Legend S1-S3 with 100% solo queue 100% conquest
Filthy casual, 6k sPvP games
(edited by Aereniel.7356)
The Good
- Tooltips are more informative now. Need another QA pass to weed out inaccuracies.
- Tab Targeting prioritizing players is good.
The Bad
- Immob stacking was yet another step to move the game in a less skilled direction. Prior to the change immobs had to be timed with coordination, now you can just spam your kitten mindlessly.
- AoE changes to staff ele and bomb engi. These changes would have been very good in a meta where everything is not silly OP. In the current meta, they are just another layer of AoE spamming in a game already dominated by no-skill AoE.
The Missing
First nerf all damage across the board on all classes. Then nerf evade and dodge uptime so that dodging revolves around dodging big hits, not just spamming dodge constantly. Then adjust healing down accordingly. After that, nerf or redesign mechanics that rely on AI and passive procs and relegate them to PvE only. Voila, a skill-based meta is born.
- PvP incentives & reward system
- Match making improvements
- Tournament infrastructure
- New PvP modes
- QoL stuff, like build templates
(edited by Aereniel.7356)
The Good
- Fixing the sigil of paralyzation so that it doesn’t round up
The Bad
- Fixing the sigil of paralyzation so that every single stun doesn’t round up
Nuklear nerfing every single stun in the game that used to round up to a point where they are now all weaker than they were before even while using the Sigil compared to the previous duration without it.
I’ve an almost even distribution of play between all the classes, so fair warning ahead of time that this will be quite a large post.
THE GOOD
Elementalist
Engineer
Guardian
Mesmer
Necromancer
(edited by Doctoris.2675)
Ranger
Thief
Warrior
THE BAD
General
(edited by Doctoris.2675)
Elementalist
Necromancer
(edited by Doctoris.2675)
Warrior
THE MISSING
(edited by Doctoris.2675)
Since these forums are programmed so brilliantly, my whole A4 size post just got thrown into trash thanks to a login timeout message of sorts. So to make it short (and much less elaborate):
The Good:
everything that made it in, except the bugs ofc
The Bad:
you could have done all of this before PAX and it wouldn’t have mattered one bit. You’ve made us wait for cosmetics and QoL for 4 months. I am at a loss for words. I mean it seriously, this patch could have been here 3 months ago, in august. There is no excuse, NONE for this patch taking so long to prepare. Trait tooltip change must have been time consuming and annoying to finish, but come on… it’s not a 4 months worth of work.
The Missing:
The patch didn’t make the game more fun. A bit more balanced perhaps, but that’s not really what it needs right now. The builds that dominate the meta game are disgustingly boring to play and play against. The skill requirement has plummeted, the game is not fun to play anymore. This is not me getting burnt out of the game mode or anything of the sort, it’s the combat itself being dull right now. The cheese needs to go away, the skill needs to be invited (making a game casual friendly does not mean you need to make them able to compete at high level in a few days, it means preventing them from facing seasoned players in the first place). I have a change in mind that could be the inspiration for future changes to make this happen (it’s a mechanics change, not a direct nerf):
Healing Signet – the heal amount stays the same. Instead of permanent regen, after hitting an enemy the warrior would be given a buff for 3 seconds that restores their health like healing sig does now. The 3 second buff would not stack in any way, just renew the 3s duration each time the warrior hits an enemy.
What would this change do? Introduce possible counterplay, change the signet from completely passive play to semi-passive semi-active play (keeping the boon up). Also, PVE builds would be largely unaffected by the change and there would be a reason to use the sig actively now as well.
I’d be happy to provide more ideas if I see my feedback has some meaning. Feel free to contact me.
Some really great posts here. Totally agree with your thoughts on Warrior, Doctoris.
Hey, nice post(s)! Thanks for the feedback everyone.
Thanks for the trait tooltips man, they are perfect!
I think it’s weak that nothing’s been done about Ele dependance on high arcane just to make the class bearable to play in PVP. This has been a core complaint on the Ele forums since the game has released, and is the #1 limiting factor restricting my enjoyment of the class vis a vis trying different builds.
Simply put, every Ele build is less effective (in PVP) than anything with 15+ water, 30 arcane because of (IMO) the fundamentally bad design of requiring frequent attunement switches but making the arcane line the only way of reducing attunement CDs.
More traits like Fresh Air are desperately required, and/or speccing an elemental line should reduce that attunements CD.
Also worth mentioning of all the classes I play, Ele has the highest proportion of garbage traits.
Thanks for keeping this thread so constructive, everyone! I noticed that some of you are trying to use bullet points by using various symbols; if you’d like some more information on how to format your post, go here.
Keeping things concise, using bullet points and bold letters really helps the devs to read through your posts. Keep it up!!!
Good.
Bad.
The good
-new tooltips and floaters
-methodical approach
The bad
-random ranger changes
-pet changes seem as if they were made to just fill up the patch notes
The ugly
-ranger pet AI , usability and responsiveness
The Good:
The Bad:
The Ugly:
The Good
The Bad
Overall I think it was a positive patch from Anet. Before I felt Anets baby steps were bad for the game. But now I feel the small changes to classes are really effective. I just wish the changes came more frequently. When was the last balance patch? Four months ago?
The good:
-Tooltips are helpful and informative
-Condition floaters are better
-Sigil fixed (finally…)
-Buffs to underused traitlines/traits such as Blood Magic and Venom Share are definitely appreciated.
The Bad
-Nothing done about horrible rewards, match making, leaderboards
-Warriors had completely unneccessary buff to imobilize and hammer #4 which is inexcusable
-Pistol Whip nerfed accidentally
-This patch ultimately did not provide enough valuable changes for the 4 months we waited.
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