(edited by Jzaku.9765)
Oh you, Anet (warrior related)
Don’t forget buffing weakness.
I’m not saying weakness didn’t need buffs to be useful against other classes but warrior was already in a bad spot. Any of the minor buffs done this patch were outweighed by the warrior nerfs and buffs to other aspects.
The nerf to the chop chain was ridiculously over the top. When you buff blinds and soft CC classes like necro to extremes how can you expect warriors to land 6 hits in a row over the course of 3 seconds. 25% more speed from warrior’s sprinting doesn’t allow me to keep up with targets while getting perma chilled.
Cleansing Ire is great for getting bleed/posion/burning off, but not so great for removing the conditions that were keeping warrior down in the first place. Dogged march was a good start but we knew this months ago, it needs to include weakness and possibly blind. We need to see more traits like dodged marches.
Bezerkers stance is also a good start, but without any mass condi removal there isn’t a really good way to take advantage of it. Good players just wont use huge condi CDs on you once it’s poped.. for a whole 4-5 seconds. It’s only use now is to use it to run into things like wells, marks, and traps that have been previosuly layed down. Just not a great tool. Make it remove all condi (similiar to guardians CoP) and possibly increase its durration to match Frenzys.
Lastly, warriors have a lot of semi-good tools now in the defensive tree. The problem is you can’t take nearly what you need to conter heavy condi because you only get 3 options. Cleansing Ire, Dodgged March, Defy Pain, Last Stand, and Sure-footed are all must have traits in that line.
This patch was 1 step forward and 2 steps back. On one side warriors got some nice buffs against classes and builds it already dealt with fine (boon hate trait down to 20 in Dis and the Brawn Change were very nice). But on the other the means to shut down a warrior went way up and as it stands you can’t spec to deal with hard cc (through stability), condi cc, AND still do damage. Keep going in this direction, but much more needs to be done. Some of it may go against you warrior class ideals but right now its a flawed class.
I agree that the general direction is headed there and I’m actually quite positive about the changes to warrior. What’s holding warrior down is simply how op every other class’ mechanics are like how I detailed in this thread . Once every class has been nerfed into the ground where warrior is then the game will actually be not cheesy and actually balanced.
maybe dev’s play enginer.
dont talc about balance in this game
and they talc now about make gw2 e-sport
just lol
crap game, i leave , just one more to the other milion
Post of the year.
Devs don’t hate engineers.
It’s just that they never play them.
But i can understand the feeling when its coming from a warrior.