Windows 10
Once upon a time
Windows 10
Yeah feels pretty out of control. Everything’s going bruiser DPS or bunker heal. Getting a bit boring unfortunately.
Too much CC. Too much AoE. Too much projectile hate. Too many classes with insane sustain that can still do incredible damage or CC. Too much retalaliation. Perplexity/trapper runes. Boons everywhere. Spammy burst skills, CC, heals, invulns.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
Windows 10
(edited by Aza.2105)
Well if you look at it from a wvw perspective the healers are kind of necessary to sustain the group. IT offers a new playstyle that relies less on blasting water fields. WvW is probably why so many things are aoe-focused as well.
Bad Elementalist
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
That is just for dungeon which does not apply to.pvp and you know it. And does druid do full healing where he sit behind team and watch health bar? Just because a class can heal alot doesnt mean they are a dedicated healer.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
That is just for dungeon which does not apply to.pvp and you know it. And does druid do full healing where he sit behind team and watch health bar? Just because a class can heal alot doesnt mean they are a dedicated healer.
It applies for the entire game. There is no separation between pve and pvp skill wise in this game. Also, it was even more for pvp hence the nerf on skills like selfless daring at the time. The biggest healing at the time was tome of courage, which allowed guardian to actually become a healer for a short duration.
Pretty much what druid does now. Nah druid don’t sit back and spam heals. They instead are in the middle of the fight spamming heals Not much of a difference really.
Windows 10
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
That is just for dungeon which does not apply to.pvp and you know it. And does druid do full healing where he sit behind team and watch health bar? Just because a class can heal alot doesnt mean they are a dedicated healer.
It applies for the entire game. There is no separation between pve and pvp skill wise in this game. Also, it was even more for pvp hence the nerf on skills like selfless daring at the time. The biggest healing at the time was tome of courage, which allowed guardian to actually become a healer for a short duration.
Pretty much what druid does now. Nah druid don’t sit back and spam heals. They instead are in the middle of the fight spamming heals Not much of a difference really.
No this definetly does not.apply to pvp, otherwise burst dps is the only playstyle left. You quoted.him, did you read it?
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
No it does exclude pvp, even though the skill and traits are the same the content you face is entirely different. They dont want that wait around to have fun for dungeons, pvp you are facing other players it’s not the same.
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
No it does exclude pvp, even though the skill and traits are the same the content you face is entirely different. They dont want that wait around to have fun for dungeons, pvp you are facing other players it’s not the same.
Wrong, pvp is the same. GW1 had the problem. Where you would have to wait around for a monk/rit healer for hall of heroes or team arenas. Or in random arenas, the players who didn’t have a monk had a worse chance of winning. So it does apply, anyone who knows about the game can tell you that.
Windows 10
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
No it does exclude pvp, even though the skill and traits are the same the content you face is entirely different. They dont want that wait around to have fun for dungeons, pvp you are facing other players it’s not the same.
Wrong, pvp is the same. GW1 had the problem. Where you would have to wait around for a monk/rit healer for hall of heroes or team arenas. Or in random arenas, the players who didn’t have a monk had a worse chance of winning. So it does apply, anyone who knows about the game can tell you that.
GW1 is a completely different game, the same concept does not apply. For example are you waiting around an hour for a druid to join your team before you que?