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Posted by: Jesiah.2457

Jesiah.2457

We all know (most of us anyway) that Arenanet has had their fair share of struggles with doing the right things with this game, but who doesn’t? Who doesn’t make kitten’in mistakes?

Before I sound like some ridiculous white knight, please, hear me out. I’ve talked my own VERY FAIR share of “kitten” to / about Arenanet, and what they’ve been doing / doing wrong / whatever …

I would like to point something out though. At least one thing, in particular, that they have actually made quite a tremendous stride on, when it comes to improvements to their “usual” methods handling / balancing / updating this game.

Legacy of the Lagfire. Who remembers the relatively recent patch that completely botched the load times on Foefire? Yeah? That was REALLY irritating, if you ask me. Not only did they knock this off tournament rotation, but I believe it took like 3-4 days before they completely fixed the issue.

While I know just like the rest of you that there’s umpteen issues with god knows what else that we can come up with … how about we take a moment to actually commend them on a GOOD JOB done with handling that.

Think back to the block bug, and how long that took to fix. If I’m not mistaken, it took more than one patch to get it right. But this one, this bug with Foefire? Basically a ‘ninja’ fix to foefire, and was it operational again, within a couple of days. If you ask me, that’s kittening awesome compared to what they’ve shown us in the past, is it not?

Yeah … issues, issues everywhere … but kitten it … I get to hop onto this game whenever I please and play a little bit of PvP without some kind of monthly fee & gear cap to keep playing in spvp.

So this game isn’t esports yet … that isn’t everything a game is about. Give it time, MAYBE it will happen. But in the meantime, while everything is being sorted out and they’re being screwed over by NCSoft (thank you for ruining City of Heroes, jerks @ NCSoft) …

How about some actual props where they’ve succeeded? They’re humans too, and in ALL of the complaining, kittening, and whatever negative garbage I’ve done involving this game @ Arenanet …

They have accomplished / performed some things that are looking up. Don’t forget they’re human too, just like you and me … all this negative crap we say, even if we’re paying consumers, probably affects them more than you realize.

Now, I’m not saying to stop entirely, when it comes to pushing them to hold true to what they claimed in the very start of this game, about esports and yaddayaddayadda … because I definitely think they should stand a little bit more firmly behind that …

But kitten , they’re people too … even I, in my uncaring ego that has been forged over years and years of MMO’s / Online gaming / “free game” communities, sometimes stop to think that they might actually get hurt, too.

So all I’m sayin’ … really …

Is where they succeed, how about a little more encouragement, so that they keep going in a more positive direction? Because they probably receive literally, (at least on these forums) what seems at LEAST 70% negative reinforcement vs 30% positive. Support the people who’re trying to create a game, with the idea of you having FUN, for YOU, the godkitten players, in.

:/

Also, I deserve to be judged and ridiculed and hated, because I’ve been all of the negativity I’m talking about, myself. So please, flame on, if you so desire. I really don’t care. I just wanted to get that message across.

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Posted by: Gandarel.5091

Gandarel.5091

They had their share of a flood constructive feedback over the year, and they basically implemented nothing of those.

They fixed a bug in less then a week, that’s nice and i appreciate that, but we still have a totally flawed matchmaking, a failed random Temple of the Silent Storm generator, and are still stuck with only 1 gamemode. That gamemode that wasn’t even considered PvP in GW1.

Yes if i search very deep I can come up with some compliment how they fixed what they screwed up, but does that change the fact that 80% of their veteran GW1 PvP community left the game, the current top players are leaving and they just build a game for themselves leaving out the community?

It’s sad that all good we can say PvP-wise is how fast they fixed a bug once in a while.

It is a great PvE game, but they need to use more resources for PvP. It would take 3-4 months to fix, and once it’s right, PvP doesn’t need too much love. The pace they are developing now would be totally fine if we would have a decent foundation.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

(edited by Gandarel.5091)

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Posted by: Jesiah.2457

Jesiah.2457

Hehehe … I actually got a chuckle out of “Temple of the Silent Storm generator” XD

Sorry sorry … I read what you said … I’m not trying to poke any fun, honestly, it just made me … smile, in a Schadenfreude kind of way …

At least this kitten isn’t monthly fee to play, yes? I’m not saying it’s an end all excuse and it automatically makes everything right, but it certainly takes the edge off of being unhappy about where the game is at right now. Just remember …

Nothing is written in stone except your epitaph … and … maybe a few ancient markings here and there … and whatnot else that someone could probably post to completely prove me wrong.

I don’t really know much of what else to say … but they haven’t done everything wrong. That’s about all I can come up with … because it’s nigh impossible to defend against things that I, myself, have seen and been quite frustrated with personally.

Still … I keep coming back and screwing around on this game and find that it can still be fun, like any good game, should be (above anything else).

I think really the most upsetting thing about this game is it’s core mechanic / engine … it’s so well done and could be used for an unequaled (at least right now) game through balance / engaging experience, it seems like it could be a truly legendary game. Buuuuuuuuut … well … I don’t need to start talking about things that have already been covered however many friggin’ times.

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Posted by: Gandarel.5091

Gandarel.5091

Heh feel free to do whatever with my post, it’s your topic

Btw ‘no monthly fee’ is not an excuse. I still paid for this game and I still waited 6 years for this to come out, and is still an AAA game that was labeled as e-sport. It’s like you buy Starcraft with no expectations because it has no monthly fees.

The veteran players take it the worst, because we know how awesome PvP/reward structure ArenaNet can make if they actually focus on making a fun game.

Maybe I’m wrong, but they became a bit greedy. At least that’s how I feel. PvP community is more rational, we don’t buy stacks of quaggan backpacks with panda hats, therefore don’t make as much income and won’t get the resources.
In the good old days, they didn’t have gemstore, if you bought the game they actually cared about all aspects.

They only had the resources for 1 gamemode, and they came up with the idea to make it an e-sport, because 1 gamemode is enough for that. But it’s not enough for an MMO.

E-sport is the real excuse.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

(edited by Gandarel.5091)

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

PvP community is rational ? :P
Who do u think begged them to bring all classes up , in the forums and in the sotg ?
We are all guilty :P

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

same here//

signed, and i started to self flagellate.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Lachanche.6859

Lachanche.6859

Actually, gw2 isn’ t a pve focused game.
Dungeons aren’ t as intresting or challenging as they are into other mmos due to the fact that the whole system is designed around dps. There are a few intresting ones, take for example the molten facility (now removed from the game) and the fractals but that’ s far from making gw2 a pve focused game.
What gw2 has that many games don’ t though is an incredibly engaging lvling phase, the world of tyria is beautiful and full of wonderful places that really make you want to explore it all. It was hard to push myself out of the “lvl 80, must farm orr” mindset but it was worth it, one thing that many people don’ t notice is that loot is scaled up to your level along with your stats being scaled down to the zone, i had the most fun going around the starting areas of the other races after i reached the cap.
PvP, however, is in a very bad state.
WvWvW borderlands in my opinion suffer from being small maps where 1/5 of the territory is covered by water and 1/5 is the unaccesible citadel of the server. Everyone is focused around the same objectives and this motivates people to create huge zergs.
The fact that most targets are towers doesn’ t help either, you don’ t create “an epic battle between players” when you are defending a tower, you just spam arrow carts and farm badges. The eternal battleground has all the objectives stacked toghether so it isn’ t much better, what makes it better is the stonemist that makes it possible to have many fights in its vicinity.
You see, in facts i believe the stonemist should be taken as an example for future improvements; a few big targets surrounded by open space around which you can fight.
Spvp, well, i’ ll just say that imo 100% quickness metagame was the best.
Warriors were the last wheel of the truck but they could still be useful in their own way.
Thieves were the hardest class to master but were also very useful for tournaments and you could still use them to stomp newcomers who didnt know about their 1hko mechanics.
Rangers had just discovered traps and suddenly became viable, engineers were already made viable long before that, necromancers required timing and knowledge of the other classes cooldowns and i had a very cool 0 30 20 20 0 holder build that brought me champion phantom that now doesnt work anymore
Elementalists complemented many teams very good due to aura sharing/runes of the pack/ride the liting/ glyph of renewal/ tornado/ general tankiness and speed.
Guardians i have the impression were even more resilient than now but this was counterbalanced by mesmers whose shatters used to do A LOT more damage back then than they do now.

just my 2 cents.

(edited by Lachanche.6859)

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Posted by: Jesiah.2457

Jesiah.2457

I’m really only bumping this thread because I’ve got one or two more things to add to the list that Arenanet has done / is doing right.

First of all, it seems to me that they’re listening to the players and they are being more of a presence here in the forums, which considering just how negative these forums can be, that is pretty huge in my perspective. I’ll give them props there because responding to the community within all this hate could indeed be incredibly stressful.

Second of all, the latest mini-patch (as far as spvp balance goes) sure they didn’t change a lot, but I welcome the revision on spirit rangers and it seems pretty good. Other than that … it seems they lowered the time between games ending and maps switching without announcing it, or at least it feels that way. (I just play hotjoin usually for dailies, maybe a little bit past that, then that’s about it for the day … people rage / talk crap about my build / blahblahblah because it’s condition based ‘support’ thief and “newbie” and I really don’t give a kitten, I’d never give them a kitten, they’re terrible sounding people, these whiners!)

The map switch speed feels like another plus, even if minor, as it keeps the game’s going more fluidly, and I welcome that as well. Considering I don’t have to pay anything to play this, it keeps me coming back to play around for a little bit, even if it’s just hotjoin, to have some fun then go about my own business.

The whole point is … they are doing at LEAST some things right, amidst everything else, be it also right or “wrong”, I don’t care. The point is they’re showing signs of listening to the community, and I approve and encourage / hope for them to keep at it. Even if I don’t get a response on this, I’m not sure if I could really care less. I don’t need them to respond to this thread to see that they’re responding to other, more pressing matters, elsewhere in spvp forums.

It’s just hard to get around the fact that they too, are human, this is their passion, and with so much hate about their passion, I could see that having a potentially painful negative impact on them … and I’m simply going to do my part to stop doing that because it really isn’t going to help this game go in a better direction. So, whether it be a change of personal habits, or simply not saying a kitten thing at all anymore … there’s usually someone else who’ll say it / yell it out for me/you anyway.

Meh … ran out of things to say. Ya’ll are free to discuss, of course, and disagree if you like. You’re entitled to your opinions, as I am, mine. And I won’t dare try to stop you, I’m just throwing my own perspective out there.

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Posted by: Flamfloz.6732

Flamfloz.6732

Frankly, I don’t think they are doing that many things wrong personally, and I’m globally satisfied with the game.
They have a few “big wrongs” though that make the PvP too fast and too confusing, and; then the whole PvP system breaks apart.
Where people want fights based on counters, strategies they have fast button mashing…

The fear I have is that the problem might be too deep (inherent to the system) for them to be able to tackle it but this is another story.

About the various complaints I see:
I think people in general are adverse to change, so they will complain first before trying to find a solution (e.g. the rangers).
Also people rarely express themselves to show how happy they are – only to complain about something they don’t like. So that’s that.
And I suppose the PvP community is a more aggressive/competitive one, which is only fair – that’s why we PvP after all!

I guess all in all, when someone complains it is because they care enough about the game to want to change it! Better than just leaving I suppose…

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Posted by: Jesiah.2457

Jesiah.2457

Hmm … well said, and when I think about it … even with issues that bother me personally, I keep coming back, which is a pretty tell-tale sign that I enjoy this game overall, or at least the portion of it that I actually play, anyway.

Even if the inherent problems are / may be pretty set deep down … at least the game is still, for the most part, new. There will be plenty of work being done along the way and time will tell if those problems are actually too deeply rooted.

As for players … that seems to sum it up quite nicely. While it’s not a justification … it does make perfect sense that competitive PvP’ers voices here on the forums are quite passionate, and comes across quite harshly (seemingly most of the time) as this seems to be a place to vent frustrations … and while some people want to see the game grow …

I have noticed those who don’t seem to care for it’s growth, and in fact, are quite negative seemingly just to be negative about the game out of disappointment. I’m ashamed to admit that I am 100% guilty of that behavior in the past … I’m no saint, for sure … but I can’t say I agree with that.

You’re right though. That really is better than leaving and having the community dwindle down rather than increase, so at least there’s that. All in all … I just hope Arenanet’s trend of showing more presence here on the forums keeps up and that the game continues to slowly but surely (aside from this whole PAX tournament ordeal) progress and be tuned / tweaked faster and more timely than it was in the past.

Seeing Legacy of the Lagfire get patched without having to wait 2 weeks or more was awesome in my eyes compared to block bug taking what, months overall? Little things like this help things to keep looking up rather than down, and it’s refreshing, kinda like regeneration. (I’m sorry, that was horribly lame)