Not Worth it to Guard Nodes or Kite Enemies
get points according to the time you spend on a point defending it.
Make it so that those points are more than simply going killing noobs ( something like 10 points every 15-20 secs on a point).
> this will lead to a new pug meta, easily recalled as “sissy strategy” ( all people staying in a point, fearing attacks from the other team or zerging from point to point).
Then make that the losing team will gain HALF the points they obtained in the match.
Pew pew, here you have your balanced sPvP experience, where people plays TO WIN, instead of just killing stuff.
No aNet, don’t thank me, i know i’m awsum.
Yeah, it’s hard to suggest something that wouldn’t effect gameplay. Overall I like the way matches are played but it’s almost rewarding people more for killing each other than taking nodes. Even if you lose and get a bunch of kills you’ll rack up in points.
There SHOULD at least be a “martyr” reward for dying on points. League of Legends’ Dominion mode has one, and it’s very encouraging – it gives a point equivalent to neutralizing or capping points (but not both at once). You also get points just for assisting with captures (being near a point without actually being in the circle when it’s capped), which would be particularly useful considering points don’t actually cap any faster when more players are on them (though they really should, frankly).
Also, you get 1 point just for supporting teammates with any kind of buff or heal, as well as points for interrupting enemy capture attempts, and points for just sitting on a point to defend it every 10 seconds. You can see it here.
I really like the system as it does a much, MUCH better job of actually measuring how much you’re really contributing to the team’s success than GW2’s current system does (which only really measures point capping and kills, not much more). I actually find it rather galling that they didn’t just lift Dominion’s scoring system wholesale. If it ain’t broke, don’t fix it!
I don’t like gaining points for standing on the node because that restricts you from guarding two at one time by staying in the middle of them. Even while guarding one, you don’t want to stand directly on the point because you want the element of surprise if someone does hit it.
@Zyrusticae: I also agree with you that LoL dominion had a nice system.
I think by adding more things that would reward points according to how much damage dealt, damage taken and boons to team mates would be good. Although you shouldn’t get a ton, a lil would go a long way.
Change “Make it so that those points are more than simply going killing noobs ( something like 10 points every 15-20 secs on a point).” to " (something like 5 points every 15-20 secs while standing on a point you control during combat)." And bam you fixed it. This would prevent players from just standing on points to farm glory, yet would incentivize and reward defending points from attackers.
If a few players want to try to camp a point and hold it, they could until they were overrun and get credit for their defense. If teams tried to abuse the system by all grouping up on a single point then they would lose; getting no points as long as the other team was smart and capped all the other nodes. Done.
(edited by Colton.9460)
Since when is winning not enough of an award? Honestly, do we need points every time we do every little thing?
Since ranking systems started using points instead of wins for advancement. I understand the “winning is its own reward types”, but if I can play a support role and help my team get 20 wins and am lower in rank then someone who plays pure dps/zerg and gets 20 losses then something is wrong. And yes I need points, winning a 3 minute game with a group of random ppl means very little to me……but those pixel points are the sweet sweet nectar I crave.
Also winning is not the problem here, it is winning with less points. I want to be the most winninging winner in the group of winners, or the least losinging loser in the loser pile. And for kitten’s sake if I can be winning a game, then at 498 be reassigned to the 209 team because the team is leaving then I want something to show that I rock so I can yell at my cat that I am awesome and the other ppl suck.
The losing team can still have the best player, and there should be recognition for that. And since this is a forum I can pretend I am the best player, even though I just started the game recently and suck terribly lol
The concept, idea, or suggestion I’m about to give is nothing new in the MMO genre, and shame on Arena Net for not implementing the feature, but I digress: Award players for how much healing they do, how much damage they take, and how much damage they do; and perhaps to a lesser extent how often they cleanse conditions, apply boons, rally, and down someone.
a easy fix for this would be to put npc/henchmen on the shrines but don’t make them so strong it can barely be capped by something else than elementalist like in gw1.
Tbh i don’t see a problem with it. also why would they kite you away? then you could just stop following.
what about sharing equally the total score for all 5 members of a team instead of trying to find complicated calcualtions?
ie
a 200 pt
b 160 pt
c 150 pt
d 100 pt
e 90 pt
———————
tot 700 : 5 = 140 points each
ps: when ladder will come i prefer win a tourney doing zero points but being usefull than make 400points and lose always.
Op: Your point is valid for pug games.
Luckily however your individual score in tournament pvp is meaningless, the system is fine.
I’m glad some people feel the same way I do. Some good ideas in here, my favorite is to reward for damage dealt, damage taken, boons given, conditions removed (from friendly) with an upwards of 20-50 points for maximum effort.
A martyr reward of 5 points for dying on a node would help encourage PUGs to defend and fight on nodes as well. That and/or points awarded for being in combat at a node.