Everbody starts the match with 1 stack of this buff:
Second Chance
when you have this buff and fall down to the worm area you respawn instantly and lose a stack
maximum 3 stacks
gain a stack when capping a point
still give 5 points to enemy team when you die
still takes falling time until you hit the ground before you respawn
Pro:
makes inavoidable fall deaths (which exist vs certain specs) less punishing
promotes rotating your positions more (not 1 guy with a stability/knockback build camping hammer but instead people cap a point first before they enter the hammer area)
Contra:
intentionally jumping down when close to dying to decrease respawn time (will remove stacks though and make you more vulnerable to the next knockbacks so it would be kind of a greedy play)
right now you respawn slower if you hold more points which would be kind of neglected here (although could still make this have a malus)