Opinions on upcoming rtl change

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Posted by: Luthan.5236

Luthan.5236

I think they should make ride the lightning an elite skill and set it to 180 seconds cd even if it hits something.

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Posted by: Stealth.9324

Stealth.9324

You can be more serious than this, right?I mean, do you even have a brain to begin with?

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: waka.9826

waka.9826

I think they should make ride the lightning an elite skill and set it to 180 seconds cd even if it hits something.

I agree with this change

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Posted by: Amaterasu.6280

Amaterasu.6280

It’s a surprisingly proper fix – in every mmo I’ve ever played, rogues/thieves/assassins always had the best mobility + roaming ability.

At the current state eles are better roamers than thieves esp on maps with lots of flat land like foefire + forest. This is just wrong.

And let’s face it, eles are able to rinse and repeat WAY too often without punishment…it is one of the reasons why people consider them OP outside of the massive healing abilities.

I personally love this fix. And yes, I alt an ele so I’m not being bias.

Kuro – Thief – NA
Undercoverism [UC]

(edited by Amaterasu.6280)

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Posted by: milo.6942

milo.6942

All of you are idiots.
Rtl change is reasonable, we will see how it plays but if you understand the logic behind it you will better understand why it is a good change.
There are several reasons, but here is one: They could disengage too easily with it + mist form. So, there was 0 reason not to engage an enemy — you can easily leave & outrun enemies if it goes badly. It makes it easy to play badly and think you are good. Which is why all of you crying about this are ele fanboy idiots. It was very obviously OP.

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Posted by: guza.6170

guza.6170

All of you are idiots.
Rtl change is reasonable, we will see how it plays but if you understand the logic behind it you will better understand why it is a good change.
There are several reasons, but here is one: They could disengage too easily with it + mist form. So, there was 0 reason not to engage an enemy — you can easily leave & outrun enemies if it goes badly. It makes it easy to play badly and think you are good. Which is why all of you crying about this are ele fanboy idiots. It was very obviously OP.

Obviously u are the ignorant idiot, the change effects our general mobility much more than the ability to disengage, we get the 40s CD when we roam but while we fight we simply wont use rtl and save it for the disengage. So all this brings us is a severe nerf to our mobility.

aka Subl

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Posted by: Mrbig.8019

Mrbig.8019

All of you are idiots.
Rtl change is reasonable, we will see how it plays but if you understand the logic behind it you will better understand why it is a good change.
There are several reasons, but here is one: They could disengage too easily with it + mist form. So, there was 0 reason not to engage an enemy — you can easily leave & outrun enemies if it goes badly. It makes it easy to play badly and think you are good. Which is why all of you crying about this are ele fanboy idiots. It was very obviously OP.

Obviously u are the ignorant idiot, the change effects our general mobility much more than the ability to disengage, we get the 40s CD when we roam but while we fight we simply wont use rtl and save it for the disengage. So all this brings us is a severe nerf to our mobility.

a NEEDED nerf to your mobility.

omg, seriously ele players are so blind they can’t understand their gamebreaking OP, that a whole meta has been built atound them and that they where doing multiple roles (roamer, bunker, dps, AoE bombers) at the same time ?

the only ones really butchered are S/D dps eles and I seriously hope for a SLIGHT buff to their mobility (something like burning speed) but even there I wouldn’t be so sure.

eles now are one step close to balanced, still the best class out there, still unvaluable for a team.

stop complaining omg

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Posted by: milo.6942

milo.6942

Obviously u are the ignorant idiot, the change effects our general mobility much more than the ability to disengage, we get the 40s CD when we roam but while we fight we simply wont use rtl and save it for the disengage. So all this brings us is a severe nerf to our mobility.

You make my point for me, thnx. RTL not affected by slows, so Mobility is the same as Disengage in this case (and also this is a point I didn’t mention, ele roaming was too good compared to what they can offer). They said they wanted to keep the uniqueness of rtl to do this (which I disagree with) and so only alternative is cooldown nerf. They were nice enough to give chance to halve cd to 20s if you are playing aggressively with it.

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Posted by: Avead.5760

Avead.5760

@Mrbig you cant say its not balanced yet.Mobility is butchered ,sustain nerfed,condie removal nerfed..What in your mind would be ..balanced..
Also general mobility drops so low that you cant be a good roamer anymore.
You can still disengage..You just cant roam and that affects wvw as well were long distant travelling matter more.

Short story :At disenganging nerf is justified.
At general mobility and roaming its too much and hurts TOO much.
Rtl at 40 sec is nothing more than a 10 sec cooldown leap WITH ONLY 300 RANGE.
And thats the only thing s/d with arcanes gets to move around ..plus poor uptime of swiftness in the build with signet heal.
Thats all im whining for.Not disengaging.Roaming and general movement.
Perhaps if they made it that rtl has 15 or 20 sec cooldown when you use it OUT OF COMBAT????
Would that be fine for you?

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Posted by: Miz.2761

Miz.2761

These nerfs are only going to bring more people to play the cantrip/bunker Ele, because Mist Form is far more crucial to any glass build than it is to a bunker ever was. If they really wanted to nerf the bunker build everyone was using they should nerf the water traits that make it capable of doing damage while still having condition removal everywhere and lots of healing. Now, with mist form and RtL nerfed which hit non bunker builds far more than the bunker build, you’re only going to see more eles playing it.

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Posted by: Mrbig.8019

Mrbig.8019

@Mrbig you cant say its not balanced yet.Mobility is butchered ,sustain nerfed,condie removal nerfed..What in your mind would be ..balanced..
Also general mobility drops so low that you cant be a good roamer anymore.
You can still disengage..You just cant roam and that affects wvw as well were long distant travelling matter more.

Short story :At disenganging nerf is justified.
At general mobility and roaming its too much and hurts TOO much.
Rtl at 40 sec is nothing more than a 10 sec cooldown leap WITH ONLY 300 RANGE.
And thats the only thing s/d with arcanes gets to move around ..plus poor uptime of swiftness in the build with signet heal.
Thats all im whining for.Not disengaging.Roaming and general movement.
Perhaps if they made it that rtl has 15 or 20 sec cooldown when you use it OUT OF COMBAT????
Would that be fine for you?

absolutely NOT

it seems you eles can’t understand that old rtl allowed you to be the most mobile class, something you were NEVER supposed to be.

uber mobility is number 1 reason why S/D ele bunker is completely broken.
You will still be excellent roamer even after the nerf, you’ll simply be forced to play D/D and play with zephyr boon.

i said what was really hit is S/D roamer with double arcane, that was indeed the strongest dps ele build, which took too much of a hit regarding its mobility.
but still won’t be ruined, and I bet they will buff scepter and staff damage ( and not inly damage) in next patches.

you’re seriously overreacting.

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Posted by: Vitu.3580

Vitu.3580

Obviously u are the ignorant idiot, the change effects our general mobility much more than the ability to disengage, we get the 40s CD when we roam but while we fight we simply wont use rtl and save it for the disengage. So all this brings us is a severe nerf to our mobility.

It’s only on a 40 second CD if you miss your target or don’t have a target, otherwise it’s the exact same CD as it is right now, so not sure why you would only use it for disengage….

You’ll just have to make sure and actually time it so that you can help guarantee it hits as opposed to spamming it.

Short story :At disenganging nerf is justified.
At general mobility and roaming its too much and hurts TOO much.
Rtl at 40 sec is nothing more than a 10 sec cooldown leap WITH ONLY 300 RANGE.
And thats the only thing s/d with arcanes gets to move around ..plus poor uptime of swiftness in the build with signet heal.
Thats all im whining for.Not disengaging.Roaming and general movement.
Perhaps if they made it that rtl has 15 or 20 sec cooldown when you use it OUT OF COMBAT????
Would that be fine for you?

Why should Eles have stellar roaming capabilities? Engi’s, Guards, Necros, and I would say even Mesmers all have really poor mobility, and I just don’t see why the best all-around class in the game should have more mobility than them.

I think this is a case of all the spoiled Eles in denial.

With that said, I would much rather have seen a nerf to Eles overall sustainability as opposed to their mobility, but I also don’t know what all is going to be changed in the next update.

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Posted by: Avead.5760

Avead.5760

absolutely NOT

it seems you eles can’t understand that old rtl allowed you to be the most mobile class, something you were NEVER supposed to be.

Im pretty sure thats the NEVER supposed to be is bullkitten.There wouldnt be that skill there for 8 months if ele wasnt supposed to be roamer.Also you do realise how much of an overreaction 40 sec is for movement??
Engie with elixir gun and its leap will cover much more distance than s/d burst.Even guardian with kittening leap than vlakyries s/d
I just refuse to believe that after all this time the decided that ele mobility should go from gold to trash when roaming over long distance ..

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Posted by: ensoriki.5789

ensoriki.5789

Big didn’t say eles can’t roam or should not be able to.
He said they shouldn’t be the most mobile class. I don’t even see what is arguable about that.

The great forum duppy.

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Posted by: milo.6942

milo.6942

I just refuse to believe that after all this time the decided that ele mobility should go from gold to trash when roaming over long distance ..

It’s interesting that you say that. I have been telling anyone that would listen that ele had too much mobility for months, and now the devs finally understood. It seems to be more of a statement to dev disconnect with game meta and builds than anything else.

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Posted by: Avead.5760

Avead.5760

Big didn’t say eles can’t roam or should not be able to.
He said they shouldn’t be the most mobile class. I don’t even see what is arguable about that.

But they werent even with the 20 sec cd.Thief had vertical mobility ,warrior assuming out of combat could cover amazingly more distance and ranger as well.
I dont think you understand what exactly im talking about..:(
Math says that distance covered with new rtl is worse than like the biggest cd leaps of other classes.This change keep in mind is universal to all game modes as well

(edited by Avead.5760)

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Posted by: Kryshade.6075

Kryshade.6075

LOL at all the Ele’s that think they should have highest mobility in the game along with survivability, sustained damage and best disengage out of any class.

The adjustment makes perfect sense. You want to use RTL to get away without dying? Fine, do that and you’ll live. You just won’t be able to repeatedly get out of every fight meaning you’ll have to play smart and choose when to engage and where. Want to use it for the knockdown? Great, low cooldown on that. Awww, you mean someone dodged your RTL? Don’t spam the ability and actually THINK before you use it.

The range was not a nerf either. Anet came out and said this was a bug and not intended so dont’ whine that it’s getting double nerfed. The amount of crying here about a needed change and one that was implemented well by the devs is astounding.

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Posted by: guza.6170

guza.6170

But they werent even with the 20 sec cd.Thief had vertical mobility ,warrior assuming out of combat could cover amazingly more distance and ranger as well.
I dont think you understand what exactly im talking about..:(
Math says that distance covered with new rtl is worse than like the biggest cd leaps of other classes.This change keep in mind is universal to all game modes as well

dont bother, the herd mentality prevents them from understanding anything beyond ele OP.

aka Subl

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Posted by: Siva Mira.3546

Siva Mira.3546

There is something missing here.

I remembered there used to be a lot of Professional Immortalist(Elementalist) went around consoling QQers by kindly telling them “L2P”.

Isn’t it about time we repay their kindness’ness by telling them back “L2P”

Honestly what is so bad about this change? Isn’t GW2 all about “L2P” when you got owned?

All is vain.

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Posted by: Avead.5760

Avead.5760

@guza yep..i figured that out.Im sure that even if anet completely removed the skill and replaced it with cast kittens they would still justify it by pulling the high survivability of bunker,high dps on burst builds etc in one sentence..
“Ele is not allowd to gain extra 2400 every 40 sec cause he can heal , burst or give kittens bla bla bla..”
I give up..I just wonder that if somehow ele dissparears from next meta would they finally realise that 2 rtls for movement over 40 sec wasnt op when you are supposed to have this kittening thing called..BUILD DIVERSITY..
Or am i supposed to play bunker too now

(edited by Avead.5760)

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Posted by: Kryshade.6075

Kryshade.6075

You guys act like Ele’s cant do anything but be everything. Ele’s can still do great DPS, they can still bunker very well, they can still be very mobile and make great roamers.

Just like every other class out there, it’s time to pick what you want to do. You don’t get to be all 3 anymore and that’s the only change that was needed.

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Posted by: Daharahj.1325

Daharahj.1325

Wow

If this happen they better compensate with increased damage output.

Or make staff viable.

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Posted by: garethh.3518

garethh.3518

Wow

If this happen they better compensate with increased damage output.

Or make staff viable.

Hah!
Have you fallowed this game’s balancing at all???

It basically is mediocrely done wack a mole with top tier specs and laughably mediocre buffs to bad ones.

RTL needed to be changed, sure, that isn’t in question, but inevitably this change seems pretty mediocre and involves buffing nothing to be more viable.

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Posted by: Calae.1738

Calae.1738

The change to RTL just pigeon holed the Elementalist into bunker. There’s no reason to spec anything other than bunker now.

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Posted by: Jeremthedevil.4793

Jeremthedevil.4793

FOrm of the mist it’s useless now! and for ride the lightning it’s just a terrible thing…….. HOwever, why they reduce our only available healing capacity with double daggers ?

So now, Anet want to reduce the elem with a staff? Good idea, elem with a staff are useless ( I was a elem tank with a staff and when there was the healing reduce with the water capacity I was in the obligation to make a build with D/D)

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Posted by: ensoriki.5789

ensoriki.5789

Big didn’t say eles can’t roam or should not be able to.
He said they shouldn’t be the most mobile class. I don’t even see what is arguable about that.

But they werent even with the 20 sec cd.Thief had vertical mobility ,warrior assuming out of combat could cover amazingly more distance and ranger as well.
I dont think you understand what exactly im talking about..:(
Math says that distance covered with new rtl is worse than like the biggest cd leaps of other classes.This change keep in mind is universal to all game modes as well

I agree with you that it was not the penultimate mobility skill even in tandem with lightning flash but I def understand the change given that it is immune to chill and cripple. If an electronic engages with RTL they’ll have it in 20s to escape but after that escape the mobility drops. They’ve found a suitable concept for keeping it a combat skill but deterring out of combat mob and escaping. It may need tweaking but I think its a good idea not simply because of the ele because the retuning of mobility in general will equate to a greater emphasis in swiftness which also helps to justify 1) other weapon sets 2) teammates and 3) skills when say Signet of air for instance noe jas increased relative worth ( viability notwithstanding). Simultaneously so long as perma swiftness (in general not ele specific) is kept to a minimum the actual value of the boon goes up and removing it will mean more. In other words I think its a good change for the ele and long term reprocussions are increasing the value of other utilities and traits due to op cost. Warriors can roam but you can still drop a cripple on them to impede that itself and for that RTL stays unique.

Edit: autocorrect is a pain in the kitten

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Mrbig.8019

Mrbig.8019

Big didn’t say eles can’t roam or should not be able to.
He said they shouldn’t be the most mobile class. I don’t even see what is arguable about that.

But they werent even with the 20 sec cd.Thief had vertical mobility ,warrior assuming out of combat could cover amazingly more distance and ranger as well.
I dont think you understand what exactly im talking about..:(
Math says that distance covered with new rtl is worse than like the biggest cd leaps of other classes.This change keep in mind is universal to all game modes as well

wot

vertical mobility is used by thieves because we go down with a fart.

thief has no sustain power, he relies on positioning to survive: there’s a reason why thief, necro, warrior and mesmer are the hardest class to play; because you have no room for mistakes.

this has never been a problem for eles, even with semi glass cannon builds : just put 20 in water and 30 in arcane and you’re ar fupl health with a dodge, rinse and repeat, and if things go bad, rtl and gg.

in flat, open areas, ele had strongest mobility BY FAR : perma swiftness+ 1500 range gap closer on a 20 secs cd+ burning speed (for dd eles).

stop complaining a just bring that kitten 20% air cd reduction trait, or reroll to d/d if you want to do damage.

NOTHING CHANGED OMG

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Posted by: rsq.3581

rsq.3581

There are a ton of complaints here from people that don’t seem to play Ele or understand it well.

One of the biggest issues with the upcoming Ele nerfs is that it doesn’t help other builds. Currently, eles are forced into 10/30/30 d/d bunker because it is more or less the only viable build. When these changes go into effect, it will be the ONLY viable build.

If this had come with a buff to scepter, staff, or focus then I’d be more open-minded. As it is… expect to only see d/d bunker eles until the next major update.

Salphir | Salfir | Falana
jo0 Binder

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Posted by: waka.9826

waka.9826

There are a ton of complaints here from people that don’t seem to play Ele or understand it well.

One of the biggest issues with the upcoming Ele nerfs is that it doesn’t help other builds. Currently, eles are forced into 10/30/30 d/d bunker because it is more or less the only viable build. When these changes go into effect, it will be the ONLY viable build.

If this had come with a buff to scepter, staff, or focus then I’d be more open-minded. As it is… expect to only see d/d bunker eles until the next major update.

your “bunker” build isn’t even a bunker build. It’s a roamer, bunker, aoe condition remover / aoe haler, sustained dps all into ONE build. I don’t think you understand it well.

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Posted by: Daharahj.1325

Daharahj.1325

Eles currently have only 1 (ONE) viable build, and this build so happens to be incredibly overpowered.

If you’re gonna stomp D/D and cantrip eles into the ground, at least open up some other builds to compensate, there’s a lot of ground to work on for Scepter/Staff skills and a lot of them could use a rework. Otherwise Elementalists are left with NOTHING.

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Posted by: Atherakhia.4086

Atherakhia.4086

The nerf is absurd. They should have just made RTL’s range reduced by movement impairing effects like many other movement skills in the game. The main issue with Ele’s has always been all their heals. They can heal for 3/4 their health without even using their heal skill. This in conjunction with the ability to retreat at will and re-engage is the problem.

If snares affected RTL like they do Rush, and the Ele’s access to heals wasn’t so numerous, the class wouldn’t need that much more work to get it in line.

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Posted by: rsq.3581

rsq.3581

your “bunker” build isn’t even a bunker build. It’s a roamer, bunker, aoe condition remover / aoe haler, sustained dps all into ONE build. I don’t think you understand it well.

I main an ele but have extensive experience on every class except for warrior and ranger. I’m quite aware that the bunker build is overpowered and I am all for toning it down. This nerf doesn’t do that well though – the cleric’s 10/30/30 d/d ele will still be great at holding a point and can quickly roam to one point to support as they only need one RTL to get into a fight. The biggest nerf that build will experience is slightly less condition removal and less ability to completely reset a fight with Mist Form. These nerfs effectively address the bunker build well — they reduce its mobility, making it less of a roamer, and they make it more susceptible to conditions, as bunkers should be.

However, RTL/Mist form changes affect all of the other Ele builds drastically. Good luck running any type of ele other than clerics or PVT from now on. And don’t even get me started on Fire/Air traits. Currently, Eles are practically forced to take at least 20 into arcane to be even remotely serious in PvP. There’s no room for build diversity if 20-30 of our points are already forced.

Salphir | Salfir | Falana
jo0 Binder

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Posted by: waka.9826

waka.9826

Eles currently have only 1 (ONE) viable build, and this build so happens to be incredibly overpowered.

If you’re gonna stomp D/D and cantrip eles into the ground, at least open up some other builds to compensate, there’s a lot of ground to work on for Scepter/Staff skills and a lot of them could use a rework. Otherwise Elementalists are left with NOTHING.

We all know, but ALOT of the classes have this same problem. Look at warrior at the moment, and I’m pretty sure engi will be in the same spot once they nerf the condi nades build.

Oh and D/D cantrip wasn’t even hit that hard, it can still do what it did before.

Edit: If you want to see an example of something that was hit hard, look at kit refinement nerf. That basically destroyed 99% of engineer builds.

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Posted by: Mrbig.8019

Mrbig.8019

Eles currently have only 1 (ONE) viable build, and this build so happens to be incredibly overpowered.

If you’re gonna stomp D/D and cantrip eles into the ground, at least open up some other builds to compensate, there’s a lot of ground to work on for Scepter/Staff skills and a lot of them could use a rework. Otherwise Elementalists are left with NOTHING.

We all know, but ALOT of the classes have this same problem. Look at warrior at the moment, and I’m pretty sure engi will be in the same spot once they nerf the condi nades build.

Oh and D/D cantrip wasn’t even hit that hard, it can still do what it did before.

Edit: If you want to see an example of something that was hit hard, look at kit refinement nerf. That basically destroyed 99% of engineer builds.

or thieves nerfs.

OH dagger, pistol whip, tactical strike, caltrops ( that have never been viable from the start), haste and all the stuff.

And eles cry so much for an increased cooldown that absolutely doesn’t hinder that much their capabilities.

Ridicolous.

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Posted by: Navzar.2938

Navzar.2938

I think they should make ride the lightning an elite skill and set it to 180 seconds cd even if it hits something.

I agree with this change

Still better than tornado!

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Posted by: Frellin.6318

Frellin.6318

Wow

If this happen they better compensate with increased damage output.

Or make staff viable.

I would not count on them improving staff this patch. Arenanet has a history of bringing down powerful builds and not touching underpowered builds. They like to wait and see and buff an underpowered build a month or so later. The latest examples are warriors pushed away from hundred blades and thieves stuck with dagger mainhand.

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Posted by: HPLT.7132

HPLT.7132

I main ranger but my second class is ele. I will wait for the patch to test for myself how gamebreaking this change is.
For now I think they did a little bit too much. Its not the nerf for itself but the buffs for other classes, which worry me. With the changes to thiefs and warriors this might bring ele’s in a difficult position. Ele’s just simply need boons thats how they work and how they were designed (low health pool, lot of boons, strong healing). Considering a Warrior which traited boon hate and takes advantages from the signet buffs, he might be able to do 25-30% more damage on an ele. This could make it necessary to disengage fast. However this might not be possible because also warriors are not that bad when it comes to mobility. Thus crippling the mobility of ele´s wasn’t a clever choice because it hits every single build, with dagger off-hand (which is mainly used due to the mobility advantage).
In the end they not only decreased healing and mobility of the ele class itself but also buffed counter classes. This MIGHT get to a serious problem. However we will see how the meta changes after the patch went live.

In the end I think adjusting the scaling of healing power of ele´s would have been the better way.

(edited by HPLT.7132)

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Posted by: Minion of Vey.4398

Minion of Vey.4398

i hope this is an spvp only change.

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Posted by: Mrbig.8019

Mrbig.8019

I main ranger but my second class is ele. I will wait for the patch to test for myself how gamebreaking this change is.
For now I think they did a little bit too much. Its not the nerf for itself but the buffs for other classes, which worry me. With the changes to thiefs and warriors this might bring ele’s in a difficult position. Ele’s just simply need boons thats how they work and how they were designed (low health pool, lot of boons, strong healing). Considering a Warrior which traited boon hate and takes advantages from the signet buffs, he might be able to do 25-30% more damage on an ele. This could make it necessary to disengage fast. However this might not be possible because also warriors are not that bad when it comes to mobility. Thus crippling the mobility of ele´s wasn’t a clever choice because it hits every single build, with dagger off-hand (which is mainly used due to the mobility advantage).
In the end they not only decreased healing and mobility of the ele class itself but also buffed counter classes. This MIGHT get to a serious problem. However we will see how the meta changes after the patch went live.

In the end I think adjusting the scaling of healing power of ele´s would have been the better way.

This is a much smarter pov.

Per se, ele nerfs are not THAT bad ( unless you’re an S/D dps ) and are simply preventing the ele to be a better roamer than the thief ( which it was) and quite on on par with warrior.

The point is that these nerfs, in conjunction with buffing counter classes like thief and war, COULD give troubles to eles.

But not only to eles: guardians and engeneers will also suffer from these changes.

Notice how these changes will affect current top classes while leaving other classes almost untouched.

And notice how the classes at the end of the spectrum ( war in primis, than thief) are getting these changes.

This will simply bring down a bit top notch classes, while giving war and thief a chance to be competitive.

Overall, it’s an obvious step in the right direction, for a more balanced gameplay: it will be much more easy to eventually buff these poor UP eles in this environment rather than leaving them being “Immortalist kitten RTL and i’m back”.

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Posted by: Calae.1738

Calae.1738

They could have made RTL distance shorter if crippled and chilled. 40 second cool down when not hitting a target is such poor design I don’t even know where to start.

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Posted by: google.3709

google.3709

They could have made RTL distance shorter if crippled and chilled. 40 second cool down when not hitting a target is such poor design I don’t even know where to start.

The opposite. Ele’s have traits dedicated to deal with movement conditions (33% reduction of cripple, chill, im) as well as remove chill on dodge, not to mention the extensive amount of condition removals. a change like this would have had gone unnoticed, making it pointless.

I’ve been fighting S/F Ele.. you seem him constantly taking on 2v1 3v1 and killing people. this makes you think.. maybe ele’s had way better builds all along, but they never bother to look for them.. the idea that 1 class revolves around 1 skill is poor design, and all those people making petitions to boycot or delete the class prove it

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Posted by: Benji.9203

Benji.9203

They could have made RTL distance shorter if crippled and chilled. 40 second cool down when not hitting a target is such poor design I don’t even know where to start.

The opposite. Ele’s have traits dedicated to deal with movement conditions (33% reduction of cripple, chill, im) as well as remove chill on dodge, not to mention the extensive amount of condition removals. a change like this would have had gone unnoticed, making it pointless.

I’ve been fighting S/F Ele.. you seem him constantly taking on 2v1 3v1 and killing people. this makes you think.. maybe ele’s had way better builds all along, but they never bother to look for them.. the idea that 1 class revolves around 1 skill is poor design, and all those people making petitions to boycot or delete the class prove it

^

People do not give the focus enough credit. Outside of fire 4 that thing is just as deadly as any x/d.

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Posted by: Phantaram.1265

Phantaram.1265

I personally like the negative effect of using it as only a mobility skill. However, I wish you were rewarded if you hit it. With a 40 second cooldown if you miss, the risk of trying to use RTL as damage is way too high. So either they need to reduce the risk or increase the reward.

They could do a number of things to make dealing damage with it more rewarding. I’ll just leave that up to the rest of you to brain storm!

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Posted by: condiments.8043

condiments.8043

Looks like Anet is keeping the trend of saying they want to maintain certain specs while bringing down dominant ones but end up nerfing all other options besides the “main” build. First its “we’re going to buff thief’s balanced options and reduce its burst” to “lets destroy offhand dagger, and mainhand sword in one swift blow, in case you were thinking of something other than burst. Sorry bro.” Now that DPS S/D ele has been stomped to the ground, that is two builds that Anet seems to have individually targeted for removal, despite saying they’ll do otherwise. :P

Will you guys please stop endlessly tinkering with baseline abilities and viable utility/traits and actually CHANGE something in the myriad of non viable traits, utilities, and weapons?

There are some other changes coming down the pipeline for other classes that look good, but since both the classes I like play still lack fun options I don’t think I’ll be coming back for a while.

Cretius-Elementalist
Condiments-Thief

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Posted by: Apolo.5942

Apolo.5942

The change is warranted, there is simply too much kiting flying around, they decided best to reduce the kiting rather than increase melee ability to catch up.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve just about had it with Anets dipkitten ideas… Why is it you nerf the non-meta semi-viable builds??? Why the kitten are you doing the exact opposite of what needs to be done. You need to nerf d/d a small amount? Yes, yet you nerf every other viable build and force people to run d/d if these ele nerfs go into effect as written I will quit. I’ll uninstall the game and go find something else play and spend my money where the developers get a kittening clue. I don’t know who the HELL you fired from your pvp team from GW1 but whoever it was you need to go offer him double what he was making to comeback.

(edited by Assassin Sharks.6104)

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Posted by: Vanthian.9267

Vanthian.9267

Honestly, I’ve just about had it with Anets dipkitten ideas… Why is it you nerf the non-meta semi-viable builds???

Non-meta? The majority of tPvP teams left are 1 Guardian + 3-4 Elementalists running the s/d or d/d build. When 80%, or 60%, of a team is running same thing time and time again, match after match, I do believe that is what they describe as the “meta”. There are literally matches where two teams run the same exact setup and 80% of the players are playing Elementalist!

There is a reason they run that many Elementalist. There is a reason all you “leet” players cry foul. You know the Elementalist needs a tone down but you don’t want to give up your easy street.

Ride the lighting needs a cool down increase for how effective it is in any situation. I will say 40 seconds is rough, but 20 seconds is far too low. If the Elementalist gets Ride the Lighting at 20 seconds then Warriors should have rush on a 8-10 second cool down. Even then, Rush is no where near as good/usable as Ride the Lighting.

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve just about had it with Anets dipkitten ideas… Why is it you nerf the non-meta semi-viable builds???

Non-meta? The majority of tPvP teams left are 1 Guardian + 3-4 Elementalists running the s/d or d/d build. When 80%, or 60%, of a team is running same thing time and time again, match after match, I do believe that is what they describe as the “meta”. There are literally matches where two teams run the same exact setup and 80% of the players are playing Elementalist!

There is a reason they run that many Elementalist. There is a reason all you “leet” players cry foul. You know the Elementalist needs a tone down but you don’t want to give up your easy street.

Ride the lighting needs a cool down increase for how effective it is in any situation. I will say 40 seconds is rough, but 20 seconds is far too low. If the Elementalist gets Ride the Lighting at 20 seconds then Warriors should have rush on a 8-10 second cool down. Even then, Rush is no where near as good/usable as Ride the Lighting.

Please Note: I did say the d/d needed a nerf which is the meta. s/d were/are rare to see. Staff isn’t really run at all and yet this nerf hits s/d-staff the hardest? Why? why didn’t they nerf d/d just straight out rather then these bullkitten round about nerfs that make the only viable build a d/d?

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Posted by: Raptured.9307

Raptured.9307

^cuz the world hates eles and Anet is acting on it. No really, they’ve said that if a class is not fun to play against (as people voiced out) then something must be done.

Funny, cuz mesmers and thieves are soo much fun to play against.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

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Posted by: guza.6170

guza.6170

Please Note: I did say the d/d needed a nerf which is the meta. s/d were/are rare to see. Staff isn’t really run at all and yet this nerf hits s/d-staff the hardest? Why? why didn’t they nerf d/d just straight out rather then these bullkitten round about nerfs that make the only viable build a d/d?

People should stop talking when they know nothing, s/d was far more comon in pvp than d/d. The change to rtl is kitten though.

aka Subl