Out of Combat regen[suggestion]
I support the idea of reducing the out of combat healing. Removing it, will probably a risky move. Reducing it and observing the results is probably a better approach.
Out of combat regen is one of the reasons some specs are useless in pve, and one of the reasons classes that can reset fights can be op.
Normally competitive games don’t have this “run away get 100% hp back” feature. In FPS normally the competitive hardcore mode has the reset hp feature turned off.
No, because this affects more than just people resetting fights which is really not that large of an issue anyways. A person has to go a pretty good distance away to restart a fight and get their health back up. Far enough away that typically means you are going to at least decap the point if it is a 1v1.
You also have to look at it from a defensive stand point and not just what the other guy is doing. So you win the fight, get the stomps and all of that. Then what? You have to waste a heal skill to prepare for the upcoming attack from the respawn instead of just getting that back like it is now? That would be a real pain to have to deal with and would happen more often than some guy running halfway across the map just to reset his health bar.
Inb4 someone argues that killing and getting the stomps should be programmed to refill your health as it is now then that could lead to one of two problems.
1.) Some thief or mesmer just stealths up and runs to the other side of the map and keeps you from getting your health refilled while his teammates respawn.
Or worse…
2.) It bugs out sometimes and people on the opposing team get their health bars refilled just because they got a stomp in the middle of a team fight.
(edited by Shadow.1345)
The problem is that there is no really attrition in pvp.
I think they should run some tests and try some of the following:
1. Remove OOC regen completely.
2. Double/Triple the delay before regen begins.
3. Reduce the speed of health regen significantly to half or one third of the current speed
No, because this affects more than just people resetting fights which is really not that large of an issue anyways. A person has to go a pretty good distance away to restart a fight and get their health back up. Far enough away that typically means you are going to at least decap the point if it is a 1v1.
You also have to look at it from a defensive stand point and not just what the other guy is doing. So you win the fight, get the stomps and all of that. Then what? You have to waste a heal skill to prepare for the upcoming attack from the respawn instead of just getting that back like it is now? That would be a real pain to have to deal with and would happen more often than some guy running halfway across the map just to reset his health bar.
Inb4 someone argues that killing and getting the stomps should be programmed to refill your health as it is now then that could lead to one of two problems.
1.) Some thief or mesmer just stealths up and runs to the other side of the map and keeps you from getting your health refilled while his teammates respawn.
Or worse…
2.) It bugs out sometimes and people on the opposing team get their health bars refilled just because they got a stomp in the middle of a team fight.
Or worse…
3) It bugs out and precursors starts popping out of corpses and then it breaks the economy and all legendaries become worthless.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant