Oct 15. patch. Opinions...
We have seasons now! Wait, wrong section
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
We have stronger warriors now YAY
you guys still can’t figure out why ONE sec stun increase on mace made so many “pros” QQed for months in the forum? and no, they did not start QQ right after they saw the notes
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Nothing, we waited 4 months for nothing..
When will people understand that they (A-net the company not the poor handful of pvp devs) care nothing about pvp.
(edited by Kwll.1468)
When will people understand that they (A-net the company not the poor handful of pvp devs) care nothing about pvp.
Dont say stuff like this, they are doing their very best…
…to get rid off pvp.
Sure solves the warrior stun train but that was only one problem. Do we have to wait another 4 months for only one problem to be fixed?
But it’s ok guys we got CONDI DAMAGE FLOATERS WOOOO as nice a feature as this is it’s something players can already determine without it when other things needed work.
“Maybe I was the illusion all along!”
And not a single complaint was seen in the Warrior Class Forum. lol
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Overall, I’m pretty happy with the QoL stuff. I think the only 2 balance things that I wish would have been addressed is the healing signet for warriors (passive healing that outheals non-berzerker builds is no fun). I also wish conditions, in general, would be addressed. I am not a huge fan of the counters to conditions being more condition removal. I wish there were less conditions, with more impact and cool effects (weakness, cripple, etc) that had to be situationally removed. I just don’t like spamming conditions and counter that by spamming condition removal.
I also wish they would drastically lower condition damage and give it the ability to crit. This way, condition builds would have to spec into precision to make it effective, like power does now. Currently, conditions are the only damage stat required, the rest can be to survive.
Anyway, overall I’m not super bummed about the patch.
Overall, I’m pretty happy with the QoL stuff. I think the only 2 balance things that I wish would have been addressed is the healing signet for warriors (passive healing that outheals non-berzerker builds is no fun). I also wish conditions, in general, would be addressed. I am not a huge fan of the counters to conditions being more condition removal. I wish there were less conditions, with more impact and cool effects (weakness, cripple, etc) that had to be situationally removed. I just don’t like spamming conditions and counter that by spamming condition removal.
I also wish they would drastically lower condition damage and give it the ability to crit. This way, condition builds would have to spec into precision to make it effective, like power does now. Currently, conditions are the only damage stat required, the rest can be to survive.
Anyway, overall I’m not super bummed about the patch.
Exactly. They are not addressing the condi issues. Only making it to where you can remove or bunker them bettere? How about make new kitten skills. How hard is that. It’s the only way a new meta will ever really be introduced. Is if they make more skills to make new builds. Meow.
0 PvP again, gg ANet, bye bye gw2
Underwhelming is the word that comes to mind, even though I did not expect much to begin with. There is still far too much passive kitten going on, as well as too much RNG, for this game to support competitive play. I did like the fact that ANet reduced the RNG factor by locking down Engi’s Elixir S & B effects, but in the big picture, those are minuscule steps in a situation that requires colossal leaps.
Overall feeling? This patch was like hanging up nice drapes while the living room is on fire.
Legend S1-S3 with 100% solo queue 100% conquest
Filthy casual, 6k sPvP games
It’s a start.
Chill out.
Welp. Almost literally nothing of important was done with Elementalist. This was the one patch I was hoping that we /wouldn’t/ get nerfs in.
It’s a start.
Chill out.
A start? The game is over a year old.
this is balance patch without balance patch xD
even more people will quit the game
gg arenanet
After a quite high amount of weeks without changes, I was expecting a big balance patch this time tbh. I guess I should expect nothing in the future so I can be happy with polishing, bug fixing and minor tweaks.
Disappointing to say the least. A lot of changes without fixing the two biggest balance issues: warrior and necro.
Off topic, but they already took the currently OP warrior zerg spec and made it even stronger with the shouts. I’m starting to think balance is done using a dart board.
Happy about some of the elementalist changes for staff and conjures. Besides that, not much looks good to me. Still too many balance blunders in this game.
Zulu Ox Tactics [zulu]
Sad…so sad…
yeah warriors with 20% cooldown on and healing on shouts, + better scaling with healing power + higher basehealing + healing signet + adrenalin healing
be prepared for the even stronger and unkillable sword/sword /bow warriors now.
Everquest next coming soon !
Change my mind.
They ether renewaled S/P.
I’ve never seen a weapon set so massacred.
I am not pleased with the patch, but I am too far removed at this point to be upset just really disappointed.
yeah but s/d is still strong..
Change my mind.
They ether renewaled S/P.
I’ve never seen a weapon set so massacred.
I am not pleased with the patch, but I am too far removed at this point to be upset just really disappointed.
Seems like a conspiracy does it not?
Illuminati.
for me it means more time for rome2 now it gets playable faster than anet can dream off
The quality of life improvements seem fine, but nothing has and/or will change balance wise with this patch. The combat is not affected in any way, still the good old condi-spam.
This was supposed to be a rather large balance patch, am I right?
I guess this is the end for a lot of us, at least for me. It will be at least 3 months before the next “big” balance patch, which will probably
consist of a few skills being tweaked.
Such a shame seeing the game go to waste, and kitten all the people telling me/us that the game would never be competitive even before launch, I hate it when the pessimists are right.
Zaphiel Faires – DPS Guardian
(edited by KrisHQ.4719)
QoL Stuff is nice, if 9 months late.
“Balance” “Changes” however…
http://www.youtube.com/watch?v=-ViF6JRNjTk
pre-ordered HOT at this point,
save yourself the money and don’t bother.
The patch did a lot. Helped solve a Warrior issue and helped balance s/d thief somewhat; evades are still broken, but they do less boon strip which is a bonus.
As far as classes being broken, I literally see nothing that stands out. Anyone who is QQing about things being unreasonably broken is just mad that their spec can’t beat it. Mesmers aren’t broken, yet they destroy most warrior builds.
I used to run the Academy Gaming tournaments for GW2.
Give it a chance. Yes some bleeding shout warrior builds might emerge, but any existingly OP builds didn’t recieve any buffs. They increased damage roll radius but that’s not applicable to high level warriors, that shouldn’t miss it anyway. Bunker warriors won’t run into the strength tree.
For those of us not just fotm rerollers, look at it this way. It’s only a matter of time before they nerf healing sig and bes stance. But we won’t be getting that invuln vengance stomping back. No sir.
They should have allowed invuln to decap points at a slower rate, it would of been a decent compromise. A few other things once the meta balances out, but overall it was ok, if a bit lacking in ‘extra’ changes touted by the devs.
EDIT: didn’t account for the hammer buff there.. That was not needed IMO as with a bit of practise you could land it reliably. Again this is just easymodeing the warrior, which in the long run is bad for the profession. But overall still optimistic.
Phaatonn, London UK
(edited by Phaeton.9582)
The patch did a lot. Helped solve a Warrior issue and helped balance s/d thief somewhat; evades are still broken, but they do less boon strip which is a bonus.
As far as classes being broken, I literally see nothing that stands out. Anyone who is QQing about things being unreasonably broken is just mad that their spec can’t beat it. Mesmers aren’t broken, yet they destroy most warrior builds.
I don’t think extra stun time was the issue—pretty sure it was the accessibility of the stun and the massive amount of passive healing they can attain even on a zerk build. What is your team comp atm?
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
I don’t think extra stun time was the issue—pretty sure it was the accessibility of the stun and the massive amount of passive healing they can attain even on a zerk build. What is your team comp atm?
The stun time was an issue, a really big one, particularly because is was rounding up all the spammables into needlessly long durations (this was true on mesmers too). The overall affect on Skull Crack is less but it hits kitten the low-fliers that were spammed. You can’t just chain them over and onto themselves because of the sigil anymore.
I’ll have to see in in play (and warriors will probably still be a problem with Healing Sig unless you brought a Mesmer to laugh at them) but I like the changes to Guardians allowing them to create condition “punishing” fields that should/could help punish wanton spam of condis on a node.
S/D is still rather strong but its less boons which is good.
S/P got kicked in the face… >.>
[Eon] – Blackgate
I don’t think extra stun time was the issue—pretty sure it was the accessibility of the stun and the massive amount of passive healing they can attain even on a zerk build. What is your team comp atm?
The stun time was an issue, a really big one, particularly because is was rounding up all the spammables into needlessly long durations (this was true on mesmers too). The overall affect on Skull Crack is less but it hits kitten the low-fliers that were spammed. You can’t just chain them over and onto themselves because of the sigil anymore.
I’ll have to see in in play (and warriors will probably still be a problem with Healing Sig unless you brought a Mesmer to laugh at them) but I like the changes to Guardians allowing them to create condition “punishing” fields that should/could help punish wanton spam of condis on a node.
S/D is still rather strong but its less boons which is good.
S/P got kicked in the face… >.>
Yeah I agree, I believe it was an issue but not “the” issue. The risk&reward for spamming f1 is still imbalanced. I mean, it’s a good start, but warriors need a bigger nerf than that, and that nerf also rolled over to s/p which is a face palm because they don’t do regression testing.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Yeah I agree, I believe it was an issue but not “the” issue. The risk&reward for spamming f1 is still imbalanced. I mean, it’s a good start, but warriors need a bigger nerf than that, and that nerf also rolled over to s/p which is a face palm because they don’t do regression testing.
Warrior healing signet is the problem but now S/D isn’t just auto-win (I think?) against the class(es) that shuts down that warrior build. F1 spam of Skull Crack has a kite-able build-up time, the stuns that actually got affected by the Sigil just had a cooldown timer.
They are probably waiting to see how reintroducing mesmers and elementalists if S/D was nerfed enough, will affect the meta before they butcher healing signet.
[Eon] – Blackgate
Pretty sure we just traded stunlocks for Immob locks
not so sure that’s an improvement – unless you regularly spec for immunity to conditions, teleports, or evade spam, I suppose…
I’ve stayed at this party entirely too long
dont forget the shoutspammerwars now after shouts now scales better with healing power and has higher baseheal.
Pretty sure we just traded stunlocks for Immob locks
not so sure that’s an improvement – unless you regularly spec for immunity to conditions, teleports, or evade spam, I suppose…
You have far, far more access to condition cleanses than you do stun breakers. Guardians were the only class with an AoE stun break, just about every class has an AoE condi cleanse.
[Eon] – Blackgate
Hi ^^ This is the first time i’ve posted on this forum since i bought the game.
I must say: this patch is a kittening JOKE ! they did a whole lot of changes you won’t even notice while playing… none of the big issues have been adressed ! After waiting so long i really expected something major…
Most people will agree… gw2 pvp is slowly dying…
In my opinion the best way to adress “balance-issues” is insert new game modes(arena’s, capture the flag, gvg, dm, …) since this will introduce a whole new array of builds and will expose other issues that were not visible before(and ofc fix them !).
Greetz
Pretty sure we just traded stunlocks for Immob locks
not so sure that’s an improvement – unless you regularly spec for immunity to conditions, teleports, or evade spam, I suppose…
You have far, far more access to condition cleanses than you do stun breakers. Guardians were the only class with an AoE stun break, just about every class has an AoE condi cleanse.
keep thinking positive. I’m already reworking my old 100% immob build.
see you kittenes out there
I’ve stayed at this party entirely too long
keep thinking positive. I’m already reworking my old 100% immob build.
see you kittenes out there
Good luck?
[Eon] – Blackgate
in my opinion the patch is absolutely horrible, the meta is still horrible and nothing has changed. they BUFFED the warrior hammer which is insane… and then the s/d thief boon removal nerf… the problem wasnt the boon steal. the problem was that s/d thief can evade everything and still doing a nice amount of damage. there has been talk going on about the patch that it will be more “supportive” nothing has been seen about that in this patch. they had PAX as an excuse of not fixing the meta. now we are waiting for almost half a year and still nothing has be done to this meta. i just cant understand how Anet has done this. there has been so many threads going on on how to fix this. and then they gave this: Minor Tweaks….
The boon strip was a rather large problem for certain coughelecough classes who live off of their boons. I don’t know how someone can say, with a straight face, that ripping 2 boons on a spammable initiative skill with evade frames, wasn’t a problem.
Sigil of Paralyzation is not a minor tweak.
Stun breaking launch is not a minor tweak.
[Eon] – Blackgate
Seems like they didn’t even remove stealth.
Seafarer’s Rest EotM grinch
This game has too many fundimental design flaws to be able to fix at this point and the patches we’ve seen have done nothing to address them. It speaks volumes about how incompetent the balance team is and how much this game is forsaking depth, complexity, and balance in favor of targeting the idiot demographic that wants meaningless, spammy, boom headshot gameplay.
I wanted to like it. I gave it a year+. I uninstall. I give up. Guild Wars 1 was fantastic, but I’m never supporting another Arenanet product after what an enormous letdown GW2 has been.
War buffed, end of story …
At least thief take the nerf that make ele vs thief viable … at least ….
…
It does the job well :-)
It’s a start.
Chill out.
That’s the thing, people waited 4 months “for a start”.
They have every right to be bitter. Showing disgust on the forums isn’t useful, but I can’t blame anyone.
The pvp community has waited for months, watching new content come consistently for pve and wvw. We have posted our concerns/ideas/criticism on forums, getting responses like “This is something we are working on” from the devs. I dont doubt you are working, but very little work is being completed……….
With this patch………….. You have got to be infant catting me. This is such a steamy, moist, sloppy bucket of kitty. A few nice additions for sure, a little bit of balance, but for us to have been waiting for this long with hopes that things would get significantly better…. Not cutting it. So many issues not addressed..
Skyhammer is still being farmed…. I don’t even need to go into how that is unacceptable, there are plenty of forums dedicated to that. I don’t even care that much about rank, but that is the single thing pvp people have. That’s it. “We’re working on it.” – It has been mentioned many times, pull SH til you fix the system, and even though you don’t want to ban people, you really should ban the people taking the most advantage.
The tournament system is still a wreck. If there was a bigger community I don’t think it would be as much of an issue, but there is still a concern with (in my experience) over half the matches in solo que(and team if not in full group) are decided by the teams the computer generates. Sometimes in my advantage, other times not. Either way it is not satisfying gameplay and something needs to be done.
Obviously you need new game types. That would solve so many issues, and the excitement of a new game would hide other problems
As far as balance is concerned, you have a decent idea with shaving, but you need to shave more often. If you let your beard grow 8 inches long giving it a little shave isnt going to clean that face. At least half this ammount of balance should be in all of those biweekly pve patches until things are relatively balanced.
How the flying kitty did you not change warrior healing signet? Imo it is the stupidest skill in pvp right now. Other classes have healing signets that give healing per attack or spell or cure conditions passively. That makes sense. The warrior healing signet promotes a hands off play style that drives me crazy. If you are going to make something so OP, make it something that is hard to use, not something passive. I can’t get the point across just how stupid the warrior signet is. And after months of waiting……. you didnt fix it.
Not to mention berserkers stance still being an amazing op bug making you immune to some conditions entirely….
We could point out specifics forever….
I love the mechanics of this game, I will continue to play the game(though considerably less) but the amount of work that gets completed and implemented in pvp is disheartening. There are giant problems that are starting to pile up, and when the finally our aid arrives, they arrive to apply antibiotic ointment and gauze up the gunshot wound in our arm.