[AVTR]
Isle of Kickaspenwood
yeah its just as broken as chain stuns, perma stealth, permaa evade. the other day in wvw there were 2 guardians in the water and 6 people simply couldnt kill them. or dead pets rezing rangers in water. yeah there are a lot of broken mechanics out there, but im sure they will get fixed. balance changes will come soon and when it hits, there will be a lot of qq
yeah its just as broken as chain stuns, perma stealth, permaa evade. the other day in wvw there were 2 guardians in the water and 6 people simply couldnt kill them. or dead pets rezing rangers in water. yeah there are a lot of broken mechanics out there, but im sure they will get fixed. balance changes will come soon and when it hits, there will be a lot of qq
woot, more qqs then nao? awesome
I made a really nice pixelated picture of a window…
But this forum doesn’t let me post it..
he has 2 invul skills
Hmm interesting.
I just have to say that since i started using mace and zerk amulet on my war in spvp necros are free kills,and thieves,but at least thieves can hide and run away sometimes.
Why the broken necro is not getting fixed just why????
Its so overpowered he has 2 invul skills an extreme high defense and 3 fears wtf ? whats up with you arenanet? why u dont fix this i never had such a problem id rather get backstabbed by a thief for 15k and still manage damage him but necro how im supposed to kill? a invul skill that last like forever? a burst trough conditions higher than any other pwoer build out there WTF please fix it. Yea it looks like QQing but its really really broken its just riduclous . Even the spirit ranger that everybody calls OP its not OP at all it has many coounters but this necro thing seriously it needs an urgent fix.. if u wanna have high burst then u must have no defense pretty much like DD thieves. And increase those cooldowns on fears seriously i dont have 100000 stability utilities in my build why i have to use a build just to counter one class?
Its incredibly broken ts ridiculous
because 10 people out of the whole pvp community are competing for 10k $
screw the rest of the community, this game is made for that 0.1% population. (See Helseth’s rant “Fun vs Esports”)
Invulns on a necro huh? You must be talking about a different class, or a different game maybe?
Why the broken necro is not getting fixed just why????
Its so overpowered he has 2 invul skills an extreme high defense and 3 fears wtf ? whats up with you arenanet? why u dont fix this i never had such a problem id rather get backstabbed by a thief for 15k and still manage damage him but necro how im supposed to kill? a invul skill that last like forever? a burst trough conditions higher than any other pwoer build out there WTF please fix it. Yea it looks like QQing but its really really broken its just riduclous . Even the spirit ranger that everybody calls OP its not OP at all it has many coounters but this necro thing seriously it needs an urgent fix.. if u wanna have high burst then u must have no defense pretty much like DD thieves. And increase those cooldowns on fears seriously i dont have 100000 stability utilities in my build why i have to use a build just to counter one class?
Its incredibly broken ts ridiculous
So this looks like another Ranger QQ’ing because they lose to necros and thieves, which probably shouldn’t happen.
Yes, all three are pretty high on the class tier list. Including sp ranger.
Every player in PAX should run the ridiculously common hot join/soloQQ BS builds like S/D Thief/Spirit Ranger/ 2 MM aoe spam Necros/Guardian just to make people go WTF is this?
necro are basically cheap mode currently. There spectral/death shroud times are excessive. They shrug off way too much damage for a light armour caster class. Their spam is pathetic. Everything about them is not right. You can counter play them. Their marks are unblockable. They have massive range. All their animations are vague at best and unoticable on asura. Too much mobility control on a spammable timer. Too much damage mitigration. Too much healing reduction against others.
necro are basically cheap mode currently. There spectral/death shroud times are excessive. They shrug off way too much damage for a light armour caster class. Their spam is pathetic. Everything about them is not right. You can counter play them. Their marks are unblockable. They have massive range. All their animations are vague at best and unoticable on asura. Too much mobility control on a spammable timer. Too much damage mitigration. Too much healing reduction against others.
hey, if you start losing to a necro use any of your skills on any of your characters to take a step back and reset the fight..
It has already been fixed they nerfed dhuumfire , terror, marks what more do you want??
It has already been fixed they nerfed dhuumfire , terror, marks what more do you want??
Add activation time on marks.
nerfed dhuumfire
Did they?
nerfed dhuumfire
Did they?
That’s because it don’t apply in hotjoin.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013/first#post2495876
Profession Skills
Necromancer:
Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.
So heart of the mists count as hotjoin? That’s really confusing. We’ll need “competitive dummy” then.
Personally I have nothing against necros, I can kill them, it’s just strange that anet balance team allows some builds to faceroll keyboard and still kick kittens.
(edited by Winds.3087)
My fav combo on fear duration necro is 12s fear.
Fear from ds, drop wall in front they get feared again, spectral grasp them back into the wall for another fear, then stakitten .
Necro fear is completely OP IMO.
I know wich team will win ins SoloQ before it starts because of the quantity of spirit rangers and necros a team has.
Is just ridiculously how much condi area spam are in a really small cap area.
You can not even go inside that area with a melee build and survive more than 5 seconds.
I have never seen a team of 5 thieves/ele/warriors/mesmers winning with a score 500/100.
And i have seen a lot of those screen shots with necros and spirit rangers.
My fav combo on fear duration necro is 12s fear.
Fear from ds, drop wall in front they get feared again, spectral grasp them back into the wall for another fear, then stakitten .
Necro fear is completely OP IMO.
So you can’t steal or fear? or stealth,stunbreak, heal, do a dance and have some tea..
12s rarely.. even traited as max fear you wont get that.. hell a warriors fear me duration alone is equals 2 necro skills combined.
My fav combo on fear duration necro is 12s fear.
Fear from ds, drop wall in front they get feared again, spectral grasp them back into the wall for another fear, then stakitten .
Necro fear is completely OP IMO.
So you can’t steal or fear? or stealth,stunbreak, heal, do a dance and have some tea..
12s rarely.. even traited as max fear you wont get that.. hell a warriors fear me duration alone is equals 2 necro skills combined.
It is on long cool down though and warrior has no other access to fear.
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