Nov 15th Patch
I wouldn’t get my hopes too high if I were you, for I doubt one single patch is gonna make things better.
They said that they’re gonna address the Thieves’ perma-stealth issue for sure, but other than that, I don’t see anything really relevant coming. Excuses will most likely be: the game is still kinda new, the meta still needs to settle, and stuff like that.
Meanwhile, we keep being victims of 2, 2, 2, 2 coming outta nowhere.
Yes, I’am having too much faith on this patch, that scares they blow it.
Considering it would have been 3 weeks since the last bug fixes, I too am having very high hopes for this. There’s so much I want to be in the patch I just know I’m going to be extremely disappointed…
I just hope the new spvp map isnt another raid on the capricorn…
I’m checking announcements every day for upcoming patch notes, and every day im disappoint.
There are 2 changes in particular that I’m hanging out for, as long as they are put in and work sufficiently, I’ll be satisfied.
What I hate the most is the waiting.
http://www.ign.com/articles/2012/11/06/a-world-changing-event-in-guild-wars-2 . Maybe it is a mostly PvE content update again
Maybe it is a mostly PvE content update again
[Edit]
Every single patch will lean very heavily towards PvE, because 95% of the population enjoy PvE more then PvP….Anet’s overall care about PvP is very low.
(edited by Moderator)
I may be viewed as short-sighted for this, but I am putting a large amount of weight on this balance patch. I have high hopes for certain things (that I won’t discuss here because I don’t want this to get derailed). If they do not come or if little to no buffing/nerfing/fixing happens, then I may forever lose faith. If little to none of these changes happen while another PvE event change goes in, I may just be forever jaded.
Just curious if I’m the only one putting this much weight on one patch.
I share the same sentiments. Finding my time in the mists more so about standing around and chatting than playing.
Many people I’ve talked to are looking at this November patch as the make or break point.
I for one will likely be done with GW2, or at least for a few months, if PVP content isn’t delivered. Mainly its the bugs, exploits, and imbalances that are ruining it for me more than anything. If a good effort is made toward fixing those areas I’ll stick around a while longer. If not, I’m just burned out.
Its not just content for me… Its balance. I havent seen so many cheese moves and builds for awhile now. Even the laughable SWTOR didn’t have me nuked to pieces 1-2 seconds like GW2 does.
A few times tonight I was just shaking my head at things.
Immortal staff mezmer who is twice as slipper as a thief and vanishes the moment hes in trouble -shakes head-
Bursted down in 2 secs by more thieves that I care to count. -shakes head-.
Turned into a stupid moa bird, immobilized and beat to death. -shakes head-
I know they were looking for fast paced and actiony, but I’d like a big heaping spoonfull of some tactics to go with my pvp and less of this fotm, burst junk and cheesey non-sense.
-rant-
Maybe it is a mostly PvE content update again
Ahh, if it isn’t captain obvious.
Every single patch will lean very heavily towards PvE, because 95% of the population enjoy PvE more then PvP….Anet’s overall care about PvP is very low.
I can’t believe dev’s would be this stupid lol then agian looking at balance the way it is maybe they are.
WoW has corned the market on PVE, trying to compete with WoW for pve is like LG coming out with the next iphone just not happening. They have a playerbase that could fill a small nation, and let’s face it there PVE is better, there storyline is better, the class synergy is better, there raid system is better etc etc.
The only reason games like this exist is because WoW pvp has been terrible since day one(well then agian GW2 actually makes WoW pvp look awesome).
This game has one shot at success cater to the PvP community that has been left homeless for the past 10 years as games have dropped the ball on PvP content. If there focused on PVE start looking at another game because the dev’s are delusional.
The PvP in this game is very good and just needs some tweaks to fix bugs and adjust the scoring system. Reviews for the game overall are very good, and for PvP, they are decent. It’s only been out just over two months. Things are in a good place, especially for a non-subscription game.
Some exciting times ahead for PvPers, this is one of the best ones out there already even with just one mode and still some bugs to work through. Some players will leave because this game isn’t for them, but since the game is so new, it will also grow a more dedicated fanbase over time.
November patch will not have many big nerfs, Anet doesn’t do that, thankfully.
ranger buff, mesmer portal nerf, bunker tweaking, hundreds of bug fixes….i seriously doubt we’re gonna get it all, but it’s all badly needed.
For my money there are 2 main tweaks to PvP that will fix 90% of the QQ:
1. give steal a short casting time (to prevent CnD precast)
2. nerf bunker builds enough to make them killable 1v1 (albeit after a long time)
If these 2 balance issues get fixed in the 15 Nov patch i think many folks will be a lot happier.
Maybe it is a mostly PvE content update again
Ahh, if it isn’t captain obvious.
Every single patch will lean very heavily towards PvE, because 95% of the population enjoy PvE more then PvP….Anet’s overall care about PvP is very low.
You sound like a tool, and I’m 95% sure you made up that statistic.
Seewhatididthar?
PS. Read ANet’s commentary on this game. Esports is their long term goal here.
They did promise to fix rangers. I’m very excited about that.
ranger buff, mesmer portal nerf, bunker tweaking, hundreds of bug fixes….i seriously doubt we’re gonna get it all, but it’s all badly needed.
I think I’ll wait on competitive PvP untill this stuff happens. The current Meta of extreme damage and extreme bunkers doesn’t leave much room for many classes/builds. Not enough variety to continue to be fun for me.
[Edit]
(edited by Moderator)
nov 15 patch will make or break the near future of GW2’s pvp. it’s basically rock bottom atm. the current meta simply excludes too many people unfortunately. sadly, ive been playing Dota2 again, more and more frequently.
For me this patch will be make or break also unless they announce another for early Dec dedicated to PVP. Imo the lack of info is quite sad, I think this will be a minor patch out of many needed for PVP.
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
Quote me on it then, never stated anything like it before. Look at EVE Online if you wish to see how it can affect the game world (jita protests where several thousand players unsubbed).
I love the PvP in this game, but seeing as they put 10 times more effort in PvE events… I still wonder how Anet wants this game to become an esport when they treat PvPers as 2nd class citizens. If there’s a small bug in PvE, they release hotfix, but when it comes to pvp bugs and exploits they’re like ‘Oh, no worries, we’ll fix it, just bear with it for the next 2 weeks.’
Most of my team already found another game to play until 15th. And if they drop the ball with this patch, I guess they won’t be coming back for a while.
because gratitude is a burden and revenge a pleasure.”
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
If you notice the stream viewer number decreasing, yep a lot of people stop playing.
(edited by Rukh.1562)
gw2 will be perfect or quite perfect balanced in about 6more months….so keep calm and play
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
If you notice the stream viewer decreasing, yep a lot of people stop playing.
That was going to happen no matter what, especially for a game that made a lot of new changes from cookie-cutter PvP from other MMOs. There could have been 10 more play modes and 10 times more balance and still the complaints would roll in and people’s fanatic interest would die down. What grows in the place of it is a stronger, more dedicated playerbase that enjoys the PvP and works to overcome the shortcomings rather than threatening to quit because of them, because we really like playing still.
there has only been a handful of class bug fixes since beta/ release. mainly just pve contet bug fixes and other fluff. if there is not 10-20 major class/trait bug fixes with this patch i will be extremely disappointed.
That was going to happen no matter what, especially for a game that made a lot of new changes from cookie-cutter PvP from other MMOs. There could have been 10 more play modes and 10 times more balance and still the complaints would roll in and people’s fanatic interest would die down.
You’re right about this but if there are under 100 people watching GW2 in twitchtv thats not normal.
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
look at the amount of hot join matches or tournament queue times. many have quit.
Funny how every single patch was another ‘breakpoint’ for you guys. First the devblog, which didnt come out for ages, then the ’balance’patch and now this. Wondering how many people really leave the game after they didnt get what they want, because by that logic, no one should be playing right now.
I did. I still haunt the forums while im at work and hope for good news… but ive played a total of two maps (one map long matches) in the last 6 weeks or so. I did it partially to keep mt client updated and partially because i wanted to get a feel for the que times, population, community etc. I should really do it more but the game play is just so … bleh.
Nothing is ever perfect, if we make progress on the big issues its all good.
I am hoping we get some instanced pvp for our real characters to break up wvw some.
Class balance stuff will go on to end of time, so i am not gonna freak out here. I would like to see some good steps to balance and making it fun.
I think the game is teetering way to close to “I swing my sword, I swing my sword again!”, but I have faith the devs will spice it up.
The beauty imo is, if kitten unbalanced, which it is at the moment, its not a subscription based game. I take a break, patch comes out, i dont need to resubscribe, i hop in and play away and hopefully things are a lot better, if they arent i rinse and repeat.
The internet has many things I can do for entertainment, and this game provides me with plenty, but people seem to want to put all their eggs in one basket all of the time and the kitten and moan on the forums, usually, without any good constructive criticism to boot.
Now, I am probably what a lot of people would call a ‘casual’ because I cant put in the hours others can, and because of this my opinions may be considered moot, but seriously, people should get a grip.
By saying that, I do not mean to say that people should just suck up badly designed or flawed features, but to immediately jump in with ‘the games dead/dying’ ‘im quitting’ etc to me is really just showing lack of character for a game where there is little in the way to allow people to put the game down and come back as they please, aside from hard drive space.
TL:DR
Self entitled players should stop being babies, have patience and do other things while they either wait for the game to improve or move onto something else(whose forums they will likely ‘bless’).
I can’t unserstand how they except to balance the game when all classes have a huge liat of bugged skills and traits especially ones that are ppowerful to the class.
They need to fix those before they try and do any major balancing. In fact they need yo fix that before ranking goes in.
Fix bugged skills and traits then do the balancing. I guarantee you once they fix those traits and skills forums are going to blow up about needs and qq.
Ex mesmer phantasms are buggies once they fix those skills traits they will be even stronger.
I too have high hopes for the patch, particularly in the area of bug fixes. As an Ele, there are so many skills/traits that are quite simply bugged. Cantrips mastery doesn’t effect mist form, windborne dagger simply does not work AT ALL, healing rain lasts for half the duration the tooltip claims, final shielding doesn’t trigger at 25% hp making it worthless half the time, etc., etc.
I’m not expecting a RTL fix, I understand that’s difficult, but some of these other fixes are just super easy and it’s a shame they haven’t gotten around to working on them yet. I’m sure many classes have similar issues, and hopefully these get addressed in the latest patch.
I’m not quitting the game either way however, just holding out hope that some of this stuff gets worked on finally
Legion of Anvil Rock [XXIV] – Anvil Rock
I really enjoy the game, but there is no denying the huge exodus that has already occurred. It’s unfortunate, but hopefully with this being a subscription free game people will rejoin after some major improvements.
Rift, being the last MMO, I’ve played experienced the same type of drop in population and it hasn’t recovered (nor do I expect it to).
Well I won’t say too much yet, because it’s too early for now, let’s see the patch first and talk about it after.
However it seems to me, that Anet STILL keeps putting way more work into PvE rather than sPvP, and from that I just don’t expect too much from this patch. Unfortunately…
I just wonder if they learn fast enough that PvE isn’t going to keep their heads above water…
“The beauty imo is, if kitten unbalanced, which it is at the moment, its not a subscription based game. I take a break, patch comes out, i dont need to resubscribe, i hop in and play away and hopefully things are a lot better, if they arent i rinse and repeat.”
The thing is, you will do that, but majority of players will simply leave and they won’t come back. And those players are important, to you as well, as this is a MMORPG. That’s the whole point.
You mentioned putting eggs in one basket. That’s exactly why people will leave, because they have plenty of eggs and plenty of baskets. GW1 players, Anet supporters or dedicated players, forum users etc. are all a minority. They will wait, they will report bugs, post topics, and they will, if they leave, come back if things get better. But majority of players simply won’t do that. I mean, you can say “how do you know” or “give me some chart on that” and to that I won’t have an answer, but I think it’s pretty common and logical thing to assume.
And this doesn’t have much to do with subscription really, as people will resubscribe if motivated and vice versa, they won’t start a game that has no subscription after a month or so, if they are not motivated. And majority won’t be motivated, because they would simply not care about whether things got better or not, being occupied with new eggs and baskets.
(edited by Doolio.1865)
“The beauty imo is, if kitten unbalanced, which it is at the moment, its not a subscription based game. I take a break, patch comes out, i dont need to resubscribe, i hop in and play away and hopefully things are a lot better, if they arent i rinse and repeat.”
The thing is, you will do that, but majority of players will simply leave and they won’t come back. And those players are important, to you as well, as this is a MMORPG. That’s the whole point.
You mentioned putting eggs in one basket. That’s exactly why people will leave, because they have plenty of eggs and plenty of baskets. GW1 players, Anet supporters or dedicated players, forum users etc. are all a minority. They will wait, they will report bugs, post topics, and they will, if they leave, come back if things get better. But majority of players simply won’t do that. I mean, you can say “how do you know” or “give me some chart on that” and to that I won’t have an answer, but I think it’s pretty common and logical thing to assume.
And this doesn’t have much to do with subscription really, as people will resubscribe if motivated and vice versa, they won’t start a game that has no subscription after a month or so, if they are not motivated. And majority won’t be motivated, because they would simply not care about whether things got better or not, being occupied with new eggs and baskets.
Well it’s actually also quite dependant on how successful MMOs that come out will be and if Anet manages to fix the game up before they are released. Right now people don’t have that many eggs in their baskets I believe…
Of course some people leave the game “forever” but I do not think it’s such a huge part of the community, however it is not a negligible one… Anyway, I do believe that if a company fixes their game up, people do come back and play it. After all, it’s free.
As far as I know LoL (being so popular nowadays) wasn’t all that brilliant and popular in the beginning. But you also need some luck to succeed…
So I guess we’ll just have to wait and see how the puzzle falls together…
One of the main reasons no mmo will ever have the same success as WoW did, in my opinion, are posts like this. Communities are so impatient now, threatening to leave, exaggerating Issues. I’ve seen this trend for awhile now, we set up games for failure without giving them time to develop and succeed.
This ppatch isn’t make or break for me, because this has been one of the smoothest and well balanced(regarding PvP) launches for an mmo I know of.
(edited by tOss.9024)
Let them collect more data…. Patches are an ongoing process, wanting to get it all over with in one patch leads to more crying later. Slow and steady wins the race here.
One of the main reasons no mmo will ever have the same success as WoW did, in my opinion, are posts like this. Communities are so impatient now, threatening to leave, exaggerating Issues. I’ve seen this trend for awhile now, we set up games for failure without giving them time to develop and succeed.
This ppatch isn’t make or break for me, because this has been one of the smoothest and well balanced(regarding PvP) for an mmo I know of.
Your so far from the mark, it’s obvious you haven’t been playing MMO’s very long.
Long ago there were two games that had a very large PvP Community they were called Everquest 1 and DAOC. When those games had gotten old and they went to release DAOC2 and Everquest 2 which both dropped the ball on PvP.
WoW released right at this time and had a slightly better pvp system and great pve that grabbed every player from other games. There success was more timing then anything else. But patch after patch pve was focused on while PvP was ignored.
This left a giant playerbase of homeless PvPer’s looking for the next game, they tried Darkfall, Warhammer, Rift, Swtor, Lineage 2, etc. All of which dropped the ball on PvP while promising fixes and concerns on pvp content that never came.
Now pvp player’s are smarter they can see through the jargon and rhetoric designers use to placate them, while doing nothing whatsoever to address the pvp flaws. So they leave when Dev’s ignore there issues and concerns that imbalance pvp, as they should.
(edited by Fellknight.4820)
For my money there are 2 main tweaks to PvP that will fix 90% of the QQ:
1. give steal a short casting time (to prevent CnD precast)
I’ve seen this suggested a number of times, but in reality it won’t change anything. If the current thief burst combo goes like this:
Steal(Mug) > CnD > Backstab
Then the thief burst combo after changing steal will go like this:
Infiltrator’s Signet > CnD > Backstab > Steal(Mug)
If venoms are involved, they’ll just hit on the CnD instead of the Steal. Thieves that aren’t running the current burst combo will actually be impacted more by a change to steal than thieves that are running the burst combo.
One of the main reasons no mmo will ever have the same success as WoW did, in my opinion, are posts like this. Communities are so impatient now, threatening to leave, exaggerating Issues. I’ve seen this trend for awhile now, we set up games for failure without giving them time to develop and succeed.
This ppatch isn’t make or break for me, because this has been one of the smoothest and well balanced(regarding PvP) for an mmo I know of.Your so far from the mark, it’s obvious you haven’t been playing MMO’s very long.
Long ago there were two games that had a very large PvP Community they were called Everquest 1 and DAOC. When those games had gotten old and they went to release DAOC2 and Everquest 2 which both dropped the ball on PvP.
WoW released right at this time and had a slightly better pvp system and great pve that grabbed every player from other games. There success was more timing then anything else. But patch after patch pve was focused on while PvP was ignored.
This left a giant playerbase of homeless PvPer’s looking for the next game, they tried Darkfall, Warhammer, Rift, Swtor, Lineage 2, etc. All of which dropped the ball on PvP while promising fixes and concerns on pvp content that never came.
Now pvp player’s are smarter they can see through the jargon and rhetoric designers use to placate them, while doing nothing whatsoever to address the pvp flaws. So they leave when Dev’s ignore there issues and concerns that imbalance pvp, as they should.
I can’t combine the idea that PvP players are smarter now but they still struggle fighting a thief. If anything these two points directly contradict, I think PvPers have become more casual than ever, and that attitude has changed (from an old gamer as myself) from back in the day, if you played online and got skunked, it was your fault because you weren’t any good. Now, it’s the developers fault.
That doesn’t seem “smarter” to me at all, that seems like lowering to the common denominator.
Bad for business? Probably, but not immediately. Warcraft does amazing from a business perspective and it’s PvP was terribly unbalanced, but casual players could do well in it… even my wife, who isn’t great at MMO PvP, could do okay. GW2 is a lot harder to play well, it’s much faster paced, and so it’s going to take time to find that happy medium for Anet to get the best casual experience for casual players out there and still keep the experienced PvPers happy as well.
They have to keep PvE content up as well, because most PvPers start out as PvE’ers, and PvE is what keeps the fanbase up overall, not just PvP in these games, so there are a lot of elements at play.
I really enjoy the game, but there is no denying the huge exodus that has already occurred. It’s unfortunate, but hopefully with this being a subscription free game people will rejoin after some major improvements.
Rift, being the last MMO, I’ve played experienced the same type of drop in population and it hasn’t recovered (nor do I expect it to).
All MMO’s experience the drop since WoW was released.
Doesn’t matter if its F2P or not.
I’m actually curious if Rift will get some subscribers back though with their new Expansion (which i’ve beta tested, and is really really good)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
One of the main reasons no mmo will ever have the same success as WoW did, in my opinion, are posts like this. Communities are so impatient now, threatening to leave, exaggerating Issues. I’ve seen this trend for awhile now, we set up games for failure without giving them time to develop and succeed.
This ppatch isn’t make or break for me, because this has been one of the smoothest and well balanced(regarding PvP) for an mmo I know of.Your so far from the mark, it’s obvious you haven’t been playing MMO’s very long.
Long ago there were two games that had a very large PvP Community they were called Everquest 1 and DAOC. When those games had gotten old and they went to release DAOC2 and Everquest 2 which both dropped the ball on PvP.
WoW released right at this time and had a slightly better pvp system and great pve that grabbed every player from other games. There success was more timing then anything else. But patch after patch pve was focused on while PvP was ignored.
This left a giant playerbase of homeless PvPer’s looking for the next game, they tried Darkfall, Warhammer, Rift, Swtor, Lineage 2, etc. All of which dropped the ball on PvP while promising fixes and concerns on pvp content that never came.
Now pvp player’s are smarter they can see through the jargon and rhetoric designers use to placate them, while doing nothing whatsoever to address the pvp flaws. So they leave when Dev’s ignore there issues and concerns that imbalance pvp, as they should.
The problem is Dev’s don’t actually do what DAOC did…They do half of what made it great..
Warhammer Online had half of what made DAOC great (Realm Abilities, Different Classes, Different Factions)
GW2 has Half of what made DAOC great..(Great Siege, 3 Sides)
hopefully ESO has both halves.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
One of the main reasons no mmo will ever have the same success as WoW did, in my opinion, are posts like this. Communities are so impatient now, threatening to leave, exaggerating Issues. I’ve seen this trend for awhile now, we set up games for failure without giving them time to develop and succeed.
This ppatch isn’t make or break for me, because this has been one of the smoothest and well balanced(regarding PvP) for an mmo I know of.Your so far from the mark, it’s obvious you haven’t been playing MMO’s very long.
Long ago there were two games that had a very large PvP Community they were called Everquest 1 and DAOC. When those games had gotten old and they went to release DAOC2 and Everquest 2 which both dropped the ball on PvP.
WoW released right at this time and had a slightly better pvp system and great pve that grabbed every player from other games. There success was more timing then anything else. But patch after patch pve was focused on while PvP was ignored.
This left a giant playerbase of homeless PvPer’s looking for the next game, they tried Darkfall, Warhammer, Rift, Swtor, Lineage 2, etc. All of which dropped the ball on PvP while promising fixes and concerns on pvp content that never came.
Now pvp player’s are smarter they can see through the jargon and rhetoric designers use to placate them, while doing nothing whatsoever to address the pvp flaws. So they leave when Dev’s ignore there issues and concerns that imbalance pvp, as they should.
I would continue this argument with you. However, it’s become so obvious through our other conversations and ones I’ve seen in this thread that you are less someone with a valid point to make, and more just someone who just wants to fight.
there has only been a handful of class bug fixes since beta/ release. mainly just pve contet bug fixes and other fluff. if there is not 10-20 major class/trait bug fixes with this patch i will be extremely disappointed.
There is a huge problem with that. This method would bring the huge pendulum nerf/buff cycle that so many MMOs are plagued with. The smarter course of action is to make small changes and see how they affect the overall gameplay. If you change too many things at once, how do you know what to change back if you take it too far?
Personally I hope they just nerf the damage of BS cause I don’t want to to have all theives suffer (non bs-specced) because the devs were too incapable to forsee that BS is what it is today.
I’m not talking about nerfs/buffs I’m talking about legitimate class bug fixes. Go look in every class forum they have a sticky of 50+ bugs per class, necro was over 100 at one point not sure if it’s still above now or not. They need to have a massive wave of fixes for broken class mechanics/traits.
Anet has been the slowest company I have seen with class bug fixes despite all their hype about how their engine allows for on the fly fixes and patching.
I’m not talking about nerfs/buffs I’m talking about legitimate class bug fixes. Go look in every class forum they have a sticky of 50+ bugs per class, necro was over 100 at one point not sure if it’s still above now or not. They need to have a massive wave of fixes for broken class mechanics/traits.
Anet has been the slowest company I have seen with class bug fixes despite all their hype about how their engine allows for on the fly fixes and patching.
100% This.