One pip to player in loser team with top scor
mo , they will try much harder to stand 4 man on a point capping it to get points all of them
You know score doesnt mean anything and this will punish some type of roles right?
You know score doesnt mean anything and this will punish some type of roles right?
No, obviously he doesn’t, he thinks that if he has the top score, he must have been the best player on the team and should be rewarded.
Most likely he also blames the player who finishes with a low score who’s been 1v2 or 1v3 on far all game for their teams loss.
You know score doesnt mean anything and this will punish some type of roles right?
I cry when I’m the top scorer while playing that type of role.
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You know score doesnt mean anything and this will punish some type of roles right?
No, obviously he doesn’t, he thinks that if he has the top score, he must have been the best player on the team and should be rewarded.
Most likely he also blames the player who finishes with a low score who’s been 1v2 or 1v3 on far all game for their teams loss.
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I think it is a good idea for all. It makes the matches even easier for the people that were supposed to win. For the people that are supposed to lose, they can just go as a group and cap home together and kill the pve targets together. If they play as a team and achieve what little success they can together they should all have the same score so they all get a pip.
The best part is the upper divisions will still have easy matches as right now emerald and sapphire will prevent anyone who solo queues with a bad mmr from advancing so they will eventually have to play good teams on a consistent basis.
points dont necessarily mean youre the best. if youre bunkering home or something, you wont have a high score. bad idea
Since tie games are few and far between (I can probably count my own with 2 hands since release), maybe it’s time to do away with the scoreboard.
Please give one pip to player in loser team with top score. The players will try much harder to win or change score.
Thx for consideration
Nonononononono. If score was a good indicator I’d agree but it’s not. You will more than likely encourage quintuple capping and BS point farming play rather than strategic decision making for the TEAM, not jujst your ego.
this suggestion lol, imagine all the double capping, all the going for beast kill, down tagging, fighting off points for kill, and solo lord kill just to be the top score. you didnt think this through huh?
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It makes perfect sense for me. It is an improvement on the current caste system. It ensures the bad teams lose even faster and the good teams win even easier. Since the bad players are still getting pips they continue to play, but they keep losing because they are not emphasizing what it takes to win as a team. Therefore their MMR keeps dropping and they get matched with even worse players.
It will ensure that the elite players have whipping boy teams that will make them feel good about themselves even at the higher divisions.
this suggestion lol, imagine all the double capping, all the going for beast kill, down tagging, fighting off points for kill, and solo lord kill just to be the top score. you didnt think this through huh?
Superbad suggestion.
Farming score is hotjoin level tactics Its more effective to get “afk on node” type of player and be 4v5, than having someone running around trying to kill bosses effectively making it 4v6.
Beside the score system is so useless i pray for the day they remove it and just make kills the tie-breaker that happens 1/1000.
#SayNoTo 4v6
I think you miss the point. It gives casual players a reason to play the game. If you weren’t around for team arenas in GW1 you’d know what I mean. Team arenas was essentially a ghost town. If you weren’t elite you got your kitten handed to you…the player base quickly shrunk to nothing.
The most successful were the random arenas (solo queue only) and HOH 6-8 man teams. What HOH had that team arena didn’t was it had a way for the 95% of the player base to have some success while the 5% that were at the top were the only ones that could achieve the highest tier rankings.
While this isn’t an optimal solution, the current system keeps binning the bottom 50% with worse and worse teammates. No matter if they play above their skill level they will never be able to play their way out of their position on the ladder.
Superbad suggestion.
Farming score is hotjoin level tactics Its more effective to get “afk on node” type of player and be 4v5, than having someone running around trying to kill bosses effectively making it 4v6.
Beside the score system is so useless i pray for the day they remove it and just make kills the tie-breaker that happens 1/1000.
#SayNoTo 4v6
A lot of playeres thinking about the score and not about the idea. I hope that all agree that the best player in loser team shud get one pip. Because if you try really hard you can lose anyway and you are playing with bad players more and more. So it shud change the way how the score is counting. Maybe for 100k hp healing +10 points, death -1 point, if the point cap 2 players they shud get half points etc.
A lot of playeres thinking about the score and not about the idea. I hope that all agree that the best player in loser team shud get one pip. Because if you try really hard you can lose anyway and you are playing with bad players more and more. So it shud change the way how the score is counting. Maybe for 100k hp healing +10 points, death -1 point, if the point cap 2 players they shud get half points etc.
No. The idea is bad, simple as that. It will encourage people to greedily rush for personal score, instead of trying to do their best for the team. We have enough double capping, beast rushing in some games as it is.. Here’s a screenshot from recent game, which perfectly illustrate how much exactly personal score matters in pvp. The answer. Not at all!
I really wish they just remove it already, so new players dont delute themselves like that.