Observation of 5v5

Observation of 5v5

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Posted by: Divus.3175

Divus.3175

Yeah, nerf AoE and make the only reasonable builds, i.e. for necros, unreasonable.
Now I’m able fight bad players on my point and help my team on team fight. Nerf aoe and there will be zergfest again, because aoe damage dealers will not be viable anywhere else.

Nerf aoe end I will have 3 skills that do anything in 1v1 fight – most necro skills are aoe. So, you think necro’s ranged builds (scepter/dagger or warhorn + staff) shouldn’t be able to fight with thief or mesmer, or any other burst damage dealers?

I belive engineers have the same problems with their granade and bomb kits.

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)

Observation of 5v5

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Posted by: Mufa.1326

Mufa.1326

Divus.3175, topic is not about you and what will happen with you.

First mesmer burst is also AOE, so they would also get nerf.

Second, necros are in general weaker class in 1v1 so maybe they would not get any nerf or much weaker nerf for their ‘first target AOE dmg’ than elementalists or mesmers. Of course all AOE builds should get nerf in the sense of diminishing returns on multiple target (in other words their scaling from 1v1 to 5v5 should not be 5x but much weaker).

Third: Yes, if AOE was to get nerfed properly, many current AOE spammers who are pathetic players would stop being ‘viable’ in their teams. But that is due to their lack of skill, not really a balance problem.

I put clear guidelines up there: You cannot make AOE build stronger (or comparable) than single target build in 1v1 and then let AOE build scale for up to 5x dmg while other does not scale at all.
You need to make them weaker in dmg on single target, and then scale them up with diminishing returns. Something like 0.8→1.2→1.4 → 1.5 → 1.55 is much more reasonable. That way AOE builds are not too weak 1v1 but not too strong either in group fights. It is just that team of single target dmg builds has advantage if it spreads the fight into many 1v1s, and has disadvantage if it fights 3v3 or larger. For 2v2s they are balanced.

I believe I clearly explained how current situation makes single target dmg and melee builds at severe disadvantage in the game. And of course you still see them here and there but that is because some players just want to play certain build and overcome the gap with skill, not because game is where it should be.

Soko D Medo

Observation of 5v5

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Posted by: Divus.3175

Divus.3175

Mufa.1326 isn’t your main character a thief?
I’m not just curious, I want a clear statement. Because thing you say doesn’t look like you were playing all the classes.

1.

necros are in general weaker class in 1v1 so maybe they would not get any nerf or much weaker nerf for their ‘first target AOE dmg’ than elementalists or mesmers. Of course all AOE builds should get nerf in the sense of diminishing returns on multiple target (in other words their scaling from 1v1 to 5v5 should not be 5x but much weaker).

I should stop reading after first sentence. They are not weaker in 1v1 fights. They’re balanced. It’s builds like backstab thief and shatter mesmer are unbalanced. Or should I ask, what build is viable in 1v1 fights?

2.

Yes, if AOE was to get nerfed properly, many current AOE spammers who are pathetic players would stop being ‘viable’ in their teams. But that is due to their lack of skill, not really a balance problem.

I don’t get it. You’re trying to say something about balance, and then you start saying that gamers, who give you hard time, are pathetic. Isn’t that unfair? Sometimes “push every button” strategy can be the best strategy, sometimes not. If your skills are single target in team fights you’ll snipe people one by one, if you’ve got aoe you will try to weaken the opponents.

Stop generalizing. You’re trying to fix your issues with “one button”, when this is affected by basics of this game design. How you’ll nerf condition dealing aoe? How will you nerf aoe that doesn’t deal damage at all? What will be next, making all aoe damage too little to make a difference for a warrior or thief?

I know what would help a bit, showing aoe as a big red circles, because most of the time I can’t see, which aoe is from my team, and which are not. And you can’t counter an invisible enemy (someone should say “like countering a thief”).

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)