrictions to spectator and team select.
For instance, if both teams have equal players you can’t join the winning one.
But in reality they’ve ignored the exploit for this long, as much as I’d like to see it fixed I’ve lost all expectations that they ever actually will.
Normalizing rewards would lead to more AFKers.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I had a similar idea to this, but instead of making it so both teams get the same reward, I would tie it to the “Random Team” option.
If you pick “Random Team” when you join a match, you get DOUBLE the rewards at the end of the match (capped at the winner’s normal reward). This means that if you picked a random team, and your team ended up losing, you’d still get the same rewards as if you’d lucked out onto the winning team anyway. There would thus be no incentive to hop teams, or wait until it becomes clear which team is superior.
Coupled with the fact that rewards are given out based on time played, this means it’s most profitable to instantly hit “Random Team” the moment a match starts, and then see it out to the end, win or lose.
Disabling team swapping might help a bit, I think, but I think it wouldn’t solve the problem entirely, because that would mean players would just ragequit entirely when they see they’re losing, leaving the losing team still 4v5 or 3v5. (And then someone on the winning team gets autobalanced over anyway.)