Overreaction to new GM traits

Overreaction to new GM traits

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Posted by: Wintel.4873

Wintel.4873

I think people are focusing way too much on new GM traits with zero thought given to what trait-lines they are sitting in (what if that line is terrible for the build?), or what GM traits people have to lose to gain the new ones.

I know ANet has stretched the whole “wait for meta to settle yo” thing way beyond reason, but in this particular case it would really be quite wise to wait. Some of the traits may turn out to be horribly broken/OP/UP but only time will tell.

(edited by Wintel.4873)

Overreaction to new GM traits

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Posted by: Resouled.5614

Resouled.5614

Personally I don’t think many of the GM traits will see much play as it is right now. Either the rune/sigil change and the additional balance changes have to make a huge impact on the effectiveness of the traits or I think most of them end up barely used. Some sound OP but when you see what you have to give up you soon realize that it’s not really worth it.

[vE] Visceral Effect – Blue

Overreaction to new GM traits

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Posted by: Pride.1734

Pride.1734

So there are only 8 of them known already, if im not missing stuff. Might as well wait’n see whats still in store for us. I for one am looking forward to some new options.

Overreaction to new GM traits

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Posted by: monochrome.9841

monochrome.9841

@Pride
Dev showed all of them yesterday in the READY UP stream.
Look them up and write what you think about the rest

“Professionals… are predictable; the world is full
of dangerous amateurs.” Murphy’s Law
Mr Mooo → Piken Square