PLS Anet we need to balance Wars/Guards
There’s more thieves in your match than Warriors and Guardians. It doesn’t help that there’s double thief on the losing side.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I think you lost because you had two thfs.
You mean this? Given that after what…. 5 seasons they still didn’t do anything about it, i assume it is desired…. “feature”. As players we can either accept such “features” and deal with it or…. just quit the game.
[Teef] guild :>
guard is op for trash lvl
thief is op for high lvl
guard is op for trash lvl
thief is op for high lvl
Those screenshots are from plat. Stacked DHs/wars still give huge advantage, even at higher ranks.
[Teef] guild :>
You mean this? Given that after what…. 5 seasons they still didn’t do anything about it, i assume it is desired…. “feature”. As players we can either accept such “features” and deal with it or…. just quit the game.
Thats not necessarily true. They have very limited resources so just because they haven’t done something doesn’t mean they arent thinking abou it but just haven’t been able to get it to it. While I agree it gets tiresome the whining but class stacking to me is a problem that needs to be addressed. Its not enough to stop me from playing but I feel like A-net doesn’t understand fully the problems it causes. They still think queue times should always have first priority. I don’t know why they can’t experiment more. Put in some harsher anti-stacking code ito the matchmaking and see how it effects queues.
Specially Guards stacking with F1 then Shield of Absorption + Sanctuary and Trait Virtuous Solace.Stacking it and rag-dolling you around.What causes when 3 guard are there your char is constantly disabled.And you enjoy the little traps spammed while flying around.
We had suggestion last year to prevent this type of situation on forum what got buried and forgotten. Any CC attack to stop from repeat use or Stunlocking a character. First time 75% chance to resist then second 50% 3rd 25% and 4th 0% should complete be resisted.Creating more skill required play and other.But i do not think we will ever see something like that.
(edited by Sismis.5390)
guard is op for trash lvl
thief is op for high lvlThose screenshots are from plat. Stacked DHs/wars still give huge advantage, even at higher ranks.
everybody can do this
At some point we have to decide whether something is OP because we allow it to be OP or because we refuse to change.
The 3rd picture is still the reason i say Match Making needs addressed more then the classes for serious league play.
(edited by kdaddy.5431)
“PLS Anet we need to balance Wars/Guards”
And Theives, and Druids and Mesmers…..
Every class pretty much needs some kind of balancing
“Buff my main class, nerf everything else. "
the whole ‘nerf x class because it’s too strong when stacked’ is really problematic.
if you nerf a class around the assumption that they will be stacked you are going to destroy their solo performance, as these classes are not an issue when it’s just one of them. so nerfing them enough so that stacking them is bad is going to have a big impact on thir solo performances.
i’ve played matches with three druids abd they are absolute nightmares if the druids can play. getting a down is extremely hard, & stopping the res is even harder.
but nerfing druid sustain because it’s strong when stacked would make druid useless when it’s not stacked.
furthermore, the complaints are usually in the form of players complaining about being attacked by multiple players. you should die if 3 members of the enemy team focus you down. currently a single DH really shouldn’t kill you with just traps, but yes 3 DH will. that’s fine. that’s multiple utility skills from multiple players all hitting you, you should die.
a better solution is to remove, or at least limit class stacking.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
the whole ‘nerf x class because it’s too strong when stacked’ is really problematic.
if you nerf a class around the assumption that they will be stacked you are going to destroy their solo performance, as these classes are not an issue when it’s just one of them. so nerfing them enough so that stacking them is bad is going to have a big impact on thir solo performances.
i’ve played matches with three druids abd they are absolute nightmares if the druids can play. getting a down is extremely hard, & stopping the res is even harder.
but nerfing druid sustain because it’s strong when stacked would make druid useless when it’s not stacked.furthermore, the complaints are usually in the form of players complaining about being attacked by multiple players. you should die if 3 members of the enemy team focus you down. currently a single DH really shouldn’t kill you with just traps, but yes 3 DH will. that’s fine. that’s multiple utility skills from multiple players all hitting you, you should die.
a better solution is to remove, or at least limit class stacking.
100% this ^
“Buff my main class, nerf everything else. "
the whole ‘nerf x class because it’s too strong when stacked’ is really problematic.
if you nerf a class around the assumption that they will be stacked you are going to destroy their solo performance, as these classes are not an issue when it’s just one of them. so nerfing them enough so that stacking them is bad is going to have a big impact on thir solo performances.
i’ve played matches with three druids abd they are absolute nightmares if the druids can play. getting a down is extremely hard, & stopping the res is even harder.
but nerfing druid sustain because it’s strong when stacked would make druid useless when it’s not stacked.furthermore, the complaints are usually in the form of players complaining about being attacked by multiple players. you should die if 3 members of the enemy team focus you down. currently a single DH really shouldn’t kill you with just traps, but yes 3 DH will. that’s fine. that’s multiple utility skills from multiple players all hitting you, you should die.
a better solution is to remove, or at least limit class stacking.
100% this ^
Yep, Rev kept getting murdered by that.