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Posted by: Revelstoke.8924

Revelstoke.8924

I’ve been PVP’ing literally daily since about two weeks after launch. I am now R31. Given that I am fighting for purely aesthetic gear and running the same 4 maps over and over again to do it I am rapidly losing steam to continue.

With each rank rising in experience needed, and most matches producing anywhere between a paltry 100-150 glory, I believe someone in my guild calculated it out at near a half million games played to reach max rank (which isnt even a goal I care about). At 15minutes a match, of the same maps thats…insanity.

Couple this with the fact that WVW’s rewards are badges and trash loot and every death you have to pay a repair bill (unlike spvp) even WVW is a poor option. The actors motto of “What’s my motivation” screams out here. Why am I fighting to defend a tower that provides nothing for me, my guild, or my realm besides a crappy crafting bonus? Give me a reason to make me want to sit on the ramparts for hours lobbing arrows at nameless targets from somewhere that will be ‘somewhere else’ in a few days time.

I guess…with very little incentive to PVP, rising rank costs, high rish/low reward, and killer repetition I find myself logging off earlier every night.

Is there a light at the end of the tunnel or have we entered the ‘slow death’ phase of GW2 PVP…?

I don’t want it to be but I feel it may be inevitable.

Shrubfelty – 80 Ele
Angus the Black – 80 War
Adrich – 80 Thief

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Posted by: Raine Akrune.8416

Raine Akrune.8416

I’ve been PVP’ing literally daily since about two weeks after launch. I am now R31. Given that I am fighting for purely aesthetic gear and running the same 4 maps over and over again to do it I am rapidly losing steam to continue.

With each rank rising in experience needed, and most matches producing anywhere between a paltry 100-150 glory, I believe someone in my guild calculated it out at near a half million games played to reach max rank (which isnt even a goal I care about). At 15minutes a match, of the same maps thats…insanity.

Couple this with the fact that WVW’s rewards are badges and trash loot and every death you have to pay a repair bill (unlike spvp) even WVW is a poor option. The actors motto of “What’s my motivation” screams out here. Why am I fighting to defend a tower that provides nothing for me, my guild, or my realm besides a crappy crafting bonus? Give me a reason to make me want to sit on the ramparts for hours lobbing arrows at nameless targets from somewhere that will be ‘somewhere else’ in a few days time.

I guess…with very little incentive to PVP, rising rank costs, high rish/low reward, and killer repetition I find myself logging off earlier every night.

Is there a light at the end of the tunnel or have we entered the ‘slow death’ phase of GW2 PVP…?

I don’t want it to be but I feel it may be inevitable.

I completely agree.

This is sadly the state of most MMOs these days. You get a half/decently finished product and push it out early citing “We can fix it with updates.” But then fail to do so because of the other issues that arise.

They, ANet, clearly wants sPvP to be a big thing like it was in GW1 but then fail to deliver any real content. Sure those 4 maps were fun for a while and this newest map is entertaining but instead of adding new tournaments we should have received new game types.

ANet needs a serious sPvP content release to get the ball rolling again, and farther uphill the longer they take.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Julival.4318

Julival.4318

Same here, pvp like crazy for the first month got to rank 32 and took a break, went to pve, loved the asura story, made my gear, went to WvW, enjoyed the zerk and now I am back to pvp, but I dont find the motivation to pvp anymore. At least in WvW i had xp, money, badges, karma, in pvp I have only estetic things.
What is also booring is the same time of pvp, conquering, I wished we had more types.
Still maybe we should have patiente, a mmo as most players know gets better and better with time.

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Posted by: Bulldozer.5973

Bulldozer.5973

With each rank rising in experience needed, and most matches producing anywhere between a paltry 100-150 glory, I believe someone in my guild calculated it out at near a half million games played to reach max rank (which isnt even a goal I care about). At 15minutes a match, of the same maps thats…insanity.

If this is true than it would require approx 1,875,000 hours or 78,000 days or 214 years of game time to achieve level 50.

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Posted by: zone.1073

zone.1073

If your motivations for PvPing are purely cosmetic, then that makes you…a material girl.

That’s right. You’re materialistic. Of course you will burn out and become a quitter. You don’t have any real motivations for PvPing other than beautifying yourself through rank and cosmetic gear.

The people who will continue PvPing are the ones who have the ambition to be the best. The people who desire to be competitive, skill level-wise, and dominate everyone else, and prove that their team is the strongest and most skilled in the game – these are the people who will continue PvPing. The current reward system weeds out the weak-minded, and encourages the players who are serious about PvPing to continue. The current reward system nurtures a competitive PvP community environment.

Working as intended.

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Posted by: Julival.4318

Julival.4318

zone it’s not about estetic only but doing the same thing over and over again no mater of the difficulty level you will eventually get bored.
I am a person who strive to be the best in what I am doing but this is in real life, games are for fun and should provide entertainment, you should not do the same things all over again. Some rewards can give you a motive to play, right now you don’t have material rewards as you call them, no rankings to see how good you are and in pvp all are you doing all the time is conquering witch i find boring to run from 1 point to the other.
As I said diversity is good for all, if you want to do same things all the time you can do it but a game should offer options for a player like you and a player like me who like entertainment and diversity

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Posted by: Zeppelin.6832

Zeppelin.6832

You’re complaining about lack of content in one of many aspects in a game that’s 3 months old? That’s the beauty of MMOs, they offer a much wider range of content than just 1 thing over and over. Try something new if sPVP is stale for you.

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Posted by: Julival.4318

Julival.4318

Zeppelin this is what I wrote in my first mail: Still maybe we should have patiente, a mmo as most players know gets better and better with time.
Still this doesn’t mean we can’t ask for more and give ideas to Anet, I am sure you don’t want to play the same thing next whole year. Having patiente is good but also a forum full of ideas for developer is good too.
Also OP posted his opinion witch I am agree with so what’s wrong with that?

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Posted by: barti.7685

barti.7685

rank 41 here and the last 5 days i didnt even care to log on or enter a game anymore i feel exactly the same way you do except i held on for 10 more ranks.. after that it really becomes grindcentral with 75k exp to rank up.. with games giving a paltry 150~300 points its not a thing im ooking forward too..

eventho the rank 50 armors look nice but they don’t look nice to the extent that i sit in front of my computer 6 hours a day to grind a quarter of a bar today x4 x 10.. 40 days to reach rank 50 with hardcore grinding or probably 20 if i care to exploit with somebody else trading points over and over..but i cba to do that.. im not that desperate.. altho i saw many doing it..

the whole grind aspect and the 4 maps oh wait we got 5 now.. 5 map rotation.. i mean im rank 41.. i saw those same 5 maps over 2500 times.. im sick and tired of it.. you know when you played tetris on your gameboy for hours and then when you turn of yoru gameboy and close your eyes you can still see the blocks falling ..

same thing repetivive zerg fest or steamrol.. its either one or the other..

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Posted by: Raytek.6193

Raytek.6193

League of Legends had 2 maps and 1 game mode for years and you don’t see anyone complaining there.

You should be playing PvP becuase you enjoy it, not because you want a number in the corner of your screen to read something high.

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Posted by: nerva.7940

nerva.7940

walk away, come back in February. you dont have to have it in you.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Julival.4318

Julival.4318

walk away, come back in February. you dont have to have it in you.
Good advise!
You guys are so easy to satisfy, if more people like you the world will never evolved.

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Posted by: nerva.7940

nerva.7940

evolution requires action, dynamism, things to be moving. thats exactly whats happening. didnt you see the devs telling you like 10 times now theyre working on spvp content and that it’s one of their top priorities? complaining about it on the forums every day wont make the “evolution faster”. it would be different if they werent actually aware of these issues.

look at you thinking youre actually helping things “evolve”. dont make me laugh. walk away for a bit, wipe those tears, see you in Feb!

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: zone.1073

zone.1073

The thing I love about ArenaNet is that they are not trying to satisfy the demographic that includes the original poster, and people like Julival who agree wholeheartedly with said poster.

With that demographic, there is no light at the end of the tunnel. They are like a bottomless stomach, like the modern day Sarlak Pit, always wanting more and more content.

The beauty of PvP is that it doesn’t need new content to thrive. It’s not like PvE where new dungeons, new events, new everything needs to be tacked on every couple months. PvP simply needs balance. That’s all. Simple as that. Balanced classes, balanced mechanics, no bugs, and a good, sturdy, reliable map. Boom. That’s all it takes for the PvP to thrive as an e-sport in the future. League of Legends has how many e-sport maps? That’s right: 1 map. One. Map. For 3 years. League of Legends is now the biggest e-sport game in the industry – surpassing Starcraft 2.

Remember, the “end game” for true PvPers is not the ranks and cosmetic clothing. For us serious PvPers, our “end game” is the tournaments. Earning the qualifying points from paid tournaments to participate in the monthly tournaments – winning the monthly tournaments to get the opportunity to play in the seasonal tournaments. This is our end game. We don’t need more maps and more gizmos and thingamabobs. We just need a PvP dev team that is committed to balance and bug fixes. That is all.

(edited by zone.1073)

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Posted by: Revelstoke.8924

Revelstoke.8924

If your motivations for PvPing are purely cosmetic, then that makes you…a material girl.

That’s right. You’re materialistic. Of course you will burn out and become a quitter. You don’t have any real motivations for PvPing other than beautifying yourself through rank and cosmetic gear.

I’m not going to say I am not materialistic, but as in anything in life I want my time to mean something. I work for hours, I make a paycheck. I go to the gym, I get stronger and more confident. I do yardwork, my lawn looks nice.

As others have said, grinding the same 5 maps for 40 DAYS for NOTHING is pointless. And it was ‘fun’ for a while. I have 3 80’s and have played many builds. After that, its just repetitive. At least in LoL I earned money I could spend on toons I didnt have or unlock abilities I needed.

This is like watching Seinfeld. We’ve all seen em a hundred times and it’s not doing anything for me anymore…

Shrubfelty – 80 Ele
Angus the Black – 80 War
Adrich – 80 Thief

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Posted by: zone.1073

zone.1073

If your motivations for PvPing are purely cosmetic, then that makes you…a material girl.

That’s right. You’re materialistic. Of course you will burn out and become a quitter. You don’t have any real motivations for PvPing other than beautifying yourself through rank and cosmetic gear.

I’m not going to say I am not materialistic, but as in anything in life I want my time to mean something. I work for hours, I make a paycheck. I go to the gym, I get stronger and more confident. I do yardwork, my lawn looks nice.

As others have said, grinding the same 5 maps for 40 DAYS for NOTHING is pointless. And it was ‘fun’ for a while. I have 3 80’s and have played many builds. After that, its just repetitive. At least in LoL I earned money I could spend on toons I didnt have or unlock abilities I needed.

This is like watching Seinfeld. We’ve all seen em a hundred times and it’s not doing anything for me anymore…

Let me ask you this. What ARE you grinding for? The cosmetics, correct?

Let me tell you what serious PVPers grind for. We grind for qualifying points from paid tournaments, so that our teams can qualify for upcoming monthly tournaments. We strive to win the monthly tournaments to send a message out to the PvP community that our team is the best in our region, and to get the opportunity to participate in the seasonal tournaments. This is our end game.

Do you see the difference here? People who are serious about PvP grind to improve themselves as a team. Think of it like bodybuilding and getting prepped for a competition. That’s what serious PvPers are all about. What you are complaining about, is working at Walmart for 3 years to save up enough money to buy those nice shoes you’ve been wanting. That is the difference between you and us.

And sadly for you, ArenaNet is catering PvP to us, and not people like you. ArenaNet wants to build a competitive PvP community, so all of their efforts are into doing just that.

(edited by zone.1073)

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Posted by: IDarko.4709

IDarko.4709

If you play this game just for the spvp, you gonna have a bad time.

I’m lucky and enjoy every aspect of the game. I’m r31 aswell but i feel like i just started. I put way more hours into PvE and WvW. I’m playing tournies about 2/3 times a week so i don’t burn myself out. I’m kinda waiting for matchmaking, custom servers, more modes etc… So yeah, i can imagine that it gets boring if spvp is all you do, every day.

Just quit and come back later when it’s more fleshed out? spvp is NOT ready yet. We know that by now. There is no need to burn yourself out. There is no monthly fee so why are you worrying?

Dius Vanguard [DiVa]
Gandara – WvW Warrior

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Posted by: Julival.4318

Julival.4318

I am not only complaining I am also giving some ideas.
Some people in this forum take all as complaining posts, now you can’t even have a different opinion because you know… you just complaining.
What is good for you maybe its not good for me and I think I have the right to say it.
Even if devs will give you new stuff this doesn’t mean you can’t offer more ideas, some good some bad maybe but at least give them something to think for their future content.
You should stop beeing stuborn and defend something that the whole comunity can see, if everything was ok with pvp right now we will have thousands of players in spvp and tpvp not empty zones

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Posted by: zone.1073

zone.1073

And about sPvP needing more maps. Seriously? Really?

Imagine a bunch of professional Football players complaining, “Like, oh my gawd, Jerry. We have to keep playing on the same field. This is like, so lame.”

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Posted by: Klemens.8351

Klemens.8351

Find some friends to play with; even if you aren’t doing tourneys, just playing hotjoin with a friend or two no matter which side you end up on is many times more entertaining and less frustrating I might say.

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Posted by: nerva.7940

nerva.7940

If you play this game just for the spvp, you gonna have a bad time.

i only do spvp and wvw. having a great time still. frustrated by some profession bugs and imbalances, but still enjoying my time. 600 hours logged, 2/3 in pvp.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Julival.4318

Julival.4318

Arguind with you is pointless, nobody said anything about adding more spvp maps, I don’t know from where you took it but not from here.
In every game are people like you who are defending broken gameplay until the end.
I will say it again, if pvp was ok we wouldn’t have to wait hours for tpvp or play with so few people. Without new content and new ideas and the way things are moving you will play alone in a couple of months.

Zone:With that demographic, there is no light at the end of the tunnel. They are like a bottomless stomach, like the modern day Sarlak Pit, always wanting more and more content.

I am not at the extreme side wanting but even if I was I prefer my type then your type, doing same things all over again without a stimulation of something you desire. I wish I had more employers like you, so easy to satisfy…

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Posted by: mouse.1689

mouse.1689

And sadly for you, ArenaNet is catering PvP to us, and not people like you. ArenaNet wants to build a competitive PvP community, so all of their efforts are into doing just that.

…and that’s why sPvP is a ghost town and it takes hours for paid queues to pop. Because pro players are by far and away the minority of the total playerbase. They make up a fraction of a percent of the people that play games like this one.

If you think it’s a good idea only to cater to pro players in a game that wants to be a serious ESport, you’re incredibly shortsighted. ESports are only viable as a concept when they have an audience. Guess who the audience is? Casuals.

If you make a game that only pro players want to play, the game will cease to exist.

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Posted by: felivear.1536

felivear.1536

If your motivations for PvPing are purely cosmetic, then that makes you…a material girl.

That’s right. You’re materialistic. Of course you will burn out and become a quitter. You don’t have any real motivations for PvPing other than beautifying yourself through rank and cosmetic gear.

I’m not going to say I am not materialistic, but as in anything in life I want my time to mean something. I work for hours, I make a paycheck. I go to the gym, I get stronger and more confident. I do yardwork, my lawn looks nice.

As others have said, grinding the same 5 maps for 40 DAYS for NOTHING is pointless. And it was ‘fun’ for a while. I have 3 80’s and have played many builds. After that, its just repetitive. At least in LoL I earned money I could spend on toons I didnt have or unlock abilities I needed.

This is like watching Seinfeld. We’ve all seen em a hundred times and it’s not doing anything for me anymore…

Let me ask you this. What ARE you grinding for? The cosmetics, correct?

Let me tell you what serious PVPers grind for. We grind for qualifying points from paid tournaments, so that our teams can qualify for upcoming monthly tournaments. We strive to win the monthly tournaments to send a message out to the PvP community that our team is the best in our region, and to get the opportunity to participate in the seasonal tournaments. This is our end game.

Do you see the difference here? People who are serious about PvP grind to improve themselves as a team. Think of it like bodybuilding and getting prepped for a competition. That’s what serious PvPers are all about. What you are complaining about, is working at Walmart for 3 years to save up enough money to buy those nice shoes you’ve been wanting. That is the difference between you and us.

And sadly for you, ArenaNet is catering PvP to us, and not people like you. ArenaNet wants to build a competitive PvP community, so all of their efforts are into doing just that.

You know why you are grinding? Because you want status. Some want to look cool, others want to act cool. I’m sure all the people complaining about lack of rewards are silly while you and the other 20 people constantly playing paids are “smashing face because we’re the best!”

Have fun playing your 4 paid tournaments tonight. Should be fun for you to wait 1 hour between queues. Wonder why they aren’t popping? Oh, that’s right, because people with your views are the tiny minuscule minority. But you must be right…because you are earning QP.

Edit: If the game took your stance and didn’t add any more incentives, rewards and fun game modes / maps, then soon you should be able to play all of your paids on a LAN because it shouldn’t be too hard to get the couple of people still playing the game into one room.

feLIVEar: Your resident forum king.

(edited by felivear.1536)

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Posted by: Raytek.6193

Raytek.6193

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Posted by: zone.1073

zone.1073

You know why you are grinding? Because you want status. Some want to look cool, others want to act cool. I’m sure all the people complaining about lack of rewards are silly while you and the other 20 people constantly playing paids are “smashing face because we’re the best!”

Have fun playing your 4 paid tournaments tonight. Should be fun for you to wait 1 hour between queues. Wonder why they aren’t popping? Oh, that’s right, because people with your views are the tiny minuscule minority. But you must be right…because you are earning QP.

Edit: If the game took your stance and didn’t add any more incentives, rewards and fun game modes / maps, then soon you should be able to play all of your paids on a LAN because it shouldn’t be too hard to get the couple of people still playing the game into one room.

That’s what rating is for. Look at League of Legends. Why do a million players play ranked queue on LoL? All they earn from a win is IP and Elo. They play the same exact map every match. Why does such a game have a player base of 1 million and counting? And why is LoL the biggest e-sport game in the industry – surpassing Starcraft 2?

I’ll give you a hint. It’s not because LoL’s dev team are focused on feeding the bottomless Sarlak Pit with a robust reward system for casual players (even casual players only get IP and Elo rating, just like pro players). In fact, it’s quite the opposite of that, which is what I have been trying to iterate.

Please do use your brain and try to think about it before responding.

(edited by zone.1073)

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Posted by: zone.1073

zone.1073

Here’s the answer, by the way. There are a million players playing LoL because people play not for the rewards – people play to get better. The entire community is built around teamwork, and improving one’s self so that one can perform well in future matches. People play to be recognized for their skill. If you look at LoL’s reward system compared to GW2, it’s bare bones in comparison. Everyone… EVERYONE…gets only IP and Elo rating from a win in LoL, both casual and pro players alike.

LoL players want to build a name for themselves because it increases their chances of being recognized by the e-sport community, and possibly getting picked up by a professional team. The incentive is the tournaments. The motivation is to improve one’s skills. The drive is to simply be a better PvPer. That’s what the LoL dev team is focused on: they just want to provide the tools necessary to help players improve and grow in skill (replays, spectator mode, tournament mode, etc) – everything else is arbitrary. That’s how LoL got to where they are right now.

GW2 is following suit. ArenaNet devs are on the right direction. It takes time to build such a focused PvP community that is determined to improve in skills, true. But, the pay-off is grand. I’d much rather be immersed in that kind of PvP culture than one filled with illogical casuals who are screaming left and right, throwing tantrums for more unnecessary maps and trash.

(edited by zone.1073)

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Posted by: Expansive.3716

Expansive.3716

I smell some serious burnage in this thread xD

But anyway, I can understand both sides of the argument. Ultimately we have to wait and see what Anet does. I commend them because while things aren’t exactly great right now, it certainly looks like they are really working hard to provide the satisfaction that the players want

I know they are focusing on balance this month and I think that should bring more excitement to pvp. People mainly have issues about balance and that’s the major reason why the mist is sort of empty. And once balance and bugs are straightened out, then we’ll see more tournament players.

The reason I bring up balance is because people want variety in their professions and they do not want to stick to 1 or 2 builds that “gets the job done”

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Posted by: felivear.1536

felivear.1536

ELO is not bare bones. This system is bare bones. ELO system would be enough to keep most people playing, not this current glory to get cosmetics. Currently, people complain about the lack of incentive because glory is your only reward. I believe we may be on the same page as much as I can tell that I don’t like you

feLIVEar: Your resident forum king.

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Posted by: Knote.2904

Knote.2904

Here’s the answer, by the way. There are a million players playing LoL because people play not for the rewards – people play to get better. The entire community is built around teamwork, and improving one’s self so that one can perform well in future matches. People play to be recognized for their skill. If you look at LoL’s reward system compared to GW2, it’s bare bones in comparison. Everyone… EVERYONE…gets only IP and Elo rating from a win in LoL, both casual and pro players alike.

LoL players want to build a name for themselves because it increases their chances of being recognized by the e-sport community, and possibly getting picked up by a professional team. The incentive is the tournaments. The motivation is to improve one’s skills. The drive is to simply be a better PvPer. That’s what the LoL dev team is focused on: they just want to provide the tools necessary to help players improve and grow – everything else is arbitrary. That’s how LoL got to where they are right now.

GW2 is following suit. It takes time to build such a focused PvP community that is determined to improve in skills, true. But, the pay-off is grand. I’d much rather be immersed in that kind of PvP culture than one filled with illogical casuals who are screaming left and right, throwing tantrums for more unnecessary maps and trash.

Not only that, but it’s more fun IMO. Doesn’t get stagnant as quickly.

Only 8 classes with a few viable builds, on 3 maps that are exactly the same 3 points.

Summoner’s Rift alone has so many changing objectives that changes throughout a game on top of a ton of different champion choices and builds.

Double hitter.

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Posted by: Julival.4318

Julival.4318

You should stop comparing LOL with GW2. 2 different games with 2 different type of gameplay.
A mmo is good as long it has its side of entertainment, if you think that LOL has only pros playing the game you are making a big mistake.
I don’t know who are you but you don’t sound like a pro to me, maybe a wanna be pro.
All the people that play tpvp know now one thing: something is wrong, the comunity went down drastically lately and to get more people to play pvp some rewards must be offered or something must be changed.

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Posted by: Psikerlord.2569

Psikerlord.2569

Zone, dude, harsh. Yeah folks play to get better, but hell some more incentives to play besides “I’m the best, byeaaah!!!” should be welcome – why the hell not? Why cant we have both?

I’m starting to feel the grind of the whole PvP scene myself now. Some new modes would be awesome in my book. The game needs a big casual base to grow into an esport doesnt it? Yay for pro-teams but if there are no casuals interested in watching them, guess what… no esport. And all those hours of training – wasted.

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Posted by: SecondtoNone.7549

SecondtoNone.7549

You should join some 5v5’s and do some dueling. It’s really fun. Did it the other day and it was the funnest time I’ve had in PVP for a while.

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Posted by: longbawl.5072

longbawl.5072

Summoner’s Rift alone has so many changing objectives that changes throughout a game on top of a ton of different champion choices and builds.

To me this is the true secret to LOL’s success with the casual gamer. The more you play and the more rewards you earn, the more dynamic the game becomes through champion purchases. And even for those starting out with zero in game currency there is the weekly rotating of champs. The point is the game is as fresh as you want it to be.

Here, for now, the more you play the LESS dynamic the game becomes and the more repetitive/predictable. I know I log off daily when I get fed up with being zerg rushed or matched unevenly in tournaments.

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Posted by: Seragi.5910

Seragi.5910

With each rank rising in experience needed, and most matches producing anywhere between a paltry 100-150 glory, I believe someone in my guild calculated it out at near a half million games played to reach max rank (which isnt even a goal I care about). At 15minutes a match, of the same maps thats…insanity.

If this is true than it would require approx 1,875,000 hours or 78,000 days or 214 years of game time to achieve level 50.

max level is 80 not 50, considering the fact that the hardcore gaming guild alreayd havce players rank 50+ this is not true at all =) then again those people play 8+ hours a day rolling face at newb teams

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Posted by: Knote.2904

Knote.2904

Summoner’s Rift alone has so many changing objectives that changes throughout a game on top of a ton of different champion choices and builds.

To me this is the true secret to LOL’s success with the casual gamer. The more you play and the more rewards you earn, the more dynamic the game becomes through champion purchases. And even for those starting out with zero in game currency there is the weekly rotating of champs. The point is the game is as fresh as you want it to be.

Here, for now, the more you play the LESS dynamic the game becomes and the more repetitive/predictable. I know I log off daily when I get fed up with being zerg rushed or matched unevenly in tournaments.

And TBH that’s how guild wars 1 was to me.

I only played casually during the beginning of Factions or around there.

Going straight into PvP, i could choose some pre-set char/builds and slowly unlock more and more and more and more skills to start making my own builds, on top of having different fun game modes, it was a BLAST, I spent a ton of time playing that, and that wasn’t even the competitive stuff.

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Posted by: raesirecks.4325

raesirecks.4325

The beauty of PvP is that it doesn’t need new content to thrive.

Then why isn’t it thriving? or is thriving defined as 0/16 on 70% of servers? or 15 – 20 min queue times on free tournies (only to get rooooooolllled by a guild)?

Not saying the OP is right, but as someone said, “come back in February.” Hope Anet fixes PvP big time. Otherwise I’m going to go play WoW… yeah, how sad is that?

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Posted by: Revelstoke.8924

Revelstoke.8924

Oh boy. Let’s try and keep this ‘direct’, shall we? I’ll do my best.

Please do use your brain and try to think about it before responding.

I’m sorry anyone with an opinion that isn’t yours automatically is ‘below you’. My apologies, sire, but if I may please continue?

And about sPvP needing more maps. Seriously? Really?

Yes. Really. By having one single map and one single game mode players are incentivized to play one very specific set of builds and classes. It does not promote diversity or flexibility in the sense that you could field 4 bunkers and probably do just fine as the only mode is conquest. If free or tourney play rotated between conquest, CTF, and king of the mountain, for example, teams would need to field much more diverse and non-specific comps.

That and it’s effing boring. To use an analogy you’ll understand, “Let’s eat pizza every day because pizza is good.” After so long, you’ll get sick of pizza, no matter how delicious it may be.

Let me ask you this. What ARE you grinding for? The cosmetics, correct?

Because that’s all the game currently allows me to do?

There are no rankings. No elo. No community. This is so far from eSport you’ll be playing DOTA2 before this, competitively. Moving on.

People who are serious about PvP grind to improve themselves as a team. Think of it like bodybuilding

Did you seriously just try and say that competitive gaming in GW2 is like professional bodybuilding? Really? You should probably evaluate your priorities in life, boss. Whatever floats your boat I guess…

the entire [League of Legends] community is built around teamwork,

Ok see now it all makes sense. I played LoL for over 2 years. Max level, all the toons up until when I quit. I did the competitive thing. I took my licks. I can say this of LoL.

1) It is a very fun game and every matchup is different, every move with a consequence, every build with its counter. It’s done very well but should NOT be compared, by any stretch of the imagination, to GW2.
2) The LoL community is by far the WORST community of any game I have ever been a part of since I picked up my Atari 20+ years ago. Nearly every game (ranked or otherwise) has a rage-quitter. Every game has someone calling someone else a ‘stupid noob’, or some equally offensive slur or racial epithet. SO MUCH SO that Riot had to create their own ‘Player Judgement System’ (The Tribunal) just because there was SO MANY COMPLAINTS they couldnt deal with it themselves.

And given how youve attacked everyone on this thread with an opinion different than yours, it makes complete sense why you love LoL so much.

With that demographic, there is no light at the end of the tunnel. They are like a bottomless stomach, like the modern day Sarlak Pit, always wanting more and more content

League of Legends releases, at minimum, one new champion every month. Coupled with the new skins they release every few weeks and the two BRAND NEW game modes they released in the last year, you just invalidated your entire argument because LoL is the Sarlak pit. Who do you think is monetizing and promoting the game? Who do you think pays for those new skins and pays to unlock a trait, who basically feeds Riot’s salaries. Not the pro-gamer who got everything for free with a sponsorship. The casuals. You should try and read up on basic marketing strategies before you try to imply that this game can and will be fully supported by a ~5% player base of ‘hardcore’ pvp’ers that don’t care about the above because you’re just flat out wrong.

And sadly for you, ArenaNet is catering PvP to us, and not people like you. ArenaNet wants to build a competitive PvP community, so all of their efforts are into doing just that.

Yes. They are. But as others have stated you, bud, are the minority. Know that. If they cater JUST to the eSport player, you’ll have to LAN your games together because there won’t be anyone left to play as all the casuals and ‘for fun’ or ‘for gear’ players have been run out of town into another game they can feel that their time and effort is being rewarded for. Your reward is in kitten points with your tourneys, our reward is unlockables, achievements, titles, gear, and uniqueness.

To end this topic as its gone far, far away from my initial point – the PvP world feels like its slowly dying and it needs an injection (of what, I dont know) to breathe some life into it. We need diversity, reward, ranking system, something that encourages us to want to play. Right now the Battle of Khylo i’ll run at level 3 is the same as the Battle of Khylo I’ll run at 92, 14 months and millions of hours later. Same character. Same build. Just maybe a ‘glowy sword’.

If you don’t see the inherent failure in that, well, you’re in for a disappointment.

Shrubfelty – 80 Ele
Angus the Black – 80 War
Adrich – 80 Thief

(edited by Revelstoke.8924)

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Posted by: Eduardo.4675

Eduardo.4675

[/quote]
Let me ask you this. What ARE you grinding for? The cosmetics, correct?

Let me tell you what serious PVPers grind for. We grind for qualifying points from paid tournaments, so that our teams can qualify for upcoming monthly tournaments. We strive… bla bla yada yada… to send a message out to the PvP community that our team is the best…yada yada yada… This is our end game.

People who are serious about PvP grind to improve themselves as a team. Think of it like bodybuilding and getting prepped for a competition. That’s what serious PvPers are all about. [/quote]

What a geeky post this one; you should have a normal life dude, you should have sex or something… i grind women, not qualifier points, your vision of the world is aberrant,
to say the least, people play games for fun, mostly, for the chillax… playing 8 hours a day is the same time i usually dedicate to work, thats too much… im on sick leave for months now, im probably undergoing surgery and i expect to be back to work february or earlier, i could play 8, 12 hours a day, i have this game since 20th April, and im only, like, 450 hours in it…
Your post is nothing but a rambling, i actually took the time to see the leader boards to find your name in there, such a dedicated QP grinder i expect no less than top 5, but, as i suspected (i have a magic fairy that whispers funny stuff on my ears),i did not find your name… Ur justa trying to pass up as a pro, nothing else… AKA wannabe.
I guess all that dedication isnt paying of…

Adapt or die. I never die.

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Posted by: Eduardo.4675

Eduardo.4675

I guess i fail at quoting just parts of posts…

Adapt or die. I never die.

Not sure I have it in me anymore

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Posted by: Syeria.4812

Syeria.4812

With each rank rising in experience needed, and most matches producing anywhere between a paltry 100-150 glory, I believe someone in my guild calculated it out at near a half million games played to reach max rank (which isnt even a goal I care about). At 15minutes a match, of the same maps thats…insanity.

If this is true than it would require approx 1,875,000 hours or 78,000 days or 214 years of game time to achieve level 50.

Holy ridiculously bad math batman.

If the person the OP mentioned is correct in their math, and it takes half a million games at 100-150 glory per to reach max rank, at 15 minutes per match that would be 125,000 hours, which is 5,208.3 days, which is 14.25 years. of game time.

If anyone knows the exact amount of glory required for Ascendant, please let us know so we can do the correct math on it. Looking at the Wiki’s listed progression totals, my quick estimate is that it takes approximately 9,500,000 glory (assuming the progression remains approximately the same through each consecutive rank) to reach max rank. At 100-150 glory per match, this would be 76,000 matches. At 15 minutes per match this would be 19,000 hours which would be 791.7 days or about 2 years, 2 months of in game play time. If you bump that up to 200-300 glory per match (which is what higher scoring players tend to earn) that drops to 9,500 hours (1 year 1 month) to reach Ascendant (which assuming 10 ranks per tier, is rank 90, otherwise keeping the math the same, but assuming only rank 80 would cut the time to max in half again, dropping it to 6.5 months of in game time).

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Posted by: Scrag.8765

Scrag.8765

Here’s the answer, by the way. There are a million players playing LoL because people play not for the rewards – people play to get better. The entire community is built around teamwork, and improving one’s self so that one can perform well in future matches. People play to be recognized for their skill. If you look at LoL’s reward system compared to GW2, it’s bare bones in comparison. Everyone… EVERYONE…gets only IP and Elo rating from a win in LoL, both casual and pro players alike.

LoL players want to build a name for themselves because it increases their chances of being recognized by the e-sport community, and possibly getting picked up by a professional team. The incentive is the tournaments. The motivation is to improve one’s skills. The drive is to simply be a better PvPer. That’s what the LoL dev team is focused on: they just want to provide the tools necessary to help players improve and grow in skill (replays, spectator mode, tournament mode, etc) – everything else is arbitrary. That’s how LoL got to where they are right now.

GW2 is following suit. ArenaNet devs are on the right direction. It takes time to build such a focused PvP community that is determined to improve in skills, true. But, the pay-off is grand. I’d much rather be immersed in that kind of PvP culture than one filled with illogical casuals who are screaming left and right, throwing tantrums for more unnecessary maps and trash.


Wrong Im afraid. The secret to a successful MMO is to have something in it for everyone. For people like you, its enough. For others, who are quitting in droves, we want progression and other things to keep us interested. This wont effect you, as you play and naturally will get the gear etc. But if this doesnt change, the player base will diminish (like it has) and you will have nobody to game with. So this effects all of us.

Why do people like you stand up for a less than expected product? This was supposed to be a pvp based mmo. A-net did NOT deliver. This is a PVE game with a pvp afterthought.

All Anet needs to do is hire more dev’s to help out the overworked 2 people (if that) to get things moving. I can understand if the dev’s dont have the time/skill to program the game, then hire contractors to do it. Anet has the money, seriously. I like many others have spents lots of money on this game, gems etc. they can afford to progress but they wont cause they are the typically greedy american corporation.

Stop making excuses – the customer s are speaking.

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Posted by: Rezz.8019

Rezz.8019

How about… play for fun??? If the format is good it should be play for fun rather than for points.