On crit sigil changes + Rampager

On crit sigil changes + Rampager

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Posted by: Dojo.1867

Dojo.1867

What would need to happen to sigils make Rampager Amulet viable?

I guess:

  • proc on every crit (devs already said they will do that)
  • reduced internal cooldowns (or removed for stuff like earth)
  • decent durations even after rebalancing due to the multi sigil changes

Example:
Sigil of earth with no ICD could work in a Rampager flamethrower engi build. 70% crit chance with 10 attacks every 2 seconds would add 7 stacks of 5s bleed which will basically allow flamethrower to have constant burning and about 15 bleed stacks just by autoattacking. This would be more glass cannon than Berserkers though.

I think Rampager could need this love.

On crit sigil changes + Rampager

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Posted by: Ryan.9387

Ryan.9387

Because perma burn and 15 stacks of bleed is balanced.

Ranger | Elementalist

On crit sigil changes + Rampager

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Posted by: Dojo.1867

Dojo.1867

You don’t get the purpose of the thread. This is all theory, I am not suggesting this but much more thinking about what would happen with what change.

Fact: Rampager’s is kitten right now. Maybe a 0.5 sec ICD for earth would be appropriate. I also don’t even think that would be that far from balanced. It has kind of the same burst potential as a direct dmg glass spec and it would be even more glass. Also would only work with certain weapons that apply many hits pet second.