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Posted by: Legacy.7360

Legacy.7360

Now from my experience, it would seem that they redid the D/D nerfs and made it completely viable.

I’m not only seeing good D/D Ele wrecking havoc but I’m seeing nothing but D/D ele and no other spec.

Problem here? I think the words “Balance” has just been thrown out there to ease our fears.

Thoughts?

#builddiversityoutthedoor #Gaurdiansarefine #CondiWars2

Guardian <3
Dragon
Platinnum – Zerker Guardian

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Posted by: Obsidia.5127

Obsidia.5127

Thief is like this at the moment. Play S/D or nothing.

Balance was better before the AMAZING FEETCHA PATCH.

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Posted by: Phantom Master.9582

Phantom Master.9582

Very happy about this, I’d rather see D/D eles everywere, instead of 3 button pressing HS warriors, or Balthazar spammer condi engineers, talk about the stuff that is actually a big concern.

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Phantom Master.9582

Phantom Master.9582

The combos:
Burning speed + Lightning flash (takes great timing to pull off)

Switching to fire for the 2sec fury(minor trait in arcana) then Burning+flash combo into a fire grab. For the burst takes more brain then the mindless nade spam of engis.

The lightning flash in combination with updraft or earthquake takes good precision and is very punishing when missing.

Switching to earth while dodging into your ring of fire to blast it for might, is not brainless.

Most of the class’s skillcap comes from your ability to stack might while in the middle of the clusterkitten without wasting your skill’s main effects.

Such as setting up a situation so that you can use earthquake as a well time knockdown and a blast finisher for stacking might, and not just wasting the ability for just might (it has a 40sec CD).

This requires good placement of Ring of fire, and good decision making such as (Do I waste my water cleanses (water attunement) for an extra blast finisher, or do I keep it to save my life if crap hits the fan?

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Polismassa.6740

Polismassa.6740

Now from my experience, it would seem that they redid the D/D nerfs and made it completely viable.

I’m not only seeing good D/D Ele wrecking havoc but I’m seeing nothing but D/D ele and no other spec.

Problem here? I think the words “Balance” has just been thrown out there to ease our fears.

Thoughts?

#builddiversityoutthedoor #Gaurdiansarefine #CondiWars2

I don’t know if you watched the NA ToL finals, but both teams had tank/support staff elementalists on their team. D/D ele is popular in solo queue and hotjoin because there is no real reason to be anything but selfish in those modes, however tanky support staff ele is a very viable build that can not only bunker as well as almost any other class, but can make it possible for much more squishy classes to fight battles on point. Staff ele can also run the gamut from more support oriented to more survival oriented.

Also, I don’t want to make it sound like D/D ele is NOT good at higher levels, the winning team of the EU ToL had a D/D ele who was an incredible asset to the team. The point is that elementalists don’t really lack build diversity, it’s simply that D/D is a very fun and easy playstyle now that it has been buffed. at lower levels it’s very possible to pretty much throw down every single PBAoE spell you have on a point and not really worry about intelligent skill usage. At higher levels, Ele is also good, but build diversity opens up a fair bit.

IMO ele is in a pretty good place right now (at least compared to before). I’d like to see more utility skill classes be viable personally (arcane skills are alright, but they can’t touch cantrips for all around utility). Basically i’m just glad that ele has at least 2 very viable builds at the moment, whereas before all we had were a bunch of very gimmicky builds that required an incredibly skilled player to pull off.

[IX]

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Posted by: Oidmetala.8426

Oidmetala.8426

ofc they did, but they kicked other professions for this aswell.
so some players can be happy with it and some are not.

i dont like it to have like zero dmg vs dd ele or staff ele with ranger and just die to then over time.
i just ask myself who is now the sustain profession which should win fights like this over time by dodge and kite well?

single target sustian without burst and “ok” mobility
vs.
aoe dmg sustain with burst and more mobility

i dont win with settler because ele burning,
i dont win with carrion because ele have good direct dmg aswell
and i’m also not able to outrun, because i have not more mobility… hmm
i just can create a bm regen ranger to stay alive like the ele, but then i can ask myself why i shuold run a bm when the ele can have aoe dmg and more mobility.
well same story i have against warriors aswell, but there its just i have no damage and have to run for my life from the begining of the fight untill the end.

i really like strengh rune and celestial… just sad i can’t use this well balanced nice things on my profession.

at least the warrior cheese is still going on, it’s even worse then before,
just eles can also have fun aswell now.

i have really no idea how its possible to let warriors troll around for 6 month now…
this profession is so kittened easy mode and faceroll.

it’s much to easy to kill everything with warrior atm,
NERF it like the beastmaster ranger in the past, it was exactly the same like warrior now.

i have no idea how it can be impossible to balance this little cute pvp mode with 1 game mode and just 8 professions for more then 1 year now.

each patch 1 or 2 professions get rotated around from useless to useful.
only guardian is safe, best idea is to play a bunker guardian as second profession…

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

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Posted by: Phantom Master.9582

Phantom Master.9582

ofc they did, but they kicked other professions for this aswell.
so some players can be happy with it and some are not.

i dont like it to have like zero dmg vs dd ele or staff ele with ranger and just die to then over time.
i just ask myself who is now the sustain profession which should win fights like this over time by dodge and kite well?

single target sustian without burst and “ok” mobility
vs.
aoe dmg sustain with burst and more mobility

i dont win with settler because ele burning,
i dont win with carrion because ele have good direct dmg aswell
and i’m also not able to outrun, because i have not more mobility… hmm
i just can create a bm regen ranger to stay alive like the ele, but then i can ask myself why i shuold run a bm when the ele can have aoe dmg and more mobility.
well same story i have against warriors aswell, but there its just i have no damage and have to run for my life from the begining of the fight untill the end.

i really like strengh rune and celestial… just sad i can’t use this well balanced nice things on my profession.

at least the warrior cheese is still going on, it’s even worse then before,
just eles can also have fun aswell now.

i have really no idea how its possible to let warriors troll around for 6 month now…
this profession is so kittened easy mode and faceroll.

it’s much to easy to kill everything with warrior atm,
NERF it like the beastmaster ranger in the past, it was exactly the same like warrior now.

i have no idea how it can be impossible to balance this little cute pvp mode with 1 game mode and just 8 professions for more then 1 year now.

each patch 1 or 2 professions get rotated around from useless to useful.
only guardian is safe, best idea is to play a bunker guardian as second profession…

That’s not the other classes fault buddy… its anet for not fixing the ranger yet

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Romek.4201

Romek.4201

its only D/D cause of the condispam

Freshair die to fast

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Posted by: vinceftw.5086

vinceftw.5086

The elementalist has been lackluster for more almost a year. People are just getting back to them after these SLIGHT buffs because they missed playing it. I’m constantly playing ele now cause I finally have a chance against others classes.

^ Ele always had great AoE, they were still played a lot in group play, like 5 man WvW, it’s just their dueling was bad. Now they are competitive, although not unkillable. I finally feel my ele is good again, but not overpowered.

Elxyria – Engineer / Deluzio – Mesmer
Quickblade Vince – Thief
The Asurnator – Elementalist

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Posted by: Phantom Master.9582

Phantom Master.9582

The elementalist has been lackluster for more almost a year. People are just getting back to them after these SLIGHT buffs because they missed playing it. I’m constantly playing ele now cause I finally have a chance against others classes.

^ Ele always had great AoE, they were still played a lot in group play, like 5 man WvW, it’s just their dueling was bad. Now they are competitive, although not unkillable. I finally feel my ele is good again, but not overpowered.

This! I missed ele soo much XD

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Dirame.8521

Dirame.8521

Thief is like this at the moment. Play S/D or nothing.

Balance was better before the AMAZING FEETCHA PATCH.

Err… no it wasn’t.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Swim.6830

Swim.6830

Eles are slightly more viable now with the celestial buff and rune changes. Most still use one of 2 builds in spvp as d/d and the staff Eles are either full glass or support/tank.

It’s still not balanced considering Eles should be versatile and Warriors for example can do a lot more while sacrificing a lot less with the only exception for AOE heals (OMG SO OP!!111).

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: google.3709

google.3709

The combos:
Burning speed + Lightning flash (takes great timing to pull off)

Switching to fire for the 2sec fury(minor trait in arcana) then Burning+flash combo into a fire grab. For the burst takes more brain then the mindless nade spam of engis.

The lightning flash in combination with updraft or earthquake takes good precision and is very punishing when missing.

Switching to earth while dodging into your ring of fire to blast it for might, is not brainless.

Most of the class’s skillcap comes from your ability to stack might while in the middle of the clusterkitten without wasting your skill’s main effects.

Such as setting up a situation so that you can use earthquake as a well time knockdown and a blast finisher for stacking might, and not just wasting the ability for just might (it has a 40sec CD).

This requires good placement of Ring of fire, and good decision making such as (Do I waste my water cleanses (water attunement) for an extra blast finisher, or do I keep it to save my life if crap hits the fan?

you’re forgetting to mention how forgiving the build can be!

and yes, the rotations take some getting used to, but once you learn them… it’s not different than playing warrior. just a few extra steps.

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Posted by: zone.1073

zone.1073

I wouldn’t say “brought back D/D ele” because it is no where near what it used to be pre-December ’12. You know, the unstoppable terminator that killed everything, and never got killed.

This new iteration of D/D ele is actually fun to play, and it’s fun to play against. It’s pretty similar to fighting a warrior. Very obvious animations and tells, very logical flow of combat.

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Posted by: Avead.5760

Avead.5760

and yes, the rotations take some getting used to, but once you learn them… it’s not different than playing warrior. just a few extra steps.

Thats pretty naive to say. Its not just about difficulty of rotations but about options. Yes its forgiving since it has sustain , high prot uptime,stunbreaks mobility especially compared to any zerker build . But you can use the build to heal, share important buffs,chain cc ,burst, ..and even its damage needs build up and this can be done in a good way(not waste stuff pointless) or in a bad way.
Even if hambow warrior had half hp and zero damage d/d ele would still be more complex..just more forgiving.
Just try to calculate the “best course of action” for each proffession under specific circumstances and you ll see warrior (the meta builds) is way easier to figure out what you have to do. Of course that doesnt include the difficulty in the rotation(timing,skillshots) which makes numbers of skills and their effect complexity not the only thing that matters..but then again ..Combustive shot
But yeah , its the most forgiving ele build i can think.Even the fact that they go for prot on auras instead of 10 air after people playing 6 months of zerker fresh air makes me cry inside a little

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Posted by: Rym.1469

Rym.1469

I believe that what’s broken is not D/D Ele, but Strenght runes. It’s quite ridiculous that with little to no effort (keep in mind might has 1.75 normal duration) D/D ele or Warrior can cap themselves on 25 might nearly constantly.

Now I wouldn’t really mind if that might would come in one package for a short time. It would encourage people to run more boonrips.

But it’s a constant flow of boons, essentialy spam. Might grows up too quickly and reaches the cap in no time. Since eg. Necro Corrupt Boon has been nerfed in the past and now is limited to 5 (which should’ve been reversed along with Dhuumfire change) and everyone still has to run it. You want to get rid of mightstacks so you can remove further, more important boons with CB? Hell no! By the time you rip 2 boons including might with Path of Corruption the might is up again!

Seriously, nerf these runes back to hell.

Warrior runs with a condition damage of condi spec with perma-burning field and hit of zerker, ele is a boonspam machine, almost impossible to corrupt and hits like a truck.

Quo Vadis, Guild Wars 2?

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Phaeton.9582

Phaeton.9582

While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.

While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

Oh but still havn’t found an ele that can beat my dps guard

Meta =\= OP


Phaatonn, London UK

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Posted by: Swim.6830

Swim.6830

While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.

While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.

Uh no, there are quite many other builds and professions that are way more faceroll than D/D Ele…

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Duran.3196

Duran.3196

Seriously, nerf these runes back to hell.

From what I can see there you play Classes that usually depend on condition dmg, would be quite handy for you if that happened.
Isn’t like necro has a hard counter for bursts (death shroud).

Yeah that runes are strong, but i think they are one of the main reasons why Elementalist has become viable again with the feature patch.

Well I’m not playing celestial but full berserker atm , because the dmg output difference is extreme and I like it more that way, but the Aquamancer Celestial build is definitly a good option

#ELEtism

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Posted by: Phaeton.9582

Phaeton.9582

While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.

While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.

Uh no, there are quite many other builds and professions that are way more faceroll than D/D Ele…

I count 2 builds. (3 at a push)..

Bruisers are inherently the most forgiving of power builds, and daggers are certainly the most faceroll of ele weapons…


Phaatonn, London UK

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Posted by: Duran.3196

Duran.3196

I count 2 builds. (3 at a push)..

Bruisers are inherently the most forgiving of power builds, and daggers are certainly the most faceroll of ele weapons…

With the deciding difference that Ele’s have half the the Health Pool as warriors and only light but not heavy armor. And the rotations are still more complex.

Today I saw a warrior build which was by far more terrifying than any hambow or so I ever met. It was sword / shield, second weapon set I dont know.

Had insane invulnerability / blocking uptime, while not blocking a burst comparable to a full zerker Ele and insane mobility (at least on close range, okay and was enough to reach far on khylo before capped by the enemy)
I mean i met some with that much defensive stances before, but non of them had this incredible offensive power as well. Unfortunately I didnt see the build.

#ELEtism

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Posted by: Arcturus.8109

Arcturus.8109

Oh look, guys that were just fine with worthless ele that dies from a glance and doesn’t really deal much damage finally began to notice some discomfort from it now!
No, guys, it was prior to new update that ele has only one viable build. It was really lame and cheese, but you called it “skilled” because while it could nuke you a bit you still had fun in instakilling it. Well hello there, now ele can really play something useful. Actually not only d/d is fine again, but staff eles do way better with new surviabity and scepter fresh airs utilize strength runes well.
For those who say that d/d ele is very forgiving and even facerolling class… well, apart from ele I also play condi engie, mesmer and warrior in different builds in wvw and spvp. None of those classes are less forgiving that ele, actually they are far safer to play. Due to poor ele’s hp, terrible armor and attunement mechanics just one well timed burst/immobilize/chill/condispam can reduce it to nothing. And surely they are more facerolling (PU is a definition of faceroll for me). As an ele you have to keep constant flow of skills and comboes choosing from large and complicated list and every mistake can easily means if not defeat then at least reset of the fight. That is why ele (and particularly d/d ele as most active and least clustered in skills weaponset) is the most fun class to play pvp in this game with only engie came ever close to it.

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Posted by: soapingwet.4810

soapingwet.4810

There are actually more staff eles at the very top tourneys, but in tPvP or sPvP you’ll hardly see any.

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Posted by: Hype.8032

Hype.8032

Thief is like this at the moment. Play S/D or nothing.

Balance was better before the AMAZING FEETCHA PATCH.

I’m absolutely destroying with s/p and it’s easier than s/d or d/p. I do wish d/p was favored in this last patch as it’s still my favorite…

Tualek & F I Monk / Thief —-- Tk E / Engineer
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Posted by: Zenith.7301

Zenith.7301

Go to WvW and you’ll be king as D/P. Not every build can rule all formats, unless you happen to be a warrior since they are the darling class of this game.

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Posted by: runeblade.7514

runeblade.7514

When I first played D/D ele for the first time after patch, I solo’ed three guys.

Disgustingly strong.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Rym.1469

Rym.1469

Seriously, nerf these runes back to hell.

From what I can see there you play Classes that usually depend on condition dmg, would be quite handy for you if that happened.
Isn’t like necro has a hard counter for bursts (death shroud).

Yeah that runes are strong, but i think they are one of the main reasons why Elementalist has become viable again with the feature patch.

Well I’m not playing celestial but full berserker atm , because the dmg output difference is extreme and I like it more that way, but the Aquamancer Celestial build is definitly a good option

I play Power Necro and Carrion Ranger most of the time.

That runeset is just blant OP. I get that Eles might not want it, bit they can already stack might if they want to. Blasting into fire fields etc.

I don’t mind that. It comes from the good play and rotation + is corruptable since that mightstacking occurs every X seconds.

But I cannot agree for the runeset. I’ve faced Elementalists who were simply facerolling through the keys, not blasting in fire fields even once and still mightcapped after a while. You cannot get past that might, as I said.
It’s cool that Ele is more viable now with signet change etc. But it’s slowly becoming the second warrior. It’s very tanky, cleanses on regular basis, has mobility and puts out crazy damage when having covered boonspam.

I’m not even talking about Warriors and their joy with Strenght runes and perma fire fields.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Romek.4201

Romek.4201

lol – this thread is funny^^

warriors, necros and even DPS-guard(lol) call Ele faceroll

you guyz even play this game?

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Posted by: Rym.1469

Rym.1469

I don’t call Elementalist faceroll. It’s the last profession for that opinion.

I call Strenght runes Faceroll and OP.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Phaeton.9582

Phaeton.9582

warriors, necros and even DPS-guard(lol) call Ele faceroll

you guyz even play this game?

Much more than you have XD


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: The Primary.6371

The Primary.6371

Now from my experience, it would seem that they redid the D/D nerfs and made it completely viable.

I’m not only seeing good D/D Ele wrecking havoc but I’m seeing nothing but D/D ele and no other spec.

Problem here? I think the words “Balance” has just been thrown out there to ease our fears.

Thoughts?

#builddiversityoutthedoor #Gaurdiansarefine #CondiWars2

Would you like the ele to be nerf hammered and therefore forced into a kamikaze spec like we all recently witnessed?

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Posted by: Duran.3196

Duran.3196

warriors, necros and even DPS-guard(lol) call Ele faceroll

makes me laugh as well

#ELEtism

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This new iteration of D/D ele is actually fun to play, and it’s fun to play against. It’s pretty similar to fighting a warrior. Very obvious animations and tells, very logical flow of combat.

Unless it’s the shortest Asura.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Marcos.3690

Marcos.3690

Ele is only viable now because of the awesome celestial amulet and the broken runes of strenght. If they are nerfed the ele will be back to crap lvl

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Posted by: runeblade.7514

runeblade.7514

lol – this thread is funny^^

warriors, necros and even DPS-guard(lol) call Ele faceroll

you guyz even play this game?

D/D Ele is faceroll.

Now stop self-victimizing your class and start playing the game while D/D ele are strong.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Swim.6830

Swim.6830

lol – this thread is funny^^

warriors, necros and even DPS-guard(lol) call Ele faceroll

you guyz even play this game?

D/D Ele is faceroll.

Now stop self-victimizing your class and start playing the game while D/D ele are almost viable.

Fixed for you.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Matisse.9356

Matisse.9356

D/D eles are strong again. If you consider it not viable in pvp, it is not the class that is lacking.

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Posted by: Phantom Master.9582

Phantom Master.9582

When I first played D/D ele for the first time after patch, I solo’ed three guys.

Disgustingly strong.

You must be talking those new PvE heroes that came to farmz goald, If yes… I did solo three too, with a DD Thief!

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Fanta.8049

Fanta.8049

When I first played D/D ele for the first time after patch, I solo’ed three guys.

Disgustingly strong.

You must be talking those new PvE heroes that came to farmz goald, If yes… I did solo three too, with a DD Thief!

Ah ah ,i do that with a d/d thief today in OB ,repeatly spawn enemies ,2v10 :">

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Posted by: Swim.6830

Swim.6830

D/D eles are strong again. If you consider it not viable in pvp, it is not the class that is lacking.

Not as viable as: Hambow, MM necro, spirit ranger, bunker guardian…

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: apt.9184

apt.9184

D/D eles are strong again. If you consider it not viable in pvp, it is not the class that is lacking.

Not as viable as: Hambow, MM necro, spirit ranger, bunker guardian…

The fourms… Stop basing your thoughts on specs based on solo que.

Lil Apt
L2P deeez nutz

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Posted by: Arcturus.8109

Arcturus.8109

D/D eles are strong again. If you consider it not viable in pvp, it is not the class that is lacking.

Not as viable as: Hambow, MM necro, spirit ranger, bunker guardian…

The fourms… Stop basing your thoughts on specs based on solo que.

As if there are some great and significant space in team team queue (ya’ know, not that team queue we all playing, team queue with actual teams) to define class usefulness. We all know how low and small com-pee-tee-tee-vee part of gw2’s pvp.
However even there d/d ele isn’t something really great and must have. It is just allowed to play at all now, first time for a while

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Posted by: Duran.3196

Duran.3196

However even there d/d ele isn’t something really great and must have. It is just allowed to play at all now, first time for a while

Can only second that.

And yeah new strength runes are OP, but new strength runes, new celestial amulet and signet of restoration buff are the things that keep Elementalist viable atm (considering Aquamancer builds). And Runes of Strength keep burst builds viable.

And another reason why I think some Elementalists seem really strong is because they still played them while they were not viable and got adapted to having the weaker class. If I look at my Team-Mates often the ppl with the most dumbed down /OP builds and classes(especially before the patch), were the ones playing the worst.
From time to time not even bothering to dodge attacks etc etc.
While Elementalist was underpowered, elementalists(the hardcore ones) had to learn their dodges, their positioning etc, cause one single mistake meant certain defeat against some builds even if they were played by totally unskilled ppl.
And the other thing is ppl didnt meet Elementalists in PvP before the patch alot, so ppl are not adapted to face an elementalist anymore (okay by now ppl should have adapted).
But considering the points above I understand very well why ppl have problems with Elementalists atm.

#ELEtism

Oh they brought back D/D ELe

in PvP

Posted by: LexIcon.2819

LexIcon.2819

However even there d/d ele isn’t something really great and must have. It is just allowed to play at all now, first time for a while

Can only second that.

And yeah new strength runes are OP, but new strength runes, new celestial amulet and signet of restoration buff are the things that keep Elementalist viable atm (considering Aquamancer builds). And Runes of Strength keep burst builds viable.

And another reason why I think some Elementalists seem really strong is because they still played them while they were not viable and got adapted to having the weaker class. If I look at my Team-Mates often the ppl with the most dumbed down /OP builds and classes(especially before the patch), were the ones playing the worst.
From time to time not even bothering to dodge attacks etc etc.
While Elementalist was underpowered, elementalists(the hardcore ones) had to learn their dodges, their positioning etc, cause one single mistake meant certain defeat against some builds even if they were played by totally unskilled ppl.
And the other thing is ppl didnt meet Elementalists in PvP before the patch alot, so ppl are not adapted to face an elementalist anymore (okay by now ppl should have adapted).
But considering the points above I understand very well why ppl have problems with Elementalists atm.

Nice summary.

Oh they brought back D/D ELe

in PvP

Posted by: runeblade.7514

runeblade.7514

lol – this thread is funny^^

warriors, necros and even DPS-guard(lol) call Ele faceroll

you guyz even play this game?

D/D Ele is faceroll.

Now stop self-victimizing your class and start playing the game while D/D ele are strong.

Fixed for you.

Fixed.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Oh they brought back D/D ELe

in PvP

Posted by: Axialbloom.8109

Axialbloom.8109

While not as easy as hambow, D/D ele is one of the most faceroll power builds in the game.

While utilising burning and chill raises the skill cap slightly, rotationally it’s still pretty indifferent to what the opponent is doing.

Sarcasm?

Oh they brought back D/D ELe

in PvP

Posted by: Axialbloom.8109

Axialbloom.8109

When I first played D/D ele for the first time after patch, I solo’ed three guys.

Disgustingly strong.

Yes, it was quite a feat killing those rank 1 players who swarmed PvP for the backpiece…

Oh they brought back D/D ELe

in PvP

Posted by: Sins.4782

Sins.4782

I hate to be the guy who derails the OP-faceroll/not OP-faceroll train, but could someone explain the main strengths/weaknesses/combos of the current D/D ele? They seem to be a pain to fight, but that may just be because I don’t know what exactly to dodge/interrupt and when to unload condis onto them.

Oh they brought back D/D ELe

in PvP

Posted by: Anomaly.7612

Anomaly.7612

I play an Ele and I personally don’t really like the Celestial amulet. I tend to bounce back and force between zerkers and celestial. With Celes, I feel I just peck at people and bunker down as much as possible until other teammates come. If they don’t come, I’ll die.

With zerkers, I feel I can time CC’s well, and get some burst in to kill my opponent. I dunno, just my personal experience with the amulet isn’t as good as it is for others.