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Posted by: stuntmaniac.5483

stuntmaniac.5483

Weakness is a condition that decreases the rate of endurance regeneration and turns half of all hits into glancing blows (that deal 50% less damage).
https://wiki.guildwars2.com/wiki/Weakness
June 25, 2013
Changed from 50% fumble on regular attacks to 50% fumble on all attacks.
… Can we not have a condition made to nerf power builds that can be puked out by random passive traits ? Truth be told i’m not saying it should be removed but it should definitely be toned down, or the amount of it should be toned down. Every second with weakness applied is a second of almost complete uselessness for a power build such kittenter mes, fresh air ele, etc.. Now you could sacrifice a condi clear to remove it but with cleanses being random and the amount of damage that can come out from damaging conditions it’s nowhere near worth it. I’m just sick of going through so much work to set up a burst then seeing a player not able to dodge, invuln, or cc me anymore but just facetanking the entire thing for maybe 1/5 of their health because of something passive they didn’t have to do themselves, or because my big toe touched a poison field, or even because a necro walked near me… When playing a glass build you are sacrificing survivability for damage, well whats the point if you cant actually do that damage? Just let us have our glass builds and stop promoting these passive rotation based builds that i could slam my head on the keyboard to play, it’s really just not fun.

Ok rant over can’t wait for the comments

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Posted by: Shen Gia.1650

Shen Gia.1650

Out of curiosity what class are you running a power build on?

All fortresses are built to fall…

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Posted by: stuntmaniac.5483

stuntmaniac.5483

Out of curiosity what class are you running a power build on?

all of them xD.

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Posted by: Loop.8106

Loop.8106

Necromancers and Druids are the biggest offenders when it comes to weakness application. Reapers get it on shroud and druids when they are attacked (in a 240 radius). So you can just bait these out as they are both meele. So long as you are not in meele range these will not be applied.

Of course there are more applications of this, especially in teamfights. But then again, theres an abundance of random condi clears there too so it evens out.
Just comes down to learning what applies weakness and what doesnt.

Optimise [OP]

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Posted by: stuntmaniac.5483

stuntmaniac.5483

Necromancers and Druids are the biggest offenders when it comes to weakness application. Reapers get it on shroud and druids when they are attacked (in a 240 radius). So you can just bait these out as they are both meele. So long as you are not in meele range these will not be applied.

Of course there are more applications of this, especially in teamfights. But then again, theres an abundance of random condi clears there too so it evens out.
Just comes down to learning what applies weakness and what doesnt.

Ok the problem isn’t how to deal with it. the problem is the endurance regen debuff and the glancing… That’s the problem with l2p forum heroes they think im only saying it’s strong because i couldn’t deal with it…. No the problem is the huge nerf to glass builds that comes with the amount of weakness in the game..

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Posted by: Stand The Wall.6987

Stand The Wall.6987

weakness as a condi is fine, but some builds produce too much of it.

what I would like to see is resistance nerfed and given to more classes. perhaps something like -50% duration.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Eddbopkins.2630

Eddbopkins.2630

Theres already way to many invulns, blocks, dodges, and skills that evade, that can midigate power damage. I play ele fa no matter how well i out play the enemy if i have weakness on me i wont kill anyone.
But condi gets no miditgation what so ever other then cleansing and i dont count that cuz that not miditgation thats clearing.
Weakness needs to affect condi damage as well. Its an unfair condi that shuts down any power build while condi has free rain over the feild od battle.

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Posted by: stuntmaniac.5483

stuntmaniac.5483

weakness as a condi is fine, but some builds produce too much of it.

what I would like to see is resistance nerfed and given to more classes. perhaps something like -50% duration.

You play condi builds dont you ? xD

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Posted by: Exedore.6320

Exedore.6320

The issue isn’t really the amount, but the randomness.

If you’re a burst build and you depend on that burst, having it completely whiff destroys you.
On the other than, if you’re depending on it to survive and the fumble doesn’t trigger, you die anyway and are frustrated.

Kirrena Rosenkreutz

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Posted by: Stand The Wall.6987

Stand The Wall.6987

weakness as a condi is fine, but some builds produce too much of it.

what I would like to see is resistance nerfed and given to more classes. perhaps something like -50% duration.

You play condi builds dont you ? xD

yes. I also play power builds. what is your comment referring to?

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE