Opinions on Passives

Opinions on Passives

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Posted by: Grandmaster Yo.4327

Grandmaster Yo.4327

Hi all,

I’ve heard that today’s interview was just a partial (so there’s still time for better news) but I wanted to suggest a couple things and hear the community’s opinions on some defensive passives. I want to emphasize defensive passives because I’m biased and I find that making safety nets for players losing a fight and punishing players who are winning a fight poor design (feel free to disagree).

So for example, I’m sure most are somewhat disappointed with the change to Diamond Skin still being a intensely strong passive.
Old: Immune to conditions while above 90%
New: Lose a condition per second while above 75% health
See I was hoping for something along the lines of
“While under the effects of protection lose a condition every 2(3?) seconds”
This would be similar to how Shadow’s Embrace functions with Thieves and stealth, and requires the elementalist to constantly keep up the boon (which isn’t hard to do as an ele or better yet a tempest) and gives similar rewards to the upcoming ability but is done so as a reward for the player behaviour.

There’s a couple other passives that have counterparts across professions but provide more offensive capabilities that punish attackers more so than others.
For example there’s always a trait that produces an effect upon being controlled but Reaper’s Protection on the Necro and Eye for an Eye on revenant are highly offensive in nature, especially when you consider that stat/trait combinations can boost either the taunt or fear to last 4s.

I’d prefer traits similar to Last Stand or Protection Injection which give the player a bit of room to breathe but don’t entirely shift the momentum in their favour simply because the enemy made an offensive play.

(Also Tempest’s Defense is entirely on the fence for me)

To this extent I’m also more against traits like Self-regulating Defenses, Endure Pain, Plague Sending, Dash and any number of traits that give either a large safety net that encourages reckless play or provide them with a passive bonus that makes them impervious to certain elements of the game (Primarily Dash as a good example or even the proposed new Acrobatic’s trait that gives evasion at 50%)

Just wondering what other’s think about this area of the game, whether you agree with me and these should changed/removed or believe that these mechanics add interesting layer of complexity to the game?

Thanks for any and all input

Opinions on Passives

in PvP

Posted by: Rukia.9860

Rukia.9860

I hate passives, it’s the main reason I don’t look @ GW2 in an e-sport light, I mean if you need a passive to carry you and make you immune to dmg at >25% health then meh. It’s definitely not fun to play against, there is a reason they nerfed vampirism but then we still have all this cancer on traits.

GW2 needs more actives not passives!