no longer affect the intended travel distance.
-The Pros at ANET
Alrighty guys, all Ive seen lately is how “This class is too OP!!!!!”, “fix this class”, and other such things. My question is which class do you think needs the most fixing and why?
VOTE HERE::
http://strawpoll.me/1683211
The fact that no one has voted spirit ranger, and someone voted Guardian makes me lol
I don’t see Asura on here.
I don’t see Asura on here.
I think the poll was “which class is the most OP?”, not “which race is the most classy?” but I can see how you’d be confused
I’m a bit surprised to see Hambow so far above all else.
I guess this being sPvP explains that since it is a very common and very popular build to play. But aside from Healing Signet it’s difficult to pin-point a single aspect that makes Hambows “broken”.
Hambow as a build is OP, but its OPness is derived from a series of very specific synergies that don’t really translate outside of sPvP Conquest. That’s why I don’t really think it’s a broken build, unlike something like PU which has no redeemable game-play qualities whatsoever.
PU mesmer , PD thief, MM necro
most broken spec of all, more like cancer specs, tho not viable in tPvP.
This poll is broken. The better way to poll this is to ask people to rank the broken classes/builds, then aggregate them.
PU mesmer , PD thief, MM necro
most broken spec of all, more like cancer specs, tho not viable in tPvP.
Not sure if you play PvP or not. PU mesmer and PD thief aren’t an issue in this game mode. SD thief is a much bigger issue here.
PU mesmer , PD thief, MM necro
most broken spec of all, more like cancer specs, tho not viable in tPvP.
Not sure if you play PvP or not. PU mesmer and PD thief aren’t an issue in this game mode. SD thief is a much bigger issue here.
Proof that conquest encourages real fights.
PU mesmer , PD thief, MM necro
most broken spec of all, more like cancer specs, tho not viable in tPvP.
Not sure if you play PvP or not. PU mesmer and PD thief aren’t an issue in this game mode. SD thief is a much bigger issue here.
i never said it was viable in this game mode, but its broken as eff and cancer.
Hambow for me too.
- Hambow
- MM
Although the other options are also powerful, they don’t seam OP to me
P/D is quite good in Hotjoins and low % solo q, when you get to top 1k it is a wast of a team spot.
Hambow on 1 doesn’t even make sense…most builds are atleast able to counter them,the same thing cannot be said about some of the other builds you have posted in the poll or atleast way harder to deal with then the average hambow.This poll is just broken as it is now,it just doesnt make much sense to me tbh.
Hambow on 1 doesn’t even make sense…most builds are atleast able to counter them,the same thing cannot be said about some of the other builds you have posted in the poll or atleast way harder to deal with then the average hambow.This poll is just broken as it is now,it just doesnt make much sense to me tbh.
the broken part is how bunkerish they are and still deal alot dmg
this has to be fixed – remove the trait with higher dmg vs stunned targets and hambow is fine
I really don’t think there’s one class that sticks out above the rest by that much anymore…
Also, where is the ‘other’ option on this poll?
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
Stability
or
Blind
or
Evade
PU mesmers in tpvp are a free win…for the other team rofl
You can decap and even full cap a point defended by a PU mesmer just sitting on it with warrior while he keeps spamming his clones and invis, best counter to PU crap is actually ignoring them. He’ll eventually end up wvsw rambo’s style “Come 1v1 in wvsw i’ll kill yaaa!!1!1!”
Yeah….pve heroes…
(edited by Seifer Thalaen.7869)
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
Stability
or
Blind
or
Evade
or block
or invuln
or condition immunity
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
Stability
or
Blind
or
Evade
I’d +1 you, but then make all fear abilities as obvious as burning speed. So +1 to the other guy.
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
Stability
or
Blind
or
Evade
Stability against a nec lawld
This thread.
This poll.
Are you living in the past or am I doing so?
Enlighten me pls.
Hambow on 1 doesn’t even make sense…most builds are atleast able to counter them,the same thing cannot be said about some of the other builds you have posted in the poll or atleast way harder to deal with then the average hambow.This poll is just broken as it is now,it just doesnt make much sense to me tbh.
the broken part is how bunkerish they are and still deal alot dmg
this has to be fixed – remove the trait with higher dmg vs stunned targets and hambow is fine
The ONLY thing that makes Hambow good is the design of SPvP.
Small point + a AoE stun that is the size of said point = good
Hammer outside of a tiny capture point is really easy to beat, the second they pull out hammer you know what’s coming. Two evades and a block/blind/stun break means they won’t be able to do the full combo for another 25 seconds (Backbreaker’s CD with the trait). Pin Down has a really obvious animation, Combustive Shot pulses less, and Arching Arrow deals much less damage.
The same concept applies to many builds, they’re only strong because you’re forced to fight on this tiny little circle that the AoE is the same size as if not larger. Make the points bigger in addition to changes to the capture system and these builds would just be good but not OP. We’re talking about this on this thread.
have you ever been feared by a necro, you Stun baker it to be feared again and die before the fear ends? I have and it is frustrating because there is no way to counter it, it is a “I WIN” Button.
Stability
Classes aren’t broken, conquest is broken and dumb as kitten.
Why s/d or s/p thief builds are not on the list?
Because you keep thinking those builds really require high skill? …
Why just “guardian” and specific builds for the others classes?
Hambow on 1 doesn’t even make sense…most builds are atleast able to counter them,the same thing cannot be said about some of the other builds you have posted in the poll or atleast way harder to deal with then the average hambow.This poll is just broken as it is now,it just doesnt make much sense to me tbh.
the broken part is how bunkerish they are and still deal alot dmg
this has to be fixed – remove the trait with higher dmg vs stunned targets and hambow is fine
You cans ay the same about every other class/build in that poll.
Why s/d or s/p thief builds are not on the list?
Because you keep thinking those builds really require high skill? …Why just “guardian” and specific builds for the others classes?
Eh. Well to be honest Im not sure what build a guardian could have that could be broken, or OP. I may just be stupid and not know the build, but please, do enlighten me.
MM. A build that relies entirely upon AI life stealing and multi directional damage. It creates 8 sources of damage, of which 6 self heal. It has ridiculous toughness and is overly forgiving of immature technique and playstyle. It is why it is one the most popular builds. Anyone can win with it anywhere.
Decap engi. Again stupid levels of toughness and boon stacking and combo field creation for a medium armour prof. The ability to reflect, block, stealth, attack at range, power damage, condition damage and again create third person assets that provide healing and attack whilst the actual player can now engage in playing purely defensive. Largely attritubed as being skilled, when it is no more than repeating skills irrespective of whatever other players are doing. Highly toxic. Repeat your rotations, don’t bother with watching what they’re doing. Just stay in node and do the rotations.
PU Mesmer. Same issue as the first 2. More AI than actual purposeful player ability. In a game that sells itself as an animation based, that’s a lot of stealth where you can’t see, or defend against what is happening. Please remove ‘animation based’ game from title if you have professions that remain stealthed 40% of the time.
Hambow. Altogether having 3 knockdowns/stuns in one weapon without any reliance on utilities was never a good idea. At least in gw1 if you used adrenaline, you had to recover it to use another adrenaline skill. In gw2 with cooldowns and plentiful adrenaline, it becomes too rinse-repeat. It highlights that the rich get richer and the poor get poorer when the same professions that can wield hammers are the only professions with on demand utility based stability.
Pistol whip thief. A combination of stealth (PU mesmer) and instant teleports that can’t be counter or stopped. When paired with instant cast initiative skills results that with practice and repetition near undefendable spike chains can be unleashed with stuns for near instant downs against professions that have unusable or ill placed stun breaks that can’t be used with purposeful builds. This build more exploits how badly constructed some profession type weapons/skills are in terms of no synergy.
Guardian meditation. Same issue as MM. Your damage source is your healing source. Much like P/D thief, teleports allow for instant movements where “animation based game” is again devalued because there is no visible animation.
D/D ele..much needed buffs, lets not alter it. However with celestial and or healing runes it has the same issue as meditation guardian. No division between traiting for damage, defense, support, survival. Your damage is your healing. However radically the most balanced of all the listed specc’s.
Voted engineer. The class plays by itself and any apparent complexity is overwritten by engi’s ridiculous strengths in every single situation.
Autopilot faceroll overpowered.
Voted engineer. The class plays by itself and any apparent complexity is overwritten by engi’s ridiculous strengths in every single situation.
Autopilot faceroll overpowered.
I chuckled.
Voted engineer. The class plays by itself and any apparent complexity is overwritten by engi’s ridiculous strengths in every single situation.
Autopilot faceroll overpowered.
How about Condition Removal?
Everyone has different answers. If I was a dev I would be stoked on this. I think some of the posters here feel that if they die to someone it isn’t their fault, but the fault of the class that beat them. Sometimes you just get outplayed. All you can do is offer a “gg” and go on to the next match.
The results are showing a pretty even spread. Yea, hambow is the clear leader, but it has a lead by the smallest majority I’ve seen in a poll like this.
Bunker Guardians are the most broken class, on a design level.
People don’t complain about them because they don’t WTFPWN in 1v1.
But there is a reason Bunker Guardians probably have the highest win-rate in SoloQ.
There is a reason why roughly 40% of guild-zergs are stacked with Guardians.
There is a reason no competitive sPvP team has ever run without at least one Bunker Guardian.
There is a reason why no other class has had a chance to compete for the place of “mid bunker”.
There is a reason why nobody dies in team-fights anymore once Guardians are involved.
There is a reason why Conditions are OP in small-scale but weak in Zerg-fights.
The reason is Guardian group support. It is by far the most broken design-aspect of all classes in this game and influences the meta in the most negative way. Moreso than even FotM builds like Hambow or whatever else is currently popular.
Bunker Guardians are the most broken class, on a design level.
People don’t complain about them because they don’t WTFPWN in 1v1.
But there is a reason Bunker Guardians probably have the highest win-rate in SoloQ.
There is a reason why roughly 40% of guild-zergs are stacked with Guardians.
There is a reason no competitive sPvP team has ever run without at least one Bunker Guardian.
There is a reason why no other class has had a chance to compete for the place of “mid bunker”.
There is a reason why nobody dies in team-fights anymore once Guardians are involved.
There is a reason why Conditions are OP in small-scale but weak in Zerg-fights.The reason is Guardian group support. It is by far the most broken design-aspect of all classes in this game and influences the meta in the most negative way. Moreso than even FotM builds like Hambow or whatever else is currently popular.
+1 on this so much…
It’s so meta and has been for so long that people just don’t bother bringing it up anymore. Quiet acceptance = balanced!
Well I agree to as much, but I believe that guardian’s have been good bunker’s since start though…Am I right? I may be wrong, but I think most of their skills revolve around the fact that they are more or less the “tank” class of gw2… Yeah they are good in team fights and wvw, but to me the guardians that are dps arent amazing, that’s why I think they dont fix their bunker side. I say this because I can beat any dps guardian so easily with their awful health, and not so amazing damage (at least is spvp). Anyway I may be wrong, but ive never had any issues with killing a dps guardian so I dont believe they are the most broken, or really anywhere close, but Dee Jay I do like the comment…It brings things to light that I’ve never really thought of.
I really don’t get this poll and those votes. People voting in hambow as the most broken? Hambow is OP but can be easily fixed, is just a matter of numbers. Warrior mechanics are not broken, their numbers are.
The most broken profession in the game is thief. Initiative is HUGE deal, and very, very broken, without a way to fix that isn’t include revamping the system. And thieves are not only broken because the initiative system, but because of their reliance in evades and stealth too. While evade spam was pretty bad before some changes, most thieves builds still needs stealth to burst, heal, clean conditions, move to a defensive position and a lot more. What is terrible for those who plays against thieves but is not good for thieves themselves.
Hambow is powerful but not overpowered, it’s just got a lot of dmg with zero effort and is horrible due to hammer having 3 stuns and 1 CC, which is just lol! HS still not balanced. Until warriors in PVP actively choose to pick something else, it’s BiS in all builds. Bad design.
Spirit ranger is faceroll cheese, can be countered and beaten with the right build but it’s so easy to play that it’s insulting when you lose coz one dude just spammed 1
Decap is what I voted is OP, engineers have to skill ceiling because kits have no cooldown. they have 24 skills in a rotation without any form of restriction. You cannot 1v1 a decap.
Guardian OP? Bunkers can be very powerful but as a class, guardians are most certainly not OP
PU mesmer is annoying, very very annoying… but I wouldn’t call it OP per se. Hiding in stealth does make me want to eat my keyboard.
MM Necro, faceroll and insulting, the build does 80% of the work with no skill involved. Summon minions, use their abilities, har har har, win.
P/D Condi thieves, unless you have no way to clear bleeds, this build does nothing.
D/D not OP
ok if this vote is about “which profession is totaly op”
then it looks like much idiots use this vote aswell.
spirit ranger on second place, that is just a bit interesting.
nearly every profession can faceroll a spirit ranger in a 1vs1 atm
(if played from a bit decent player, not from most forum talkers)
if you lose 1vs1 vs spirit rangers on a conquest point you must be kittening bad or you play something what is just not supposed to go 1vs1 situations.
i want see some guys play a spirit ranger in the higher ranked games.
maybe some would stop talking about spirit ranger have easy mode.
but maybe some guys just mean with “broken” that the ranger is one of the worst professions atm and its time to help this profession in the most builds, even spirit atm.
(warrior axe f1, a d/d ele, pistol whip thief or mesmer on you and elite spirit is death in 5 sec, thanks to some nice runes atm)
but yes, ofc you can spam 1 in your ladder rank 1000 or in hot join, but then better don’t post something about balance in this game, because you can go easy mode with everything there.
warrior and d/d ele is the most dangerous builds atm.
and d/d ele is last in the vote because nobody can say something bad about ele in this forum any more?
the d/d ele build is not so hard to play, aswell.
i have not much warrior and also not as much ele games, but i just started playing them and i’m instantly useful in soloq and ofc hotjoins, it feels smooth to play and i allready faceroll spirit rangers with them by still doing much mistakes when i play this professions, because i don’t have so much practice with them now.
there is a difference between playing a profession like warrior or d/d ele
and go offensive by trying to use the damage skills at the right time
and
professions like ranger which have to react at the right time to enemy actions.
if you play ranger you have to focus much on enemy animations and react at the right time with the dodges.
with warrior and elementalist you have to go offensive and lead the fight.
that’s your focos if you play this professions, timing the attacks at the right time.
thats 2 different ways of how this professions work compered to each other
and then peoples talk about ranger is easy mode.
it’s just different, you don’t have the fast hard damge with ranger, but that’s why you have to react verry well.
but ofc peoples in low rank don’t talk/think about such aspects because there is not much good fights.
if i play spirit ranger i die to most professions over time in 1vs1 situations atm,
because my damage is not enough and much enemys have more damage ports or healing power to outsustain me (i thought thats the type of ranger gameplay, win by react well to enemy attacks and win this way by outsustain, anet told us something like this not long time before)
but well, so its just impossible to win a d/d ele, staff ele, hambow warrior, axe/longbow warrior, s/p thief, s/d thief in 1vs1 situations on point atm.
everything of this kills a spirit ranger over time because burning field, outsustain or just being a s/p thief.
also in teamfights my team mates are not happy with my “op called 1 spam”
because it lookls like it is not enough !single target! damage atm to be useful enough in teamfights.
so i just wonder, i missed something.
spirit ranger must be really overpowered atm?
i just have to practice much to win 1vs1 and some 1vs2 again
like with beastmaster ranger in the past.
then i practice a bit to be also useful in teamfights again.
i thought thats the meaning of op.
(edited by Oidmetala.8426)
Proof that conquest encourages real fights.
i hope you’re not serious when conquest lets AI/aoe spam builds become much much more powerful in the context of the game mode.
engie for example is much more broken in conquest because to really beat it you have to kite them thanks to turrets (ai) and aoe spam, and when anet designs a profession to be balanced based on this there’s obviously a flaw in that classes’ balancing in a gamemode that renders that weakness almost null.
this is another reason why i think IP is broken as all hell, it overcompensates this weakness by giving them the second strongest condi in the game on auto attack proc plus it’s added strength from balthazaar runes.
conquest also makes spirit ranger, longbow on warrior, and MM necro much stronger to the point where they’re overpowered.
Proof that conquest encourages real fights.
i hope you’re not serious when conquest lets AI/aoe spam builds become much much more powerful in the context of the game mode.
engie for example is much more broken in conquest because to really beat it you have to kite them thanks to turrets (ai) and aoe spam, and when anet designs a profession to be balanced based on this there’s obviously a flaw in that classes’ balancing in a gamemode that renders that weakness almost null.
this is another reason why i think IP is broken as all hell, it overcompensates this weakness by giving them the second strongest condi in the game on auto attack proc plus it’s added strength from balthazaar runes.
conquest also makes spirit ranger, longbow on warrior, and MM necro much stronger to the point where they’re overpowered.
I’m dead serious. Spirit rangers and MM necros are currently off-meta at best, but even if they were OP, they certainly don’t get any help from conquest—back when spirit rangers were actually strong, they got used in 2v2 deathmatch tournaments quite often. They were used because they were good, not because of the game mode.
Longbow on warrior is good for a variety of reasons—ranged pressure, AoE, uncounterable condi cleanse through CI. If top teams started playing 5v5 annihilation in the courtyard map, hambow would be just as strong as in conquest. Actually probably stronger.
Engi has a couple of unfortunate oversights right now, mostly balthazar runes. But turret knockbacks are fairly troll as well. IP needs a rework but trust me, it’s just as strong in WvW. There’s nothing about conquest that makes IP better.
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