Opinion why SPvP is dying and WvW is thriving

Opinion why SPvP is dying and WvW is thriving

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Posted by: Latorn.4209

Latorn.4209

The one word answer: rewards.

There are two modes of PvP in this game, and yet only one rewards gold, karma, exp, and actual gear. Of course a majority of players are going to flock to WvW when they can actually progress in the “real” part of the game while playing it, rather than spend countless hours getting a glory rank or skins that can only be seen in the smallest portion of the game. Regardless of how “fun” or “balanced” it is, some players will always pick the form of PvP that allows them to do what they love and be rewarded for it.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

In all fairness WvW rewards are only for the zerg artists. Try defending a keep for a few hours, and see what you earn for your time and effort.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Latorn.4209

Latorn.4209

In all fairness WvW rewards are only for the zerg artists. Try defending a keep for a few hours, and see what you earn for your time and effort.

And this is why SPvP is so much more popular than WvW, right? =P

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Posted by: Expansive.3716

Expansive.3716

In all fairness WvW rewards are only for the zerg artists. Try defending a keep for a few hours, and see what you earn for your time and effort.

im not trying to bash you, but you really missed the OP’s point

While you only took one aspect of WvW, the OP is talking about the overall gameplay of PVP and WvW.

Overall, WvW is more rewarding and it provides a more direct benefit to your character. The only benefit you get with PVP is glory and maybe gold if you venture into tournament play. Unfortunately that is a very small segment of players who are doing tournament.

Admittedly i’m an avid PVP player but i’m starting to warm up to WvW more and more. Why should I grind through PVP when I can grind in WvW and get properly rewarded for it

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

In all fairness WvW rewards are only for the zerg artists. Try defending a keep for a few hours, and see what you earn for your time and effort.

And this is why SPvP is so much more popular than WvW, right? =P

Hey, I play all three styles depending on what our guild is looking for during the week. I often claim a tower or keep for the week, and try to defend it in WvW, but we don’t mind running with the zerg if we’re leveling alts.

Most of my guild doesn’t play sPvP though, so I’m usually alone and looking for PuGs. It’s not a lot of fun at the moment.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Expansive.3716

Expansive.3716

+1 to the OP

It’s sad but it’s true why you have a steady influx of WvW players and a decrease in Spvp players.

Not to mention it’s so much fun to be out in the open terrain rather than being confined to a small pvp map

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Not to mention it’s so much fun to be out in the open terrain rather than being confined to a small pvp map

Wait until you get the 2 shot treatment from a thief, or more likely these days, a few of them working together.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Expansive.3716

Expansive.3716

Not to mention it’s so much fun to be out in the open terrain rather than being confined to a small pvp map

Wait until you get the 2 shot treatment from a thief, or more likely these days, a few of them working together.

in WvW? I don’t have much trouble with Thief. I played WvW for a good bit of time after release of GW2. And the culling issue is still annoying but I do agree that when it is more than 1 thief then it becomes a problem.

D/D ele are the more annoying players for me though because they can take off right in the middle of a fight and heal relatively quick to try to resume the fight again

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Posted by: scerevisiae.1972

scerevisiae.1972

Simple answer – wvw is a lot more fun. Also if you think wvw is solely about zerging then you’re missing out – there is a lot of small group stuff going on.

downed state is bad for PVP

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Posted by: Mogar.9216

Mogar.9216

not really because of rewards. WvW have no rewards after you got your 500 for gift. Karma is useless , xp is useless and gold is barely enough to keep up gear repair. What make WvW better it’s because it’s more fun. You are not bunkering all the time. You get to kill people .

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Karma is a free exotic set from the Cathedrals, or karma vendors on Orr. Not bad stuff, and basically free just for playing.

If you’re not earning gold above repair costs in WvW, you’re doing a few things wrong. Don’t run alone in the open, and defend/repair when you have supply.

sPvP is fun too when you can play with your friends, that’s just a bit hard to find these days. WvW is getting good that way.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Zosk.5609

Zosk.5609

What is your evidence of WvW doing great? Doing better than PvP is not surprising at all since despite the fantasy, most MMO players don’t want to play a MOBA or an “e-sport”… Arena is like the least popular thing in WoW, I think?

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Posted by: Supreme.4051

Supreme.4051

sPvP is suffering from numerous bugs and imbalances which annoys people too much. As a former long-time GW1 PvPer I have given up on sPvP until some decent fixes and updates have been implemented which can hopefully restore the competitive play of GW. (Also conquest is just boring)
In WvW it’s less obvious because the outcome/who wins is usually not based on winning a 5v5 or 1v1 fight.

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Posted by: Heinel.6548

Heinel.6548

WvW appears doing great because there are people in it doing their PvE dailies and also leeching event completion rewards from tower zergs.

I wouldn’t be surprised if people who actually play the siege warfare game is fewer than the ones playing sPvP.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

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Posted by: Latorn.4209

Latorn.4209

not really because of rewards. WvW have no rewards after you got your 500 for gift. Karma is useless , xp is useless and gold is barely enough to keep up gear repair. What make WvW better it’s because it’s more fun. You are not bunkering all the time. You get to kill people .

So basically what I hear you saying is that all rewards and currency in this game are useless. lol.

What is your evidence of WvW doing great? Doing better than PvP is not surprising at all since despite the fantasy, most MMO players don’t want to play a MOBA or an “e-sport”… Arena is like the least popular thing in WoW, I think?

I gave a reason why I thought it was doing better than SPvP, actual rewards, maybe “thriving” was a bad word to choose. I would say it’s doing pretty well though, what is your evidence that it isn’t doing well? My server has a healthy queue time for the Eternal BGs.

And Arena is the least popular thing in WoW??? For one, it’s what they’ve built their “e-sport” on, for evidence as to it’s popularity just look at twitch: http://www.twitch.tv/directory/game/World%20of%20Warcraft:%20Mists%20of%20Pandaria

Arena was pretty much what I did when I played WoW =P

WvW appears doing great because there are people in it doing their PvE dailies and also leeching event completion rewards from tower zergs.

I wouldn’t be surprised if people who actually play the siege warfare game is fewer than the ones playing sPvP.

Another assumption :/ Odd how the WvW forums are consistently more active than the SPvP forums, dontcha think?

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Posted by: Heinel.6548

Heinel.6548

Another assumption :/ Odd how the WvW forums are consistently more active than the SPvP forums, dontcha think?

It’s the same people who are saying they’re quitting or their guild has already quit, and saying thiefs are OP, culling is killing the game, and is there anything else?

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

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Posted by: Atlantiscalz.8205

Atlantiscalz.8205

It’s death will be because it’s so boring and mindless

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Posted by: XiL.4318

XiL.4318

WvW – Join the Zerg and wait for loot bags to spawn at your feet, sometimes kill monsters for more loot bags, do jump quests for more loot, gank noobs with a couple friends like a bauce.

sPvP – Grind Glory by standing on circles better than everyone else for no rewards other than glory and knowing that your build is the trollest block sploiting, animation skipping, perma-heal build Thief Wars 2 has ever known.

Think that about covers it.

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Posted by: Yasha.5963

Yasha.5963

I disagree OP. For me spvp is far more attractive because it is all about gameplay and not about who has the best gear, that is the main reason I came to guild wars- I dislike gear based pvp.

Also WvW is often zerging in an unfun kind of way (usually zerg vs door) unless you spend a lot of time there and get right into it, in which case you also need to be in a guild or with group of friends to really make it work.

I’m not sure if your claim is even true about WvW being more popular than spvp, or having people move away from it in favor of WvW, but if it is, I would say the main reason is due to the lack of game variety . The multiple maps are good, but its the same game each time, you get a bit bored of that after a while.

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Posted by: Teabaker.9524

Teabaker.9524

Why the hell do you want to give rewards to sPvP? No thanks. SPvP needs more game modes and an elo system, not rewards.

sPvP isn’t as big as WvWvW because:

-only one game mode
-heavily based on skill and personal performance. Bad players can easily get carried by zerging in wvwvw but not in sPvP.
-no elo rating

(edited by Teabaker.9524)

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Posted by: PowerBottom.5796

PowerBottom.5796

PvP does need more rewards, but not necessarily Gold or PvE-Equip, but:

- A Ladder
- e-Sport features like obs-mode and private games: To get e-Sport GW2 going, which opens up a whole new level of Rewards – fame, real Money and Prizes etc.

The real competitively oriented Players won’t care that much about PvE-gear and stuff like that. I don’t think it would be a bad idea overall though to dish out a few PvE-oriented Rewards, just to make PvP more attractive to newcomers and more PvE-oriented Players.

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Posted by: Zid.4196

Zid.4196

The day spvp offers PvE rewards is the day botters will infest it in some lame AFK way that ANet didn’t think of countering. Stay away from PvE. Spvp is failing because of lack of esport features like real ladder&spectator and because the one mode available (capture the point) is not appealing to many people

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Posted by: Xom.9264

Xom.9264

The one word answer: rewards.

Agree, the other part of it is other game modes you can do other things in WvW if you are not in the mood to zerg.

Xomox ~Human Necro/Engineer ET

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Posted by: Jericho.4521

Jericho.4521

Agreed. I think sPvP should give some sort of incentive other than armor that nobody else sees….Because nobody else in your guild plays sPvP.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

sPvP thinks WvW is thriving. Meanwhile, I’ve recently seen threads on the WvW sub-forum saying its on life support.

At any rate, I see no reason why sPvP couldn’t reward XP so if you only do sPvP, you could go and check out WvW without being completely hamstrung. If there was some semblance of progression cross-over from one to the other (sPvP to WvW/PvE, not the other way around), perhaps you’d get more people willing to sPvP since they don’t feel like they’re making no progress in 2/3rds of the game.

However, I agree with PowerBottom most. sPvP still needs its e-sport infrastructure, so any other niceties are probably going to have to wait.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: alcopaul.2156

alcopaul.2156

i can zone in wvwvw and leave wvwvw whenever and i can play however i want without making people kitten

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Posted by: jazzllanna.1278

jazzllanna.1278

I think just adding gold and karma rewards would boost it significantly. I understand there are no repairs and such but why not have these included in it?

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Posted by: Sprawl.3891

Sprawl.3891

gaiz why u need rewardz all theze FPS games have no rewardz u just play 4 fun. who cares dat this iz a progreshun based mmo wana-be fps game, just play 4 fun doin same game mode over n over again with rogue and mesmar 1 shotting u

Sprawl – Necro – Eredon Terrace

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Posted by: Teabaker.9524

Teabaker.9524

No… Leave PvE and sPvP strictly separated :/ Add new gamemodes, add an elo rating and work on the balance.

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Posted by: rmBossa.4621

rmBossa.4621

The smaller the game mode the less ppl can complain that losing is not their fault. Naturally ppl will flock to the larger “zerg” type play because there is less chance for their faults to be in the open.

This was the reasoning for hot join originally being 8v8. It is more beginner friendly.

As for rewards, spvp ideally would be almost a separate game entirely where rewards are obtained after a while of only doing spvp. Such as ranks unlocking different gear and /rank emote finishers. A player who only does spvp will see rewards in the game differently than a wvw or pve’r

Unfortunately it seems this concept is not being realized. Or it is simply not enough to overcome the casuals getting their feelings hurt in 5v5

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Posted by: Teabaker.9524

Teabaker.9524

Yea, the entry level of sPvP is so incredible high. The difference between one who just started the game, someone who played a couple of hours of pve and someone who played hours in sPvP is incredible big. Like I said before, an elo system like in lol would fix that.

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Posted by: Amins.3710

Amins.3710

The kids playing sPvP still dont’ realize that it all started in WvW. Instanced PvP is only C & D while WvW contains all of the above.

If you guys would take your same crew of 5 and go roaming the map, you’d realize you could probably take on a small zerg of your own w/a few tweeks to your gear setup: More sustainability.

This is why WvW > PvP: overcoming unsurmountable odds and knowing you utterly destroyed a ton of people.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Odaman.8359

Odaman.8359

Capture the point gets old very quickly. That’s not to say wvw doesn’t get boring, but I have much more fun in an even wvw small man fight than any group fight in spvp.

The reason being that your group is built for point capture/holding in spvp while in wvw groups are more oriented to actually fighting people. I pvp to kill, not play in circles. Plus what the Amins said, no matter how good your opponent is in spvp you’ll almost always be more satisfied killing greater numbers than winning an even fight.

Odaman 80 Mesmer
Maguuma

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Posted by: Zosk.5609

Zosk.5609

What is your evidence of WvW doing great? Doing better than PvP is not surprising at all since despite the fantasy, most MMO players don’t want to play a MOBA or an “e-sport”… Arena is like the least popular thing in WoW, I think?

I gave a reason why I thought it was doing better than SPvP, actual rewards, maybe “thriving” was a bad word to choose. I would say it’s doing pretty well though, what is your evidence that it isn’t doing well? My server has a healthy queue time for the Eternal BGs.

And Arena is the least popular thing in WoW??? For one, it’s what they’ve built their “e-sport” on, for evidence as to it’s popularity just look at twitch: http://www.twitch.tv/directory/game/World%20of%20Warcraft:%20Mists%20of%20Pandaria

Arena was pretty much what I did when I played WoW =P

Neither the fact you enjoyed it or it is their ‘e-sport’ mode indicates that it’s popular. WoW is of course, PvE-centered and all other things in the game got played more than Arena. (General PvE, Dungeons, Raids, Battlegrounds, Wintergrasp…everything!)

People who say ‘e-sport’ without a chuckle are not really playing MMOs… I think Warcraft demonstrates that and this game will (sadly for them) prove it.

But as far as WvW being healthy…only Anet has metrics but for a game that’s centered around PvE I sure see a lot more people in Cursed Shore than WvW zones a lot of the time…also there seem to be tons of people who find WvW so fun-free they’d rather just do a jumping puzzle every day. (Again, keep in mind everybody thought coming in that this game would be centered around PvP…so why is PvE so much more popular than anything else?)

My answer is the PvP combat mechanics just aren’t all that fun and interesting and currently the game is not drawing in the E-sport crowd from DOTA/LoL/etc OR PvP MMO players…but it’s just my opinion.

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Posted by: Xsorus.2507

Xsorus.2507

SPvP is bad because the maps are bad as well as the gameplay, They copied the most disliked version of instanced PvP maps, that is the Hold the Point Maps, because Holding the point is never fun.

Look at something like Mourkain Temple, Tor Anroc, Huttball as actual fun PvP maps…

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos