Q:
On guardians and elementalist bunkers
A:
Guardian Bunkers:
- Stronger source of Stability
- Better area control (knock-backs, Wards, etc)
- Better CC
- Can heal others while downed (can be very useful)
- Only heal guaranteed to fully heal self and party members, unaffected by Poison
- Stronger party healing
- Severely lacks mobility
- Shorter range than D/D Ele (Scepter technically has longer range but always misses)
- Hard countered by Stability (because of all the knock-backs)
- Weak to Traps/Marks/Bombs (because they’re unblockable)
Elementalist Bunkers:
- Perma Vigor, Fury, and Swiftness
- Spammable Protection, Regeneration, and Might
- MUCH better mobility/roaming
- Very strong downed mobility
- Stronger self-healing
- Stronger kiting
- Stronger condition damage (ignores Toughness)
- Better damage and especially burst
- Spammable Chill
- Mist Form and Vapor Form are just… amazing
- Mist Form stomping is OP
- Able to reset any fight (RtL away, heal up, and come back)
Both:
- Strong against bursty Glass Cannons (Warrs/Thieves)
- Strong against light Condition spamming
- Weak against HEAVY Condition spamming
- VERY weak against heavy Boon removal (Necro’s)
- HEAVILY reliant on defensive CD’s, self-healing, and Boons to stay alive
- Lower damage than other builds
- Very strong team utility (Boons, healing, etc)
- Punishes people for attacking them (Reflects damage or Chills/Stuns, respectively)
These two classes are what really repels anyone who wants to play pvp away from spvp.
If you ask people in the pve/wvw portion of this game, the number one reason people do not like spvp are bunkers along with the conquest game mode.
These two classes are what really repels anyone who wants to play pvp away from spvp.
If you ask people in the pve/wvw portion of this game, the number one reason people do not like spvp are bunkers along with the conquest game mode.
Thanks, but this thread isn’t the place to vent your personal complaints.
Guardians have more tanking options I believe.. Ele has the tanking and mobility… Both are counters to glass cannon one shot builds (thief)
I haven’t played for months, so I’m a little bit ignorant at the moment, but what are the advantages each has? It seems a lot of teams opt for three or more bunkers, but they always bring at least one guardian. So, obviously eles aren’t just plain better, but what can guardians do that an ele can not?
The only thing I can think of is the control, but is it really that important?
The control guardians bring (particularly with hammer+scepter/shield) wins mid, especially on Kyhlo. Graveyard on Foefire is less knockback dependent since it’s so big, but a few well-placed banish→immobilize on a slightly out-of-position bunker will eventually get the point. Guardians and teams containing guardians are also harder to CC in general due to Stand Your Ground.
The relatively low amount of knockback an ele bunker provides means that if you run an ele bunker mid, you can all but forget about ever capping mid without support from a roamer. You can also forget about neutralizing it without support from a roamer. (I believe this to be true, but haven’t played against enough eles bunkering mid to be certain. I’m also assuming bunker means S/D since staff does have a bit more knockback.)