Odd thought on "bleeding"
It sounds more like something you’d put as a grandmaster trait rather than a whole game-wide change.
If you want something condition-like that scales off power, you can use Retaliation.
It sounds more like something you’d put as a grandmaster trait rather than a whole game-wide change.
If you want something condition-like that scales off power, you can use Retaliation.
This is of course a very good idea. There is just one ‘but’: this would make condi stat useless for bleeding.
I’ve posted a topic about removing conditon damage stat (replacing it with tick speed), and making all condis scale with power, but it got buried with other suggestions quickly (feel free to necro): https://forum-en.gw2archive.eu/forum/game/gw2/suggestion-make-conditions-scale-with-power/first
In general, this would greatly increase diversity by making bad builds suddenly totally viable, like power sword/sword warrior or power pistol/dagger thief.
If you wanted to increase total damage output → go for power stat, which would be universal. Then, you could customize damage dealing by either picking combo of <crit/crit damage>, <condi duration/condi tick rate> or even mixing them.
retal is based on your power. a more plausible thing would be, if we want to view vitality as “blood”, bleeding dealing increased damage to targets with high vitality; as some sort of grandmaster.
or even better, reintroduce deep wound from gw1 as a grandmaster, being applied when a target has 5 or more bleeds on them. would fit warrior because it was mainly on warrior skills.
(edited by Jekkt.6045)
Something much better IMO, would be to make bleeding do more bouns damage, depending on the stacks applied to target. The more stacks applied, the bigger the bonus damage. This would also make it good enough for pve usage.