Goodday,
I have been playing almost all classes to some extend, with the sole exception to Ranger since I do not “feel” the class as much as other classes…
This however irked me a bit… Why the hell do I not play Ranger? To me the answer is simple, I feel as if “it lacks a role” – as if it is something shoved off the side…
So what are the classes in GW2? What are their roles?
My personal experience is:
- Warrior; Typical Brute, master of everything to some extend, typical frontliner, good 1v1’er and proper guy to have in a teamfight. Not meant as your burst class or support, but can be played as such at the cost of something…
- Guardan; Totally not a Monk, but actually very much is. Almost no sane team runs without a guardian with a good reason – it is the master of support, literally outclassing any who attempt to do so. It has been debated whether it is healthy to have a class providing so much for this one niche, but meh, not going into that. Can be build as a powerful burst class, or sustained fighter with current celestial+might combo, but falls short compared the other classes who do so…
- Engineer; Jack of all trades, though most popular with grenades/bombs, or the now rising turret build. I love my Engineer when playing it, there is a certain synergy that can only be achieved with Elementalist imho, and it is so much fun. Sadly, I do feel as if their role is a bit weird… I have no words to explain it, but for now I will just say reliable fighter as in damage, and rather decent in holding points when specced correctly, though not against all classes…
- Thief; Typical burst, or do I need to say “Neigh Perfect”? They are not though, some thief builds are extremely suspicable to AoE, and can be extremely punishing in certain AoE heavy fights. They are like birds of prey, they are meant to watch, and strike at the right moment… Or something like that, there are some flaws in that regard that need to be worked out…
- Ranger; The “someone to blame for our loss” class, Okay, sorry, this was not serious at all, but still… Got nothing on ranger… Decent soft support in the form of spirits I guess? Severely limited mobility imho though… Decent point holders, but get outclassed by many imho…
- Necromancer; Dangerous Debunker, screw those who say that Necromancers have fallen out of the meta, I love mine the most out of everything I play in PvP. Necromancers are the class for debunking, simply because of one key thing; Boon Corruption. This is awesome! Like literally, there is no greater pleasure in taking away the sustain of many classes like that – of course, The Necromancer suffers a lot from its own succes, since they are the worst when it comest to teamfights, they are easy to spot, easy to focus and easy to kill, without them ever having a proper option to escape (DS being the worst offender)… Rather well in some 1v1’s, extremely rubbish in range…
- Mesmer; Dangerous Deb- wait, I love it when people are like “The kitten hit me” after I shatter them to death – it is extremely sattisfying up untill the point a random Thief shows up and shows you who is boss… Not too sure about the Mesmer’s real role – it debunks quite well, but needs probably more babysitting than a Necromancer. Has Port which is Awesome, but needs the right player to utitilize it. Not suited for staying on the point, but arguably the best class in range…
- Elementalist; The other allrounder, who surrendered some toughness and health for a ton of mobility. Yes! Pure sattisfaction when playing this class, you can be everywhere, everything and fill just that right role you need at that very moment! Though, unlike popular believes, has some weaknesses which can be exploited by the right classes – it relies heavily on boons you see? Still, a potent 1v1, fighter, good soft support that outclasses many other’s (engineer, ranger) and good self sustain options…
So what is your take on the classes? Does it differ from mine? Do things need to be changed? Is Ranger really that poor now? Discuss, this intrigues me…
Lost? Confused? [TCS] – A guild for every state of body and mind


