Opinions about the upcoming map?

Opinions about the upcoming map?

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Posted by: Xplosiv.1503

Xplosiv.1503

https://www.guildwars2.com/en/news/introducing-the-new-spirit-watch-pvp-map/

Personally: yay, yet another conquest map, but with ctf elements this time …

Why couldn’t they just remove the conquest points, or make 2 instead of three ( they would be considered bases) and make it just a normal ctf?

I’m sick and tired of conquest. 5 maps already on 1 same mode, such a shame they wont allow players to create modes, they would redo this map in an instant.

I appreciate what anet is trying to do, but honestly, this game needs 2 things when it comes to pvp: Balance and Diversity. I hear they are working on balance ( even though they were saying that last time, yet bunker eles still destroying tourneys, and thieves still overrun hotjoin), so something just a little bit diverse would be awesome.

Well, let’s look about it that way: conquest + ctf is still better than conquest alone.

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Posted by: Vitrol.1576

Vitrol.1576

I just hope they have the teleport hacks under control. The last orb they had in game (WvW) involved flying hacks and teleporting. Things were so out of control they removed the orbs completely.

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Posted by: ensoriki.5789

ensoriki.5789

The conquest aspects seem like they should be there.
Probably allows the map to be less team stagnant.
You could build an orb offense/defense team…or you could build a stall team, steal the orb and attack capture points while at the same time making them want to come after your orb carrier if they’re a team not designed to handle conquest.
Allows more strats than just ctf alone or just conquest alone….I’d assume.

The great forum duppy.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I understand people want more game modes, but I wouldn’t downplay every new map just because it has conquest in it.

The new map seems fun and refreshing enough, and that’s exciting to me. I actually feel that the conquest mode could work well here.

Think of the potential: what’s the good of an unbeatable bunker build, if a random orb carrier can just go to that point and neutralize it? (Yes, yes, current bunker eles can probably do both very well, but that’s a balance issue that should get fixed). Not to mention that, in addition to carrier builds, we might also get to see more crowd control and party support builds.

I think conquest is funnier when there’s a lot of movement, but boring when it denegerates to 2-3 bunkers tanking a point until a match ends. Khylo’s secondary mechanics are already nice at shaking this up, and this new map should have plenty of extra movement to make it fun and strategic too.

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Posted by: Razor.6392

Razor.6392

I’m excited, finally new pvp content!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Zog.3954

Zog.3954

nerf eles before adding orbs. RTL im looking at you.

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Posted by: TGSlasher.1458

TGSlasher.1458

Because CTF would = wows CTF, fight in the middle.

Why not 2 CTF, 2 Conquest and 2 TDM. Or even random game mode as the map changes in its standard rotation

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Razor.6392

Razor.6392

nerf eles before adding orbs. RTL im looking at you.

Or they could just make it so RtL doesn’t work while carrying an orb..?

Nope, let’s nerf ’em.

I hope no playerbase ever has the displeasure of having you in the balance team <_<

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think the new map is going to make ele’s even more OP

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: xiv.7136

xiv.7136

Clearly RTL etc will drop the orb “flag”

This new map is huge news btw

CTF is coming!!!!!!!

I’m actually very excited by this.

I do fear that guardian will become the de facto orb carrier for every team, but that’s ok really, there’s always a favoured carrier.

Let’s face it, it wasn’t going to be glass cannon thieves carrying anyway.

________________________
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Posted by: Fernling.1729

Fernling.1729

Clearly RTL etc will drop the orb “flag”

This new map is huge news btw

CTF is coming!!!!!!!

I’m actually very excited by this.

I do fear that guardian will become the de facto orb carrier for every team, but that’s ok really, there’s always a favoured carrier.

Let’s face it, it wasn’t going to be glass cannon thieves carrying anyway.

Read the 2nd dev post. RTL will not cause you to drop the orb.
This will definitely be an ele runner thing.

https://forum-en.gw2archive.eu/forum/pvp/pvp/New-map-question-is-orb-a-bundle-or-a-buff

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Because CTF would = wows CTF, fight in the middle.

Why not 2 CTF, 2 Conquest and 2 TDM. Or even random game mode as the map changes in its standard rotation

Because conquest is so much fun and revolutionary we need 10 moar maps with this mode until they decide to introduce other modes. Yay

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: xiv.7136

xiv.7136

ok that’s probably the best indication of what’s to come for RTL then

what he already knows and isn’t saying, is RTL either has a long cd or a much shorter range, or both, which is why he clearly doesn’t consider it an issue

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Posted by: Razor.6392

Razor.6392

There must be some kind of reasoning behind this.

Maybe the heights will make it really hard to use RtL? Unless you want to die that is.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

ok that’s probably the best indication of what’s to come for RTL then

what he already knows and isn’t saying, is RTL either has a long cd or a much shorter range, or both, which is why he clearly doesn’t consider it an issue

Or maybe the map isn’t RTL friendly with all the verticality and obstruction with the terrain as what I have noticed in the vid preview. Maybe RTL will do more harm than good in this map. We don’t know yet.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Maybe the 40% movement decrease will affect RtL? It would make sense, because it felt like the dev was very confident about how the movement skills were tested internally.