The following is an list of problems with the proposed Mesmer GM Traits. I have tried to be as objective as possible.
Domination: Power Block – Enemy skills that you interrupt have an increased cooldown of 10s
Problem: The most difficult opponents for Mesmers currently are thieves and warriors. All thief weapon skills work off of initiative, so Power Block would not have any discernable impact against thieves. Warriors use Healing Signet almost exclusively, so Power Block would have no impact on Warrior healing.
Overall I believe this trait has a deleterious effect on the game: it will make Mesmers better versus professions they are already good against, and do little to nothing to improve their stance against classes they are weak against.
Dueling: Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
Problem: In small-group PvP, this trait will proc after a player is killed. This is typically the time when distortion is needed the least. In large-group PvP and WvW ‘zergs’, this proc will be somewhat random. This means it cannot be readily relied upon. In PVE, it could be extremely useful, but only in certain key situations where there are a lot of ‘trash mobs’ that can be killed easily.
Overall, I think this new GM trait will not be applicable to PvP, but may see uses in PVE.
Chaos: Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of retaliation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration
Problem: This is objectively weaker than Prismatic Understanding. The underlying principle is good, but the boons are too short in duration / too little in quantity.
Inspiration: Disruptor’s Sustainment – Gain 1000 healing power for 5s upon interrupting a foe.
Problem: Most Mesmer heals scale extremely poorly. Additionally, this GM trait has to be used in conjunction with something else in order to actually be useful.
Healing coefficients:
Illusions: Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.
Problem: It is objectively weaker than Illusionary Persona, even on pure condition builds. Simply put – this is as weak as the 5 point illusions adept minor trait. (!!!)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.